【Spine】Getting Started

快速入門

Welcome to Spine! This user guide will teach you how skeletal animation in Spine works, how to set up and animate your skeletons, and how to use all the features that Spine has to offer.

歡迎使用Spine!這個教程將向你介紹骨骼動畫在Spine是如何工作的,如何設置骨骼的動畫,以及如何使用Spine的所有功能。

安裝

If you are evaluating Spine before purchasing, you can download the Spine Trial which allows you to try out all of Spine features, though you won't be able to save or export your project.

如果您想在購買之前評估Spine,您可以下載Spine試用版,允許你測試Spine的所有功能,但你將無法保存或導出項目。

If you have purchased Spine, follow the link in the license email you received once your purchase was complete. If you cannot find your license email, first try to find it in your spam or junk email folder. If it still can't be found, please contact us.

如果您已經支付了Spine,一旦購買完成,你將收到一封許可的電子郵件。如果你不能找到你的許可電子郵件,首先嚐試找到它在您的垃圾郵件或垃圾郵件文件夾。如果仍然無法找到,請與我們聯繫。

運行Spine

The first time Spine starts, an internet connection is required so Spine can download the latest update (a proxy server can be specified). After that, an internet connection is only required to check for and download new updates, which Spine will download and install automatically. See Updates for more information. The changes in each update can be seen in thechangelog.

第一次打開Spine時,爲了下載Spine的最新更新,你需要連接網絡(如果連不上可以設置代理服務器)。在此之後,只有在需要檢測是否有更新時才需要連接互聯網,如果有,它會自動下載並安裝更新。查看更新的詳細信息。每次更新的變化可以從更新日誌中查看。

The spineboy example project will open by default. Spine comes with many other example projects which can be found in the Spine installation folder under the examples subfolder.

打開Spine後,spineboy示例項目將被默認打開。Spine中還有很多其他示例項目,可以在安裝文件夾下的examples子文件夾中找到。

視圖

By default, Spine has the editor area on the left and the tree view on the right. This can be customized by dragging the edge of the tree view to resize or dragging the tree tab to move it. See Views for more information.

默認情況下,Spine左邊是編輯區域,右邊是樹形視圖查看區域。你可以通過拖動樹形視圖的邊緣調整區域大小、拖動頂部的選項卡移動視圖來自定義視圖。查看更多視圖信息。

The Spine menu is accessed by clicking the Spine logo in the upper left.

點擊左上角的Spine的Logo,可以訪問spine的菜單。

移動

Panning in the editor area is accomplished by moving the mouse while holding the right mouse button.

在編輯區域移動視圖,可以通過按住鼠標右鍵並同時移動來完成。

If using an input device without right button, the Pan hotkey can be set. While this hotkey is held, moving the mouse while holding the left mouse button will pan.

如果你正在使用一個沒有鼠標右鍵的輸入設備,你可以設置平移的組合熱鍵。在按住這個熱鍵同時,按住鼠標左鍵並移動同樣可以進行視圖的移動。

縮放

Zooming is very important in Spine. To zoom in, place the mouse on what you'd like to see larger and scroll the mouse wheel upward. To zoom out, place the mouse near the edge of the screen where you want to see more and scroll the mouse wheel downward.

縮放在Spine中非常重要。如果要放大視圖,請將鼠標放在你想查看的目標上,然後向上滾動鼠標滾輪。如果要縮小視圖,請將鼠標放到編輯區的屏幕的邊緣附件,然後向下滾動鼠標滾輪。

Zooming with the mouse wheel will soon become second nature, allowing you to quickly zoom to exactly where you like. It is so convenient that zooming can often replace panning by zooming out, then zooming in to a new location.

使用鼠標滾輪縮放將很快成爲你的第二天性,能讓您快速縮放任何你想查看的地方。縮放同時可以調整視圖位置,它是如此的方便。

If your mouse does not have a mouse wheel, you can alternatively hold ctrl (cmd on Mac) and the right mouse button, then drag up or down to zoom out or in at the mouse location.

如果你的鼠標沒有鼠標滾輪,您也可以按住Ctrl鍵(CMD在Mac上)和鼠標右鍵,然後向上或向下拖動,來進行縮放。

The zoom level is indicated by a vertical slider in the lower left corner of the editor area. The slider can be dragged, but this is much less convenient than scrolling.

縮放級別在編輯區域的左下角由一個垂直滑塊表示。滑塊可以被拖動,但這沒有滾動方便。

Below the slider are two zoom buttons. The magnifying glass button zooms to 100%, so images appear at their actual size. The box button adjusts the zoom level so the skeleton fills the editor area.

滑塊下方有兩個縮放按鈕。放大鏡按鈕放大到100%,這樣圖像將以他們的實際大小顯示。方框按鈕調節縮放比例,以便骨架填充編輯區域。

撤銷/重做

Nearly any action in Spine can be undone by pressing ctrl+Z (cmd+Z on Mac). Redo is done by pressing ctrl+shift+Z or ctrl+Y (cmd+shift+Z or cmd+Y on Mac).

在Spine中的任何操作幾乎都可以通過按Ctrl+ Z(CMD+ Z在Mac上)進行撤銷。通過按Ctrl + Shift+ Z或Ctrl+ Y(CMD+ Shift+ Z或CMD+ Y在Mac上)進行重做。

If not using a QWERTY keyboard, the default hotkey may use a different key. For example, Y instead of Z for a QWERTZ keyboard. All hotkeys can be customized.

如果你不是使用QWERTY鍵盤,默認熱鍵可能使用了其他按鍵來代替。例如,在QWERTZ鍵盤上用Y代替Z。所有的快捷鍵都可以自定義。

設置/動畫 模式

Switch between setup mode and animate mode by clicking the icon in the upper left of the editor area.

通過單擊編輯區域左上角的設置和動畫圖標進行模式切換。

Setup mode is used to create and configure skeletons. Animate mode is used to design animations. This is explained in depth later in this guide, for now you can switch to animate mode and click play in the dopesheet view to see spineboy animate.

設置模式是用來創建和配置骨架。動畫模式被用來設計動畫。這將在本指南後面深入介紹,現在你可以切換到動畫模式,然後點擊動畫視圖中的播放按鈕查看spineboy的動畫。

下一頁:基本概念 

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