前言
這個項目的需求還是挺複雜的,作爲檢驗c++學習成果還是挺不錯的,做完這個項目,感覺自己的水平又更上一層樓了,哈哈
下面是整個項目的需求,和我寫的代碼原碼,全部代碼(不包括測試代碼)大概在1000行左右。
源碼、需求說明、校驗數據可以在我的百度雲下載
鏈接:https://pan.baidu.com/s/17Ybq3s1bkdrjSbnJXj9frQ 提取碼:jbli
整個架構、流程完全獨立構思完成的,沒有參考任何其它人的代碼,雖然裏面還有一點點小BUG,但是目前來說影響不大,如果哪位大牛能看出來問題在哪,有償求教!
項目需求
魔獸世界的西面是紅魔軍的司令部,東面是藍魔軍的司令部。兩個司令部之間是依次排列的若干城市,城市從西向東依次編號爲1,2,3 … N ( N <= 20)。紅魔軍的司令部算作編號爲0的城市,藍魔軍的司令部算作編號爲N+1的城市。司令部有生命元,用於製造武士。
兩軍的司令部都會製造武士。武士一共有dragon 、ninja、iceman、lion、wolf 五種。每種武士都有編號、生命值、攻擊力這三種屬性。
雙方的武士編號都是從1開始計算。紅方製造出來的第n 個武士,編號就是n。同樣,藍方製造出來的第n 個武士,編號也是n。
武士在剛降生的時候有一個初始的生命值,生命值在戰鬥中會發生變化,如果生命值減少到0(生命值變爲負數時應當做變爲0處理),則武士死亡(消失)。
武士可以擁有武器。武器有三種,sword, bomb,和arrow,編號分別爲0,1,2。
sword的攻擊力是使用者當前攻擊力的20%(去尾取整)。
bomb的攻擊力是使用者當前攻擊力的40%(去尾取整),但是也會導致使用者受到攻擊,對使用者的攻擊力是對敵人取整後的攻擊力的1/2(去尾取整)。Bomb一旦使用就沒了。
arrow的攻擊力是使用者當前攻擊力的30%(去尾取整)。一個arrow用兩次就沒了。
武士降生後就朝對方司令部走,在經過的城市如果遇到敵人(同一時刻每個城市最多隻可能有1個藍武士和一個紅武士),就會發生戰鬥。戰鬥的規則是:
在奇數編號城市,紅武士先發起攻擊
在偶數編號城市,藍武士先發起攻擊
戰鬥開始前,雙方先對自己的武器排好使用順序,然後再一件一件地按順序使用。編號小的武器,排在前面。若有多支arrow,用過的排在前面。排好序後,攻擊者按此排序依次對敵人一件一件地使用武器。如果一種武器有多件,那就都要用上。每使用一件武器,被攻擊者生命值要減去武器攻擊力。如果任何一方生命值減爲0或小於0即爲死去。有一方死去,則戰鬥結束。
雙方輪流使用武器,甲用過一件,就輪到乙用。某一方把自己所有的武器都用過一輪後,就從頭開始再用一輪。如果某一方沒有武器了,那就捱打直到死去或敵人武器用完。武器排序只在戰鬥前進行,戰鬥中不會重新排序。
如果雙方武器都用完且都還活着,則戰鬥以平局結束。如果雙方都死了,也算平局。
有可能由於武士自身攻擊力太低,而導致武器攻擊力爲0。攻擊力爲0的武器也要使用。如果戰鬥中雙方的生命值和武器的狀態都不再發生變化,則戰鬥結束,算平局。
戰鬥的勝方獲得對方手裏的武器。武士手裏武器總數不超過10件。繳獲武器時,按照武器種類編號從小到大繳獲。如果有多件arrow,優先繳獲沒用過的。
如果戰鬥開始前雙方都沒有武器,則戰鬥視爲平局。如果先攻擊方沒有武器,則由後攻擊方攻擊。
不同的武士有不同的特點。
編號爲n的dragon降生時即獲得編號爲n%3 的武器。dragon在戰鬥結束後,如果還沒有戰死,就會歡呼。
編號爲n的ninjia降生時即獲得編號爲n%3 和(n+1)%3的武器。ninja 使用bomb不會讓自己受傷。
編號爲n的iceman降生時即獲得編號爲n%3 的武器。iceman每前進一步,生命值減少10%(減少的量要去尾取整)。
編號爲n的lion降生時即獲得編號爲n%3 的武器。lion 有“忠誠度”這個屬性,其初始值等於它降生之後其司令部剩餘生命元的數目。每前進一步忠誠度就降低K。忠誠度降至0或0以下,則該lion逃離戰場,永遠消失。但是已經到達敵人司令部的lion不會逃跑。lion在己方司令部可能逃跑。
wolf降生時沒有武器,但是在戰鬥開始前會搶到敵人編號最小的那種武器。如果敵人有多件這樣的武器,則全部搶來。Wolf手裏武器也不能超過10件。如果敵人arrow太多沒法都搶來,那就先搶沒用過的。如果敵人也是wolf,則不搶武器。
以下是不同時間會發生的不同事件:
在每個整點,即每個小時的第0分, 雙方的司令部中各有一個武士降生。
紅方司令部按照iceman、lion、wolf、ninja、dragon 的順序製造武士。
藍方司令部按照lion、dragon、ninja、iceman、wolf 的順序製造武士。
製造武士需要生命元。
製造一個初始生命值爲m 的武士,司令部中的生命元就要減少m 個。
如果司令部中的生命元不足以製造某本該造的武士,那就從此停止製造武士。
在每個小時的第5分,該逃跑的lion就在這一時刻逃跑了。
在每個小時的第10分:所有的武士朝敵人司令部方向前進一步。即從己方司令部走到相鄰城市,或從一個城市走到下一個城市。或從和敵軍司令部相鄰的城市到達敵軍司令部。
在每個小時的第35分:在有wolf及其敵人的城市,wolf要搶奪對方的武器。
在每個小時的第40分:在有兩個武士的城市,會發生戰鬥。
在每個小時的第50分,司令部報告它擁有的生命元數量。
在每個小時的第55分,每個武士報告其擁有的武器情況。
武士到達對方司令部後就算完成任務了,從此就呆在那裏無所事事。
任何一方的司令部裏若是出現了敵人,則認爲該司令部已被敵人佔領。
任何一方的司令部被敵人佔領,則戰爭結束。戰爭結束之後就不會發生任何事情了。
給定一個時間,要求你將從0點0分開始到此時間爲止的所有事件按順序輸出。事件及其對應的輸出樣例如下:
- 武士降生
輸出樣例:000:00 blue dragon 1 born
表示在0點0分,編號爲1的藍魔dragon武士降生
如果造出的是lion,那麼還要多輸出一行,例:
000:00 blue lion 1 born
Its loyalty is 24
表示該lion降生時的忠誠度是24
- lion逃跑
輸出樣例:000:05 blue lion 1 ran away
表示在0點5分,編號爲1的藍魔lion武士逃走
- 武士前進到某一城市
輸出樣例:
000:10 red iceman 1 marched to city 1 with 20 elements and force 30
表示在0點10分,紅魔1號武士iceman前進到1號城市,此時他生命值爲20,攻擊力爲30
對於iceman,輸出的生命值應該是變化後的數值
- wolf搶敵人的武器
000:35 blue wolf 2 took 3 bomb from red dragon 2 in city 4
表示在0點35分,4號城市中,紅魔1號武士wolf 搶走藍魔2號武士dragon 3個bomb。爲簡單起見,武器不寫複數形式
- 報告戰鬥情況
戰鬥只有3種可能的輸出結果:
000:40 red iceman 1 killed blue lion 12 in city 2 remaining 20 elements
表示在0點40分,1號城市中,紅魔1號武士iceman 殺死藍魔12號武士lion後,剩下生命值20
000:40 both red iceman 1 and blue lion 12 died in city 2
注意,把紅武士寫前面
000:40 both red iceman 1 and blue lion 12 were alive in city 2
注意,把紅武士寫前面
- 武士歡呼
輸出樣例:003:40 blue dragon 2 yelled in city 4
- 武士抵達敵軍司令部
輸出樣例:001:10 red iceman 1 reached blue headquarter with 20 elements and force 30
(此時他生命值爲20,攻擊力爲30)對於iceman,輸出的生命值和攻擊力應該是變化後的數值
- 司令部被佔領
輸出樣例:003:10 blue headquarter was taken
9)司令部報告生命元數量
000:50 100 elements in red headquarter
000:50 120 elements in blue headquarter
表示在0點50分,紅方司令部有100個生命元,藍方有120個
10)武士報告情況
000:55 blue wolf 2 has 2 sword 3 bomb 0 arrow and 7 elements
爲簡單起見,武器都不寫複數形式。elements一律寫複數,哪怕只有1個
交代武器情況時,次序依次是:sword,bomb, arrow。
輸出事件時:
首先按時間順序輸出;
同一時間發生的事件,按發生地點從西向東依次輸出. 武士前進的事件, 算是發生在目的地。
在一次戰鬥中有可能發生上面的 5 至 6 號事件。這些事件都算同時發生,其時間就是戰鬥開始時間。一次戰鬥中的這些事件,序號小的應該先輸出。
兩個武士同時抵達同一城市,則先輸出紅武士的前進事件,後輸出藍武士的。
對於同一城市,同一時間發生的事情,先輸出紅方的,後輸出藍方的。
顯然,8號事件發生之前的一瞬間一定發生了7號事件。輸出時,這兩件事算同一時間發生,但是應先輸出7號事件
雖然任何一方的司令部被佔領之後,就不會有任何事情發生了。但和司令部被佔領同時發生的事件,全都要輸出。
輸入
第一行是t,代表測試數據組數
每組樣例共三行。
第一行,4個整數 M,N,K, T。其含義爲:
每個司令部一開始都有M個生命元( 1 <= M <= 100000)
兩個司令部之間一共有N個城市( 1 <= N <= 20 )
lion每前進一步,忠誠度就降低K。(0<=K<=100)
要求輸出從0時0分開始,到時間T爲止(包括T) 的所有事件。T以分鐘爲單位,0 <= T <= 6000
第二行:五個整數,依次是 dragon 、ninja、iceman、lion、wolf 的初始生命值。它們都大於0小於等於200
第三行:五個整數,依次是 dragon 、ninja、iceman、lion、wolf 的攻擊力。它們都大於0小於等於200
輸出
對每組數據,先輸出一行:
Case n:
如對第一組數據就輸出 Case 1:
然後按恰當的順序和格式輸出到時間T爲止發生的所有事件。每個事件都以事件發生的時間開頭,時間格式是“時: 分”,“時”有三位,“分”有兩位。
樣例輸入
1
20 1 10 400
20 20 30 10 20
5 5 5 5 5
樣例輸出
Case 1:
000:00 blue lion 1 born
Its loyalty is 10
000:10 blue lion 1 marched to city 1 with 10 elements and force 5
000:50 20 elements in red headquarter
000:50 10 elements in blue headquarter
000:55 blue lion 1 has 0 sword 1 bomb 0 arrow and 10 elements
001:05 blue lion 1 ran away
001:50 20 elements in red headquarter
001:50 10 elements in blue headquarter
002:50 20 elements in red headquarter
002:50 10 elements in blue headquarter
003:50 20 elements in red headquarter
003:50 10 elements in blue headquarter
004:50 20 elements in red headquarter
004:50 10 elements in blue headquarter
005:50 20 elements in red headquarter
005:50 10 elements in blue headquarter
提示
請注意浮點數精度誤差問題。OJ上的編譯器編譯出來的可執行程序,在這方面和你電腦上執行的程序很可能會不一致。5 * 0.3 的結果,有的機器上可能是 15.00000001,去尾取整得到15,有的機器上可能是14.9999999,去尾取整後就變成14。因此,本題不要寫 5 * 0.3,要寫 5 * 3 / 10。
源碼
main.cpp
#include <iostream>
#include "game.h"
using namespace std;
int main(void){
gameInfo_t gInfo;
cin>>gInfo.testCase;
cin>>gInfo.initElements>>gInfo.totalCities>>gInfo.decLoyalty>>gInfo.totalTime;
cin>>gInfo.warrior[0].element>>gInfo.warrior[1].element>>gInfo.warrior[2].element>>gInfo.warrior[3].element>>gInfo.warrior[4].element;
cin>>gInfo.warrior[0].force>>gInfo.warrior[1].force>>gInfo.warrior[2].force>>gInfo.warrior[3].force>>gInfo.warrior[4].force;
gInfo.warrior[0].name = "dragon";
gInfo.warrior[1].name = "ninja";
gInfo.warrior[2].name = "iceman";
gInfo.warrior[3].name = "lion";
gInfo.warrior[4].name = "wolf";
cout<<"Case "<<gInfo.testCase<<":"<<endl;
Game game(gInfo.initElements, gInfo.totalCities, gInfo.decLoyalty, gInfo.totalTime, gInfo.warrior);
game.begin();
return 0;
}
game.cpp
#include <iomanip>
#include "game.h"
#define DEBUG 0
using namespace std;
int Game::curTime = 0;
Game::Game(int initElements, int totalCities, int decLoyalty, int totalTime, warriorInfo_t *warrior){
this->initElements = initElements;
this->totalCities = totalCities;
this->decLoyalty = decLoyalty;
this->totalTime = totalTime;
this->warrior = warrior;
}
void Game::printGameTime(void){
cout<<setw(3)<<setfill('0')<<curTime/60<<":"<<setw(2)<<setfill('0')<<curTime%60<<" ";
}
bool Game::checkGameTime(void){
//totalTime = 500; //測試用,限制遊戲時間
if(curTime >= totalTime) //到達時間時,退出遊戲
return true;
else
return false;
}
void Game::begin(void){
Warrior *tmp, *tmpRed, *tmpBlue;
string redName, blueName;
int ret=0, retRed=0, retBlue=0;
bool redWin = false;
bool blueWin = false;
//創建所有城市
NormalCity city[totalCities];
for(int i=0;i<totalCities; i++){
city[i].setCityNum(i+1);
//cout<<"create normal city, "<<"Number="<<city[i].number<<endl;
}
//創建紅藍基地
Headquarter *red = new Headquarter(0, "red", initElements, decLoyalty);
Headquarter *blue = new Headquarter(totalCities+1, "blue", initElements, decLoyalty);
//red->showCity();
//blue->showCity();
//遊戲正式開始
while(true){
//第一階段,雙方基地製造武士
if(0 == curTime%60){
redName = red->getWarriorName(); //先獲取要製造的武士的名字
blueName = blue->getWarriorName();
//cout<<"redname="<<redName<<",bluename="<<blueName<<endl;
for(int i=0; i<WARRIOR_KIND; i++){ //按照指定順序製造武士
if(0 == warrior[i].name.compare(redName)){
red->makeWarrior(warrior[i].element, warrior[i].force, totalCities);
}
}
for(int i=0; i<WARRIOR_KIND; i++){
if(0 == warrior[i].name.compare(blueName)){
blue->makeWarrior(warrior[i].element, warrior[i].force, totalCities);
}
}
if(checkGameTime()) break;
}
//第二階段,5min判斷獅子是否逃跑
curTime += 5;
if(5 == curTime%60){
//遍歷所有的城市,找出獅子對象
for(int i=0; i<totalCities; i++){
if(city[i].redWarrior){
tmp = city[i].redWarrior;
//如果武士是獅子,判斷忠誠度,是否會逃跑
if(0 == tmp->name.compare("lion")){
Lion *lion = dynamic_cast<Lion *>(tmp);
if(lion->loyalty <= 0){
lion->escape();
red->eraseWarrior(tmp);
city[i].redWarrior = NULL;
}
}
}
if(city[i].blueWarrior){
tmp = city[i].blueWarrior;
//如果武士是獅子,判斷忠誠度,是否會逃跑
if(0 == tmp->name.compare("lion")){
Lion *lion = dynamic_cast<Lion *>(tmp);
if(lion->loyalty <= 0){
lion->escape();
blue->eraseWarrior(tmp);
city[i].blueWarrior = NULL;
}
}
}
}
if(checkGameTime()) break;
}
//第三階段,10min武士前進
curTime += 5;
if(10 == curTime%60){
//所以武士完成前進後,再按城市順序進行彙報
//如果已經在敵方基地,則無需前進,返回-1
//如果前進後,到達敵方基地,則返回0,到達常規城市,返回1
for(vector<Warrior *>::const_iterator i=red->warriorVec.begin(); i!=red->warriorVec.end(); ++i){
retRed = (*i)->march(city);
if(0 == retRed){
tmpRed = (*i); //該武士佔領了敵方基地
redWin = true;
}
}
for(vector<Warrior *>::const_iterator i=blue->warriorVec.begin(); i!=blue->warriorVec.end(); ++i){
retBlue = (*i)->march(city);
if(0 == retBlue){
tmpBlue = (*i); //該武士佔領了敵方基地
blueWin = true;
}
}
//檢查紅方基地是否被佔領
if(blueWin){
//001:10 red iceman 1 reached blue headquarter with 20 elements and force 30
//003:10 blue headquarter was taken
printGameTime();
cout<<"blue "<<tmpBlue->name<<" "<<tmpBlue->number<<" reached red headquarter with "<<tmpBlue->elements<<" elements and force "<<tmpBlue->force<<endl;
printGameTime();
cout<<"red headquarter was taken"<<endl;
}
//打印普通城市前進信息
for(int i=0; i<totalCities; i++){
if(city[i].redWarrior){
tmp = city[i].redWarrior;
Game::printGameTime();
cout<<tmp->team<<" "<<tmp->name<<" "<<tmp->number<<" marched to city "<<city[i].number<<" with "<<tmp->elements<<" elements and force "<<tmp->force<<endl;
}
if(city[i].blueWarrior){
tmp = city[i].blueWarrior;
Game::printGameTime();
cout<<tmp->team<<" "<<tmp->name<<" "<<tmp->number<<" marched to city "<<city[i].number<<" with "<<tmp->elements<<" elements and force "<<tmp->force<<endl;
}
}
//檢查藍方基地是否被佔領
if(redWin){
//001:10 red iceman 1 reached blue headquarter with 20 elements and force 30
//003:10 blue headquarter was taken
printGameTime();
cout<<"red "<<tmpRed->name<<" "<<tmpRed->number<<" reached blue headquarter with "<<tmpRed->elements<<" elements and force "<<tmpRed->force<<endl;
printGameTime();
cout<<"blue headquarter was taken"<<endl;
}
if(redWin || blueWin) //有一方到達敵方基地,則遊戲結束
break;
if(checkGameTime()) break;
}
//第四階段,35min狼搶奪武器
curTime += 25;
if(35 == curTime%60){
for(int i=0; i<totalCities; i++){
//同一城市有兩個武士
if(city[i].redWarrior && city[i].blueWarrior){
tmp = city[i].redWarrior;
if(0 == tmp->name.compare("wolf")){
Wolf *wolf = dynamic_cast<Wolf *>(tmp);
wolf->rob(city[i].blueWarrior);
}
tmp = city[i].blueWarrior;
if(0 == tmp->name.compare("wolf")){
Wolf *wolf = dynamic_cast<Wolf *>(tmp);
wolf->rob(city[i].redWarrior);
}
}
}
if(checkGameTime()) break;
}
//第五階段,40min發生戰鬥
curTime += 5;
if(40 == curTime%60){
for(int i=0; i<totalCities; i++){
tmpRed = city[i].redWarrior;
tmpBlue = city[i].blueWarrior;
//同一城市有兩個武士則開戰,一定要先對武器排序
if(tmpRed && tmpBlue){
ret = city[i].fight(tmpRed, tmpBlue);
if(ret == -2){ //都死了
//000:40 both red iceman 1 and blue lion 12 died in city 2
Game::printGameTime();
cout<<"both red "<<tmpRed->name<<" "<<tmpRed->number<<" and blue "<<tmpBlue->name<<" "<<tmpBlue->number<<" died in city "<<city[i].number<<endl;
}
else if(ret == -1){ //藍方活着
//008:40 red iceman 6 killed blue ninja 3 in city 4 remaining 85 elements
Game::printGameTime();
cout<<"blue "<<tmpBlue->name<<" "<<tmpBlue->number<<" killed red "<<tmpRed->name<<" "<<tmpRed->number<<" in city "<<city[i].number<<" remaining "<<tmpBlue->elements<<" elements"<<endl;
tmpBlue->getEnemyWeapon(tmpRed);
}
else if(ret == 1){ //紅方活着
Game::printGameTime();
cout<<"red "<<tmpRed->name<<" "<<tmpRed->number<<" killed blue "<<tmpBlue->name<<" "<<tmpBlue->number<<" in city "<<city[i].number<<" remaining "<<tmpRed->elements<<" elements"<<endl;
tmpRed->getEnemyWeapon(tmpBlue);
}
else if(ret == 0){ //都活着
//008:40 both red lion 7 and blue dragon 2 were alive in city 3
Game::printGameTime();
cout<<"both red "<<tmpRed->name<<" "<<tmpRed->number<<" and blue "<<tmpBlue->name<<" "<<tmpBlue->number<<" were alive in city "<<city[i].number<<endl;
}
//活着的龍,歡呼
if(tmpRed->alive() && (0 == tmpRed->name.compare("dragon"))){
Dragon *dragon = dynamic_cast<Dragon *>(tmpRed);
dragon->yelled();
}
if(tmpBlue->alive() && (0 == tmpBlue->name.compare("dragon"))){
Dragon *dragon = dynamic_cast<Dragon *>(tmpBlue);
dragon->yelled();
}
//刪除死去的武士對象
if(!tmpRed->alive()) {
red->eraseWarrior(tmpRed);
city[i].redWarrior = NULL;
}
if(!tmpBlue->alive()){
blue->eraseWarrior(tmpBlue);
city[i].blueWarrior = NULL;
}
}
}
if(checkGameTime()) break;
}
//第六階段,50min司令部報告剩餘生命元
curTime += 10;
if(50 == curTime%60){
red->report();
blue->report();
if(checkGameTime()) break;
}
//第七階段,55min武士報告擁有武器情況
curTime += 5;
if(55 == curTime%60){
for(int i=0; i<totalCities; i++){
tmpRed = city[i].redWarrior;
tmpBlue = city[i].blueWarrior;
if(tmpRed) tmpRed->showInfo();
if(tmpBlue) tmpBlue->showInfo();
}
if(checkGameTime()) break;
}
//第八階段,60min
curTime += 5;
}
}
#if DEBUG
int main(){
// case 1
gameInfo_t gInfo = {
.testCase = 1,
.initElements = 6000,
.totalCities = 10,
.decLoyalty = 10,
.totalTime = 4000,
.warrior ={
{"dragon", 120, 50},
{"ninja", 20, 50},
{"iceman", 130, 50},
{"lion", 10, 50},
{"wolf", 20, 150}
}
};
cout<<"Case "<<gInfo.testCase<<":"<<endl;
Game game(gInfo.initElements, gInfo.totalCities, gInfo.decLoyalty, gInfo.totalTime, gInfo.warrior);
game.begin();
}
#endif
game.h
#ifndef __GAME__H
#define __GAME__H
#include <iostream>
#include <map>
#include "city.h"
#define WARRIOR_KIND 5
typedef struct WARRIOR_INFO{
string name;
int element;
int force;
}warriorInfo_t;
typedef struct GAME_INFO{
int testCase;
int initElements;
int totalCities;
int decLoyalty;
int totalTime;
warriorInfo_t warrior[WARRIOR_KIND];
}gameInfo_t;
class Game{
public:
int initElements; //基地初始生命元
int decLoyalty; //獅子每次遞減的忠誠度
int totalCities; //城市總數量(不算紅藍軍基地)
int totalTime; //總的遊戲時長,到時間後遊戲結束
static int curTime; //當前遊戲時間
warriorInfo_t *warrior; //保存武士的初始化信息
public:
Game(int initElements, int totalCities, int decLoyalty, int totalTime, warriorInfo_t *warrior); //創建遊戲對象,遊戲初始化
void begin(void); //遊戲正式開始
static void printGameTime(void); //打印當前遊戲時間
bool checkGameTime(void); //檢查遊戲時間,確認是否應該結束遊戲
};
#endif
city.cpp
#include <iomanip>
#include "city.h"
#include "game.h"
#define DEBUG 0
using namespace std;
City::City(){
}
City::City(int number){
if(number < 0) this->number = 0;
else this->number = number;
}
void City::setCityNum(int number){
if(number < 0) this->number = 0;
else this->number = number;
}
NormalCity::NormalCity(void){
redWarrior = NULL;
blueWarrior = NULL;
}
int NormalCity::fight(Warrior *red, Warrior *blue){
int ret1=0,ret2=0;
Warrior *first,*last;
if(number % 2){
first = red; //奇數城市,紅方先出手
last = blue;
}else{
first = blue;
last = red;
}
first->weaponSort();
last->weaponSort();
//當某一方只剩武器 劍 時,且它的劍攻擊力爲0,attack函數也返回0,退出循環
while(true){
ret1 = first->attack(last);
if(!first->alive() || !last->alive()) //出現死人的情況,則退出循環
break;
if(ret1 && ret2) //雙方都沒有武器,則返回0
return 0;
ret2 = last->attack(first);
if(!first->alive() || !last->alive()) //出現死人的情況,則退出循環
break;
if(ret1 && ret2) //雙方都沒有武器,則返回0
return 0;
}
if(red->alive() && blue->alive()) //都或者,返回0
return 0;
if(red->alive()) { //紅方活着返回1
//cout<<"red alive"<<endl;
return 1;
}
else if(blue->alive()) { //藍方活着返回-1
//cout<<"blue alive"<<endl;
return -1;
}
else //都死了返回 -2
return -2;
}
Headquarter::Headquarter(int number, string team, int elements, int loyaltyDec):City(number){
this->team = team;
this->elements = elements;
this->warriorNum = 0;
this->setWarriorOrder(team);
this->loyaltyDec = loyaltyDec;
this->warrior = NULL;
}
void Headquarter::setWarriorOrder(string team){
if(0 == team.compare("blue")){
warriorOrder[0] = "lion";
warriorOrder[1] = "dragon";
warriorOrder[2] = "ninja";
warriorOrder[3] = "iceman";
warriorOrder[4] = "wolf";
}else if(0 == team.compare("red")){
warriorOrder[0] = "iceman";
warriorOrder[1] = "lion";
warriorOrder[2] = "wolf";
warriorOrder[3] = "ninja";
warriorOrder[4] = "dragon";
}
}
string Headquarter::getWarriorName(void){
return warriorOrder[warriorNum%5];
}
int Headquarter::decElements(int elements){
if(this->elements >= elements){
this->elements -= elements;
return 0;
}
else
return -1;
}
Warrior * Headquarter::makeWarrior(int elements, int force, int totalCities){
bool direction;
if(this->elements < elements) //基地生命元過低時,無法生產武士
return NULL;
if(0 == team.compare("red")) direction = true;
else direction = false;
if(0 == warriorOrder[warriorNum%5].compare("dragon")){
warrior = new Dragon(team, ++warriorNum, elements, force, number, totalCities, direction);
}
else if(0 == warriorOrder[warriorNum%5].compare("ninja")){
warrior = new Ninja(team, ++warriorNum, elements, force, number, totalCities, direction);
}
else if(0 == warriorOrder[warriorNum%5].compare("iceman")){
warrior = new Iceman(team, ++warriorNum, elements, force, number, totalCities, direction);
}
else if(0 == warriorOrder[warriorNum%5].compare("lion")){
warrior = new Lion(team, ++warriorNum, elements, force, number, totalCities, direction, this->elements-elements, loyaltyDec);
Lion *lion = dynamic_cast<Lion *>(warrior);
if(lion->loyalty <= 0){ //如果剛好創建獅子後,基地血量爲0,則獅子忠誠度也爲0,獅子逃跑
lion->escape();
delete warrior;
warrior = NULL;
}
}
else if(0 == warriorOrder[warriorNum%5].compare("wolf")){
warrior = new Wolf(team, ++warriorNum, elements, force, number, totalCities, direction);
}
decElements(elements); //製造武士後,基地生命元降低
if(warrior)
warriorVec.push_back(warrior); //如果獅子沒有逃跑,則加入該陣營的武士容器
return warrior;
}
int Headquarter::eraseWarrior(Warrior *warrior){
for(vector<Warrior *>::iterator i=warriorVec.begin(); i!=warriorVec.end(); ++i){
if((*i) == warrior){
warriorVec.erase(i);
//delete warrior; //目前加上去會有BUG,暫時還不清楚什麼原因
return 0;
}
}
return -1;
}
void Headquarter::report(void){
//008:50 5520 elements in red headquarter
Game::printGameTime();
cout<<elements<<" elements in "<<team<<" headquarter"<<endl;
}
void Headquarter::showWarrior(void){
for(vector<Warrior *>::const_iterator i=warriorVec.begin(); i!=warriorVec.end(); ++i){
cout<<"team="<<(*i)->team<<",name="<<(*i)->name<<",number="<<(*i)->number<<",elements="\
<<(*i)->elements<<",force="<<(*i)->force<<",city="<<(*i)->city<<",totalCities="<<(*i)->totalCities<<",direction="<<(*i)->direction<<endl;
if(0 == (*i)->name.compare("lion")){
Lion *lion = dynamic_cast<Lion *>(*i);
cout<<" Loyalty="<<lion->loyalty<<" loyaltyDec="<<loyaltyDec;
}
cout<<endl;
}
}
void Headquarter::showCity(){
cout<<team<<", cityNumber="<<number<<", baseName="<<team<<", elements="<<elements<<", warriorTotalNum="<<warriorNum<<endl;
}
#if DEBUG
int main(){
//測試1 創建普通城市
// int MAX = 10;
// NormalCity city[MAX];
// for(int i=0;i<MAX; i++){
// city[i].setCityNum(i+1);
// cout<<"create normal city, "<<"Number="<<city[i].number<<endl;
// }
//測試2 創建紅藍基地
// Headquarter *red = new Headquarter(0, "red", 1000, 100);
// Headquarter *blue = new Headquarter(11, "blue", 2000, 70);
// red->showCity();
// blue->showCity();
//
// //測試3 生產武士
// Warrior *w1 = red->makeWarrior(100, 20);
// Warrior *w2 = red->makeWarrior(200, 50);
// Warrior *w3 = red->makeWarrior(150, 32);
//
//// red->makeWarrior(147, 21);
//// red->makeWarrior(23, 501);
//// red->makeWarrior(44, 10);
//// red->makeWarrior(30, 88);
//
// red->showWarrior();
// cout<<"after"<<endl;
//// //red->showCity();
// int ret = red->eraseWarrior(w1);
////
// if(ret == 0){
// cout<<w1->team<<" "<<w1->name<<" "<<w1->number <<" elements="<<w1->elements<<" force="<<w1->force;
// delete w1;
// }
////
//
// red->showWarrior();
//測試4 兩個武士戰鬥
// int ret=0;
// city[0].redWarrior = red->makeWarrior(100, 20);
// city[0].blueWarrior = blue->makeWarrior(200, 50);
//
// city[0].redWarrior->showWeaponInfo();
// city[0].redWarrior->showTestInfo();
// city[0].blueWarrior->showWeaponInfo();
// city[0].blueWarrior->showTestInfo();
//
// ret = city[0].fight(city[0].redWarrior, city[0].blueWarrior);
// if(ret == -2)
// cout<<"both died"<<endl;
// else if(ret == -1)
// cout<<"blue died"<<endl;
// else if(ret == 1)
// cout<<"red died"<<endl;
// else if(ret == 0)
// cout<<"both alive"<<endl;
}
#endif
city.h
#ifndef __CITY__H
#define __CITY__H
#include <iostream>
#include <vector>
#include "warrior.h"
using namespace std;
//基類:城市
class City{
public:
int number; //每個城市都有編號
public:
City();
City(int number);
void setCityNum(int number);
};
//司令部
class Headquarter : public City{
public:
string team; //陣營名字
int elements; //基地剩餘生命元
int warriorNum; //武士最大編號
int initLoyalty; //獅子的初始化忠誠度
int loyaltyDec; //獅子的忠誠度遞減數
string warriorOrder[5]; //製造順序
vector<Warrior *> warriorVec; //用以存儲的武士對象的指針
Warrior *warrior;
public:
Headquarter(int number, string team, int elements, int loyaltyDec);
void setWarriorOrder(string team); //設置陣容製造武士的順序
string getWarriorName(void); //獲取當前需要製造的武士名字
int decElements(int elements); //剩餘生命源數量減少
Warrior * makeWarrior(int elements, int force, int totalCities); //製造武士
int eraseWarrior(Warrior *warrior); //刪除死去的武士
void report(void); //司令部報告剩餘生命元
void showWarrior(void); //顯示目前陣營所有活着的武士,僅供測試用
void showCity(void); //顯示城市信息 ,僅供測試用
};
//普通城市類
class NormalCity : public City{
public:
Warrior *redWarrior;
Warrior *blueWarrior;
public:
NormalCity();
int fight(Warrior *red, Warrior *blue);
};
#endif
warrior.cpp
#include <iomanip>
#include "warrior.h"
#include "game.h"
#define DEBUG 0
using namespace std;
//武器進行排序時的算法
bool mySort(const WEAPON_PAIR& lhs, const WEAPON_PAIR& rhs)
{
if(lhs.first != rhs.first) //編號不相同的武器,根據編號排序
return lhs.first < rhs.first;
else //編號相同的武器,根據剩餘使用次數排序
return lhs.second->times < rhs.second->times;
}
Warrior::Warrior(){
this->name = "default";
this->team = "default";
this->number = 0;
this->elements = 0;
this->force = 0;
this->city = 0;
this->totalCities= 0;
this->direction = false;
Game::printGameTime();
printBornInfo();
}
Warrior::Warrior(string name, string team, int number, int elements, int force, int city, int totalCities, bool direction){
if(name.empty()) this->name = "default";
else this->name = name;
if(team.empty()) this->team = "default";
else this->team = team;
if(number < 0) this->number = 0;
else this->number = number;
if(elements < 0) this->elements = 0;
else this->elements = elements;
if(force < 0) this->force = 0;
else this->force = force;
if(city < 0) this->city = 0;
else this->city = city;
if(totalCities < 0) this->totalCities = 0;
else this->totalCities = totalCities;
this->direction = direction;
Game::printGameTime();
printBornInfo();
}
/*
一般情況下,武士消亡時,武器會被敵人繳獲
但是當敵人武器數量等於10時,武器並不會被全部繳獲,因此需要手動刪除
*/
Warrior::~Warrior(){ //武士消亡時,武器庫也要清空
//cout<<"~Warrior call"<<endl;
for(WEAPON_VEC::iterator i=weaponVec.begin(); i!=weaponVec.end(); ++i){
delete ((*i).second); //刪除武器庫的武器對象
}
weaponVec.clear(); //清空容器
}
int Warrior::decElements(int force){
if(force <= 0)
return -2; //攻擊爲負,或者攻擊爲0,返回-2
if(elements > 0){
elements -= force; //正常攻擊,減血,返回0
return 0;
}
return -1; //血量已經不大於0,返回-1
}
bool Warrior::alive(void){
if(elements > 0)
return true;
else
return false;
}
int Warrior::march(NormalCity* iCity){
int enemyCity = 0;
if(0 == team.compare("red")){
enemyCity = totalCities+1;
}else if(0 == team.compare("blue")){
enemyCity = 0;
}else{
return -2; //未知錯誤
}
if(city == enemyCity) //如果當前已經在敵方基地,則無需前進,返回-1
return -1;
//前進一個城市
if(direction) city += 1;
else city -= 1;
//cout<<team<<" "<<name<<", number="<<number<<" march city = "<<city<<", enemyCity = "<<enemyCity<<endl;
setCity(iCity);
//到達敵方基地,返回0, 到達常規城市,返回1
if(city == enemyCity) return 0;
else return 1;
}
void Warrior::setCity(NormalCity* iCity){ //武士前進後,需要將之前和當前的城市對象中的武士指針重新賦值
if(totalCities < 0 || NULL == iCity) //參數不對直接退出
return;
if(0 == team.compare("red")){
if((city - 1) > 0){
iCity[city - 2].redWarrior = NULL; //武士前進後,上一個城市不爲基地,則賦值爲NULL
}else{
//cout<<"no null "<<team<<" "<<name<<" number="<<number<<" city="<<city<<endl;
}
if(city != (totalCities+1)){ //武士前進後,所在城市不是敵方基地
iCity[city - 1].redWarrior = this; //將武士的指針賦值給城市對象
}else{
//cout<<"no this "<<team<<" "<<name<<" number="<<number<<" city="<<city<<endl;
}
}else if(0 == team.compare("blue")){
if((city + 1) < (totalCities+1)){
iCity[city].blueWarrior = NULL; //武士前進後,上一個城市不爲基地,則賦值爲NULL
}
if(city != 0){ //武士前進後,所在城市不是敵方基地
iCity[city-1].blueWarrior = this; //將武士的指針賦值給城市對象
}
}
}
int Warrior::attack(Warrior * enemy){
if((NULL == enemy) || (enemy == this))
return -1; //傳入錯誤參數,直接返回-1
if(weaponVec.empty())
return 1; //沒有武器時,直接返回1
if(checkWeaponNoForce()) //武器爲劍,且沒有傷害時,返回
return 1;
int number = (*iweapon).second->number; //獲取當前武器的編號
int force = (*iweapon).second->force; //獲取當前武器的攻擊力
int times = (*iweapon).second->useWeapon(); //使用武器,獲取剩餘可使用次數
enemy->decElements(force); //敵人血量降低
//cout<<team<<" "<<name<<" attack "<<enemy->team<<" "<<enemy->name<<" with weapon number "<<number<<", enemy elements dec "<<force<<", now elements is "<<elements<<" enemy elements is "<<enemy->elements<<endl;
if(1 == number){ //使用炸彈時
this->decElements(force/2); //自己受到傷害的一半
//cout<<team<<" "<<name<<"get hurt form bomb, elements dec "<<force/2<<endl;
}
if(times > 0) //如果武器還能用
iweapon++; //則指向下一個武器
else{
delete (*iweapon).second; //刪除武器對象
weaponVec.erase(iweapon); //從容器中移除
}
if(iweapon == weaponVec.end())
iweapon = weaponVec.begin(); //武器用完一遍又回到開頭
return 0;
}
void Warrior::weaponSort(void){
sort(weaponVec.begin(), weaponVec.end(), mySort);
iweapon = weaponVec.begin(); //指針指向武器庫的開頭
}
void Warrior::getEnemyWeapon(Warrior * enemy){
if((NULL == enemy) || (enemy == this))
return; //傳入錯誤參數,直接返回
if(enemy->weaponVec.empty()) //如果敵人沒有武器,則直接返回
return;
for(WEAPON_VEC::iterator i=enemy->weaponVec.begin(); i!=enemy->weaponVec.end(); ){
if(weaponVec.size() < 10){ //武器少於10個,才繳獲
if(0 == (*i).first){ //攻擊力重新計算
(*i).second->force = force*2/10;
}else if(1 == (*i).first){
(*i).second->force = force*4/10;
}else if(2 == (*i).first){
(*i).second->force = force*3/10;
}
weaponVec.push_back(*i); //放入武器容器中
enemy->weaponVec.erase(i); //移除原先武士的對應武器
}else
break; //武器達到10個,直接退出
}
weaponSort(); //繳獲武器後,進行排序
}
bool Warrior::checkWeaponNoForce(void){
for(WEAPON_VEC::const_iterator i=weaponVec.begin(); i!=weaponVec.end(); ++i){
if((*i).second->force > 0){ //武器有攻擊力,則武器正常使用
return false;
}
if((*i).first != 0){ //攻擊力爲0的炸彈和弓箭,也要使用
return false;
}
}
return true;
}
void Warrior::showInfo(void){
int swordNum = 0;
int bombNum = 0;
int arrowNum = 0;
for(WEAPON_VEC::const_iterator i=weaponVec.begin(); i!=weaponVec.end(); ++i){
if(0 == (*i).first)
swordNum++;
else if(1 == (*i).first)
bombNum++;
else if(2 == (*i).first)
arrowNum++;
}
Game::printGameTime();
cout<<team<<" "<<name<<" "<<number <<" has "<<swordNum<<" sword "<<bombNum<<" bomb "<<arrowNum<<" arrow and "<<elements<<" elements"<<endl;
}
void Warrior::showWeaponInfo(void){
cout<<team<<" "<<name<<" "<<number<<" has "<<endl;
for(WEAPON_VEC::const_iterator i=weaponVec.begin(); i!=weaponVec.end(); ++i){
cout<<"number="<<(*i).second->number<<", force="<<(*i).second->force<<",times="<<(*i).second->times<<endl;
}
if(weaponVec.empty())
cout<<"nothing"<<endl;
}
void Warrior::showTestInfo(void){
cout<<"name="<<name<<",team="<<team<<",number="<<number<<",elements="\
<<elements<<",force="<<force<<",city="<<city<<",totalCities="<<totalCities<<",direction="<<direction<<endl;
}
void Warrior::printBornInfo(void){
cout<<team<<" "<<name<<" "<<number<<" born"<<endl;
}
Dragon::Dragon(string team, int number, int elements, int force, int city, int totalCities, bool direction):Warrior("dragon", team, number, elements, force, city, totalCities, direction){
//龍誕生時,獲得武器
if(0 == number%3)
weaponVec.push_back(make_pair(0, new Sword(force*2/10)));
else if(1 == number%3)
weaponVec.push_back(make_pair(1, new Bomb(force*4/10)));
else
weaponVec.push_back(make_pair(2, new Arrow(force*3/10)));
}
Dragon::~Dragon(){
cout<<"Dragon call"<<endl;
}
void Dragon::yelled(void){
//red dragon 5 yelled in city 7
Game::printGameTime();
cout<<team<<" "<<name<<" "<<number<<" yelled in city "<<city<<endl;
}
Ninja::Ninja(string team, int number, int elements, int force, int city, int totalCities, bool direction):Warrior("ninja", team, number, elements, force, city, totalCities, direction){
if(0 == number%3){
weaponVec.push_back(make_pair(0, new Sword(force*2/10)));
weaponVec.push_back(make_pair(1, new Bomb(force*4/10)));
}
else if(1 == number%3){
weaponVec.push_back(make_pair(1, new Bomb(force*4/10)));
weaponVec.push_back(make_pair(2, new Arrow(force*3/10)));
}
else{
weaponVec.push_back(make_pair(2, new Arrow(force*3/10)));
weaponVec.push_back(make_pair(0, new Sword(force*2/10)));
}
}
Ninja::~Ninja(){
cout<<"Ninja call"<<endl;
}
int Ninja::attack(Warrior * enemy){
if((NULL == enemy) || (enemy == this))
return -1; //傳入錯誤參數,直接返回-1
if(weaponVec.empty())
return 1; //沒有武器時,直接返回1
if(checkWeaponNoForce()) //武器爲劍,且沒有傷害時,返回
return 1;
int number = (*iweapon).second->number; //獲取當前武器的編號
int force = (*iweapon).second->force; //獲取當前武器的攻擊力
int times = (*iweapon).second->useWeapon(); //使用武器,獲取剩餘可使用次數
enemy->decElements(force); //敵人血量降低
//cout<<name<<" attack "<<enemy->name<<" with weapon number "<<number<<", enemy elements dec "<<force<<endl;
//忍者使用炸彈不受傷害
if(1 == number){ //使用炸彈時
//this->decElements(force/2); //自己受到傷害的一半
//cout<<name<<"get hurt form bomb, elements dec "<<force/2<<endl;
//cout<<"Ninja protected himself from being hurt by bomb"<<endl;
}
if(times > 0) //如果武器還能用
iweapon++; //則指向下一個武器
else{
delete (*iweapon).second; //刪除武器對象
weaponVec.erase(iweapon); //從容器中移除
}
if(iweapon == weaponVec.end())
iweapon = weaponVec.begin(); //武器用完一遍又回到開頭
return 0;
}
Iceman::Iceman(string team, int number, int elements, int force, int city, int totalCities, bool direction):Warrior("iceman", team, number, elements, force, city, totalCities, direction){
if(0 == number%3)
weaponVec.push_back(make_pair(0, new Sword(force*2/10)));
else if(1 == number%3)
weaponVec.push_back(make_pair(1, new Bomb(force*4/10)));
else
weaponVec.push_back(make_pair(2, new Arrow(force*3/10)));
}
Iceman::~Iceman(){
cout<<"Iceman call"<<endl;
}
int Iceman::march(NormalCity* iCity){
int enemyCity = 0;
if(0 == team.compare("red")){
enemyCity = totalCities+1;
}else if(0 == team.compare("blue")){
enemyCity = 0;
}else{
return -2; //未知錯誤
}
if(city == enemyCity) //如果當前已經在敵方基地,則無需前進,返回-1
return -1;
//前進一個城市
if(direction) city += 1;
else city -= 1;
//cout<<team<<" "<<name<<", number="<<number<<" march city = "<<city<<", enemyCity = "<<enemyCity<<endl;
setCity(iCity);
elements -= elements/10; //每前進一個城市,血量減少1/10
//到達敵方基地,返回0, 到達常規城市,返回1
if(city == enemyCity) return 0;
else return 1;
}
Lion::Lion(string team, int number, int elements, int force, int city, int totalCities, bool direction, int loyalty, int loyaltyDec):Warrior("lion", team, number, elements, force, city, totalCities, direction){
if(0 == number%3)
weaponVec.push_back(make_pair(0, new Sword(force*2/10)));
else if(1 == number%3)
weaponVec.push_back(make_pair(1, new Bomb(force*4/10)));
else
weaponVec.push_back(make_pair(2, new Arrow(force*3/10)));
this->loyalty = loyalty;
this->loyaltyDec = loyaltyDec;
printLoyalty();
}
Lion::~Lion(){
cout<<"Lion call"<<endl;
}
int Lion::march(NormalCity* iCity){
int enemyCity = 0;
if(0 == team.compare("red")){
enemyCity = totalCities+1;
}else if(0 == team.compare("blue")){
enemyCity = 0;
}else{
return -2; //未知錯誤
}
if(city == enemyCity) //如果當前已經在敵方基地,則無需前進,返回-1
return -1;
//前進一個城市
if(direction) city += 1;
else city -= 1;
//cout<<team<<" "<<name<<", number="<<number<<" march city = "<<city<<", enemyCity = "<<enemyCity<<endl;
setCity(iCity);
loyalty -= loyaltyDec; //每前進一個城市,忠誠度降低
//到達敵方基地,返回0, 到達常規城市,返回1
if(city == enemyCity) return 0;
else return 1;
}
void Lion::escape(void){
//002:05 blue lion 1 ran away
Game::printGameTime();
cout<<team<<" "<<name<<" "<<number<<" ran away"<<endl;
}
void Lion::showTestInfo(void){
cout<<"name="<<name<<",team="<<team<<",number="<<number<<",elements="\
<<elements<<",force="<<force<<",city="<<city<<",direction="<<direction<<",loyalty="<<loyalty<<",loyaltyDec="<<loyaltyDec<<endl;
}
void Lion::printLoyalty(void){
cout<<"Its loyalty is "<<loyalty<<endl;
}
Wolf::Wolf(string team, int number, int elements, int force, int city, int totalCities, bool direction):Warrior("wolf", team, number, elements, force, city, totalCities, direction){}
Wolf::~Wolf(){
cout<<"Wolf call"<<endl;
}
int Wolf::rob(Warrior * enemy){
if((NULL == enemy) || (enemy == this))
return -1; //傳入錯誤參數,直接返回-1
if(enemy->weaponVec.empty() || (0 == enemy->name.compare("wolf")))
return 1; //敵人沒有武器或者敵人是狼時,直接返回1
int swordNum = 0;
int bombNum = 0;
int arrowNum = 0;
enemy->weaponSort(); //將敵人武器分類後,從編號小的開始搶
int min = (*(enemy->weaponVec.begin())).first; //記下敵人最小的武器編號
for(WEAPON_VEC::iterator i=enemy->weaponVec.begin(); i!=enemy->weaponVec.end(); ){
if((*i).first != min) //搶完所有最小編號的武最後就退出
break;
if(weaponVec.size() < 10){ //狼的武器少於10個,才搶
if(0 == (*i).first){ //攻擊力重新計算
swordNum++;
(*i).second->force = force*2/10;
}else if(1 == (*i).first){
bombNum++;
(*i).second->force = force*4/10;
}else if(2 == (*i).first){
arrowNum++;
(*i).second->force = force*3/10;
}
weaponVec.push_back(*i); //放入狼的武器容器中
enemy->weaponVec.erase(i); //移除原先武士的對應武器
}
}
//008:35 red wolf 3 took 1 sword from blue lion 6 in city 7
Game::printGameTime();
cout<<team<<" "<<name<<" "<<number<<" took ";
if(swordNum || bombNum || arrowNum){
if(swordNum){
cout<<swordNum<<" sword ";
}
if(bombNum){
cout<<bombNum<<" bomb ";
}
if(arrowNum){
cout<<arrowNum<<" arrow ";
}
}
cout<<"from "<<enemy->team<<" "<<enemy->name<<" "<<enemy->number<<" in city "<<city<<endl;
return 0;
}
#if DEBUG
int main(){
//測試1 : 武士基類的構造函數和所有信息打印函數
// Warrior *w1 = new Warrior();
// Warrior *w2 = new Warrior("pig", "blue", 10, 100, 120, 3, false);
//
// w1->showInfo();
// w2->showInfo();
//
// w1->showWeaponInfo();
// w2->showWeaponInfo();
//
// w1->showTestInfo();
// w2->showTestInfo();
//測試2 : 武士血量降低,判斷武士是否活着
// Warrior *w2 = new Warrior("pig", "blue", 10, 100, 120, 3, false);
// if(w2->alive())
// cout<<"before:alive"<<endl;
// else
// cout<<"before:died"<<endl;
//血量降低爲0的測試
// w2->decElements(100);
// if(w2->alive())
// cout<<"after:alive"<<endl;
// else
// cout<<"after:died"<<endl;
//血量降低爲負數的測試
// w2->decElements(200);
// if(w2->alive())
// cout<<"after:alive"<<endl;
// else
// cout<<"after:died"<<endl;
//測試3 : 武士前進到下一個城市
// int ret=1;
// Warrior *w2 = new Warrior("pig", "blue", 10, 100, 120, 4, false);
// w2->showTestInfo();
// while(ret > 0){ //返回值大於0,說明之前前進到一個普通城市,可以進行下一次前進
// ret = w2->march(0);
// }
//測試4 :武器排序、攻擊、和繳獲測試
// Warrior *w1 = new Warrior("redBoy", "red", 10, 500, 120, 3, true);
// Warrior *w2 = new Warrior("blueGirl", "blue", 8, 200, 60, 0, false);
//
// //創建武器對象
// Weapon *pSword1 = new Sword(10);
// Weapon *pSword2 = new Sword(20);
// Weapon *pSword3 = new Sword(30);
// Weapon *pBomb1 = new Bomb(40);
// Weapon *pBomb2 = new Bomb(50);
// Weapon *pBomb3 = new Bomb(60);
// Weapon *pArrow1 = new Arrow(70);
// Weapon *pArrow2 = new Arrow(80);
// Weapon *pArrow3 = new Arrow(90);
// Weapon *pArrow4 = new Arrow(80);
// Weapon *pArrow5 = new Arrow(70);
//
// //給雙方發武器
// w1->weaponVec.push_back(make_pair(pArrow1->number, pArrow1));
// w1->weaponVec.push_back(make_pair(pSword1->number, pSword1));
// w1->weaponVec.push_back(make_pair(pBomb2->number, pBomb2));
// w1->weaponVec.push_back(make_pair(pArrow2->number, pArrow2));
//
// w2->weaponVec.push_back(make_pair(pArrow3->number, pArrow3));
// w2->weaponVec.push_back(make_pair(pSword2->number, pSword2));
// w2->weaponVec.push_back(make_pair(pSword3->number, pSword3));
// w2->weaponVec.push_back(make_pair(pBomb1->number, pBomb1));
// w2->weaponVec.push_back(make_pair(pBomb3->number, pBomb3));
// w2->weaponVec.push_back(make_pair(pArrow4->number, pArrow4));
// w2->weaponVec.push_back(make_pair(pArrow5->number, pArrow5));
//展示武器數量
// w1->showInfo();
// w2->showInfo();
// w1->showWeaponInfo();
// w2->showWeaponInfo();
//
// 排序函數
// pArrow2->useWeapon(); //使用一次,看排序是否正確
// pArrow4->useWeapon(); //使用一次,看排序是否正確
// w1->weaponSort();
// w2->weaponSort();
// cout<<"after sort"<<endl;
// w1->showWeaponInfo();
// w2->showWeaponInfo();
//繳獲武器測試
// cout<<"after take"<<endl;
// //w1->getEnemyWeapon(w2);
// w2->getEnemyWeapon(w1);
// w1->showWeaponInfo();
// w2->showWeaponInfo();
//單步攻擊測試
// w1->weaponSort();
// w2->weaponSort();
// w1->showWeaponInfo();
// w2->showWeaponInfo();
//
// w1->showTestInfo();
// w2->showTestInfo();
// w1->attack(w2);
// cout<<"attack time 1"<<endl;
// w1->showTestInfo();
// w2->showTestInfo();
// w1->attack(w2);
// cout<<"attack time 2"<<endl;
// w1->showTestInfo();
// w2->showTestInfo();
//致死攻擊測試
// w1->weaponSort();
// w2->weaponSort();
// w1->showWeaponInfo();
// w2->showWeaponInfo();
// w1->showTestInfo();
// w2->showTestInfo();
// cout<<"before attack test"<<endl;
// int ret1=0,ret2=0;
// while(true){
// ret1 = w1->attack(w2);
// if(!w1->alive() || !w2->alive()) //出現死人的情況,則退出循環
// break;
// if(ret1 && ret1) //雙方都沒有武器,則退出循環
// break;
//
// ret2 = w2->attack(w1);
// if(!w1->alive() || !w2->alive()) //出現死人的情況,則退出循環
// break;
// if(ret1 && ret1) //雙方都沒有武器,則退出循環
// break;
// }
// w1->showWeaponInfo();
// w2->showWeaponInfo();
// w1->showTestInfo();
// w2->showTestInfo();
//測試5 :子類龍的測試
// Dragon *w1 = new Dragon("red", 12, 500, 100, 3, true);
// w1->showWeaponInfo();
// w1->yelled();
//測試6 :子類忍者的測試
// Dragon *w1 = new Dragon("red", 12, 500, 100, 3, true);
// Warrior *w2 = new Ninja("blue", 12, 200, 200, 3, false);
//
// w1->weaponSort();
// w2->weaponSort();
//
// w1->showWeaponInfo();
// w2->showWeaponInfo();
//
// w1->showTestInfo();
// w2->showTestInfo();
//
// int ret1=0,ret2=0;
// while(true){
// ret2 = w2->attack(w1);
// if(!w1->alive() || !w2->alive()) //出現死人的情況,則退出循環
// break;
// if(ret1 && ret2) //雙方都沒有武器,則退出循環
// break;
// ret1 = w1->attack(w2);
// if(!w1->alive() || !w2->alive()) //出現死人的情況,則退出循環
// break;
// if(ret1 && ret2) //雙方都沒有武器,則退出循環
// break;
// }
// cout<<"after attack"<<endl;
// w1->showTestInfo();
// w2->showTestInfo();
//測試7 :子類冰人的測試
// Warrior *w1 = new Iceman("red", 12, 500, 100, 7, true);
// w1->march(10);
// w1->march(10);
// w1->march(10);
// w1->march(10);
//測試8 :子類獅子的測試
// Lion *w1 = new Lion("red", 12, 500, 100, 3, true, 100, 40);
// for(int i=0; i<10; i++){
// w1->march(10);
// if(w1->loyalty <= 0)
// w1->escape();
// }
//測試9 :子類狼的測試
// Wolf *w3 = new Wolf("red", 12, 500, 100, 7, true);
//
// w1->showWeaponInfo();
// w2->showWeaponInfo();
// w3->rob(w1);
// w1->showWeaponInfo();
// w3->rob(w2);
// w2->showWeaponInfo();
}
#endif
warrior.h
#ifndef __WARRIOR__H
#define __WARRIOR__H
#include <iostream>
#include <algorithm>
#include <vector>
#include "weapon.h"
using namespace std;
class Warrior;
class NormalCity;
//pair對象的first爲武器編號,second爲武器對象指針
typedef pair<int,Weapon*> WEAPON_PAIR;
typedef vector<WEAPON_PAIR> WEAPON_VEC;
//基類:武士
class Warrior{
public:
string name; //武士名稱 //"dragon", "ninja", "iceman", "lion", "wolf"
string team; //武士所屬陣營 //red,blue
int number; //編號 //按出生順序編號 1-N
int elements; //生命值
int force; //攻擊力
int city; //所在城市編號 //武士會路過不同的城市
int totalCities;//總城市數量
bool direction; //行進方向 //向東爲true,向西爲false
WEAPON_VEC weaponVec; //武士擁有的武器
WEAPON_VEC::iterator iweapon; //輪流攻擊時,依次遍歷,指向下一個使用的武器
public:
Warrior();
Warrior(string name, string team, int number, int elements, int force, int city, int totalCities, bool direction);
virtual ~Warrior();
int decElements(int force); //受到攻擊,減少生命值,若生命值已經不大於0,則返回-1
bool alive(void); //返回武士是否存活的信息
virtual int march(NormalCity* iCity); //前進,到下一個城市,參數是敵方基地的城市編號,否則不知道何時到達敵方基地
void setCity(NormalCity* iCity); //前進後,將自己的指針保存到城市對象中
virtual int attack(Warrior * enemy); //攻擊敵人
void weaponSort(void); //發動攻擊前,對武器排序
void getEnemyWeapon(Warrior * enemy); //繳獲敵人的武器
bool checkWeaponNoForce(void); //檢查當前武器是不是無傷害,如果劍無傷害,則可能死循環
void showInfo(void); //展示武器數量和血量
void showWeaponInfo(void); //顯示武器的具體信息,僅供調試使用
virtual void showTestInfo(void); //顯示武士的具體信息,僅供調試使用
// void printGameTime(int gameTime); //打印當前遊戲時間
void printBornInfo(void); //打印出生信息
};
//派生類:龍
class Dragon : public Warrior{
public:
Dragon(string team, int number, int elements, int force, int city, int totalCities, bool direction);
~Dragon();
void yelled(void); //戰勝後歡呼
};
//派生類:忍者
class Ninja : public Warrior{
public:
Ninja(string team, int number, int elements, int force, int city, int totalCities, bool direction);
~Ninja();
int attack(Warrior * enemy); //使用炸彈不受傷害
};
//派生類:冰人
class Iceman : public Warrior{
public:
Iceman(string team, int number, int elements, int force, int city, int totalCities, bool direction);
~Iceman();
int march(NormalCity* iCity);
};
//派生類:獅子
class Lion : public Warrior{
public:
int loyalty; //降生時的忠誠度
int loyaltyDec; //每次前進需要減少的忠誠度
Lion(string team, int number, int elements, int force, int city, int totalCities, bool direction, int loyalty, int loyaltyDec);
~Lion();
int march(NormalCity* iCity);
void escape(void); //獅子逃跑
void showTestInfo(void);
void printLoyalty(void);
};
//派生類:狼
class Wolf : public Warrior{
public:
Wolf(string team, int number, int elements, int force, int city, int totalCities, bool direction);
~Wolf();
int rob(Warrior * enemy); //搶奪敵人最低編號的武器
};
#endif
weapon.cpp
#include "weapon.h"
#define DEBUG 0
using namespace std;
//基類
Weapon::Weapon(int number, int force){
//判斷初始化數據是否合理
if(number < 0 || number > 2) this->number = 0;
else this->number = number;
if(force < 0) this->force = 0;
else this->force = force;
}
int Weapon::resetForce(int force){
if(force < 0) this->force = 0;
else this->force = force;
}
int Weapon::useWeapon(void){return times;} //不降低可使用次數
//劍
Sword::Sword(int force):Weapon(0, force){times = 1;} //劍的可使用次數初始化爲1
//炸彈
Bomb::Bomb(int force):Weapon(1, force){times = 1;} //炸彈的可使用次數初始化爲1
int Bomb::useWeapon(void){ //使用炸彈,降低可使用次數,返回剩餘可使用次數
if(times > 0) times--;
return times;
}
//弓箭
Arrow::Arrow(int force):Weapon(2, force){times = 2;} //弓箭的可使用次數初始化爲2
int Arrow::useWeapon(void){ //使用弓箭,降低可使用次數,返回剩餘可使用次數
if(times > 0) times--;
return times;
}
#if DEBUG
int main(){
//test1 測試構造函數
Sword b(35);
Bomb c(48);
Arrow d(51);
cout<<"b number="<<b.number<<",force="<<b.force<<",times="<<b.times<<endl;
cout<<"c number="<<c.number<<",force="<<c.force<<",times="<<c.times<<endl;
cout<<"d number="<<d.number<<",force="<<d.force<<",times="<<d.times<<endl;
cout<<endl;
//test2 測試其它函數
b.resetForce(200);
c.resetForce(300);
d.resetForce(400);
cout<<"b number="<<b.number<<",force="<<b.force<<",times="<<b.times<<endl;
cout<<"c number="<<c.number<<",force="<<c.force<<",times="<<c.times<<endl;
cout<<"d number="<<d.number<<",force="<<d.force<<",times="<<d.times<<endl;
cout<<endl;
int bt, ct, dt;
bt = b.useWeapon();
ct = c.useWeapon();
dt = d.useWeapon();
cout<<"b bt="<<bt<<",force="<<b.force<<",times="<<b.times<<endl;
cout<<"c ct="<<ct<<",force="<<c.force<<",times="<<c.times<<endl;
cout<<"d dt="<<dt<<",force="<<d.force<<",times="<<d.times<<endl;
cout<<endl;
bt = b.useWeapon();
ct = c.useWeapon();
dt = d.useWeapon();
cout<<"b bt="<<bt<<",force="<<b.force<<",times="<<b.times<<endl;
cout<<"c ct="<<ct<<",force="<<c.force<<",times="<<c.times<<endl;
cout<<"d dt="<<dt<<",force="<<d.force<<",times="<<d.times<<endl;
}
#endif
weapon.h
#ifndef __WEAPON__H
#define __WEAPON__H
#include <iostream>
using namespace std;
//基類:武器
class Weapon{
public:
int force; //攻擊力
int times; //剩餘使用次數
int number; //武器的編號
public:
Weapon(int number, int force);
int resetForce(int force); //武器更換主人,重新計算攻擊力
virtual int useWeapon(void);
};
//派生類:劍
class Sword : public Weapon{
public:
Sword(int force);
};
//派生類:炸彈
class Bomb : public Weapon{
public:
Bomb(int force);
int useWeapon(void); //使用武器後,返回剩餘可使用次數
};
//派生類:弓箭
class Arrow : public Weapon{
public:
Arrow(int force);
int useWeapon(void); //使用武器後,返回剩餘可使用次數
};
#endif