使用processing有兩種方式,我們將逐一介紹。
第一種(推薦)
文件構成:
- processing.js
- anything.html
anything.pde
即上篇所示。
其中,anything.html中要有
<script src="processing.js"></script>
<canvas data-processing-sources="anything.pde"></canvas>
anything.pde中要有
void setup()
{
size(200,200);
background(125);
fill(255);
noLoop();
PFont fontA = loadFont("courier");
textFont(fontA, 14);
}
void draw(){
text("Hello Web!",20,20);
println("Hello ErrorLog!");
}
也就是說,實現processing的代碼全部寫在了草圖上。
第二種
文件構成:
- processing.js
- anything.html
其中,anything.html是醬紫的
<script src="processing.js"></script>
<script type="text/processing" data-processing-target="mycanvas">
void setup()
{
size(200,200);
background(125);
fill(255);
noLoop();
PFont fontA = loadFont("courier");
textFont(fontA, 14);
}
void draw(){
text("Hello Web!",20,20);
println("Hello ErrorLog!");
}
</script>
<canvas id="mycanvas"></canvas>
注意到了嗎?這種情況下canvas不需要 data-processing-sources屬性。
用JavaScript寫processing代碼
示例是一個時鐘。
<html>
<head>
<script src="processing.js"></script>
</head>
<body><h1>Processing.js</h1>
<h2>Simple processing.js via JavaScript</h2>
<p>Clock</p>
<p><canvas id="canvas1" width="200" height="200"></canvas></p>
<script id="script1" type="text/javascript">
// 通過一個函數便捷的把js代碼加到canvas上
function sketchProc(processing) {
// 重載繪製函數,默認每秒60次
processing.draw = function() {
// 設置中心點和長指針的長度
var centerX = processing.width / 2, centerY = processing.height / 2;
var maxArmLength = Math.min(centerX, centerY);
function drawArm(position, lengthScale, weight) {
processing.strokeWeight(weight);
processing.line(centerX, centerY,
centerX + Math.sin(position * 2 * Math.PI) * lengthScale * maxArmLength,
centerY - Math.cos(position * 2 * Math.PI) * lengthScale * maxArmLength);
}
// 擦除背景
processing.background(224);
var now = new Date();
// 移動時針
var hoursPosition = (now.getHours() % 12 + now.getMinutes() / 60) / 12;
drawArm(hoursPosition, 0.5, 5);
// 移動分針
var minutesPosition = (now.getMinutes() + now.getSeconds() / 60) / 60;
drawArm(minutesPosition, 0.80, 3);
// 移動秒針
var secondsPosition = now.getSeconds() / 60;
drawArm(secondsPosition, 0.90, 1);
};
}
var canvas = document.getElementById("canvas1");
//把函數加到canvas上
var p = new Processing(canvas, sketchProc);
// p.exit(); 用於分離
</script>
</body>
</html>