public class test : MonoBehaviour {
void Start ()
{
var input = gameObject.GetComponent<InputField>();
var se= new InputField.SubmitEvent();
se.AddListener(SubmitName);
input.onEndEdit = se;
//or simply use the line below,
//input.onEndEdit.AddListener(SubmitName); // This also works
}
private void SubmitName(string arg0)
{
Debug.Log(arg0);
}
}
提交事件