iOS Dev (70) 讓 CCLayer 接受觸摸或加速計事件
- 博客:http://blog.csdn.net/prevention
- 作者:大銳哥
- 摘自:
Learn iPhone and iPad cocos2d Game Development
-
觸摸事件
首先要開啓接受 touch events 的開關:
self.isTouchEnabled = YES;
然後是處理函數:
-(BOOL) ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event {}
-(void) ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event {}
-(void) ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event {}
-(void) ccTouchCancelled:(UITouch *)touch withEvent:(UIEvent *)event {}
ccTouchBegan返回的是一個布爾值(BOOL)。如果你返 回了YES,那就意味着你不想讓當前的觸摸事件傳導到其它觸摸事件處理器。你 實際上是“吞下了”這個觸摸事件。
加速計事件
開啓開關:
self.isAccelerometerEnabled = YES;
處理函數:
-(void) accelerometer:(UIAccelerometer *)accelerometer
didAccelerate:(UIAcceleration *)acceleration
{
CCLOG(@"acceleration: x:%f / y:%f / z:%f",
acceleration.x, acceleration.y, acceleration.z);
}
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轉載請註明來自:http://blog.csdn.net/prevention