瞬時動作
//放置,=setPosition()
pRole->runAction(CCPlace::create(ccp(300,300)));
//隱藏,=setVisible(false)
pRole->runAction(CCHide::create());
//顯示,=setVisible(true)
pRole->runAction(CCShow::create());
//水平翻轉,=setFlipX(true)
pRole->runAction(CCFlipX::create(true));
//垂直翻轉,=setFlipY(true)
pRole->runAction(CCFlipY::create(true));
延時動作
//移動到,1s,
pRole->runAction(CCMoveTo::create(1,ccp(300,300)));
//跳躍到,1s,高度50,分爲5步
pRole->runAction(CCJumpTo::create(1,ccp(300,300),50,5));
//放大到,1s,2倍大小
pRole->runAction(CCScaleTo::create(1,2));
//旋轉到,1s,90度
pRole->runAction(CCRotateTo::create(1,90));
//閃爍,1s,5下
pRole->runAction(CCBlink::create(1,5));
//色調變化到,1s,RGB
pRole->runAction(CCTintTo::create(1,100,100,100));
//變暗到,1s,透明度
pRole->runAction(CCFadeTo::create(1,50));
//由無變亮,1s,
pRole->runAction(CCFadeIn::create(1));
//由亮變無,1s,
pRole->runAction(CCFadeOut::create(1));
//水平翻轉,1s
pRole->runAction(CCFlipX3D::create(1));
重複動作
//重複執行
pRole->runAction(CCRepeat::create(CCFlipX3D::create(1),2));
//無限重複
pRole->runAction(CCRepeatForever::create(CCFlipX3D::create(1)));
反動作
//反動作,通常只有 CCXXXBy支持
pRole->runAction(CCSequence::create(CCMoveBy::create(1,ccp(50,50)),CCMoveBy::create(1,ccp(50,50))->reverse(),NULL));
連續動作
//連續動作
CCFlipX3D* flip3d=CCFlipX3D::create(1);
CCBlink* blink=CCBlink::create(1,2);
CCScaleTo* scaleTo=CCScaleTo::create(1,2);
pRole->runAction(CCSequence::create(flip3d,blink ,scaleTo,NULL));
同步動作
//同步動作,確保動作可以同步執行,
CCRotateTo* roteTo=CCRotateTo::create(1,90);
CCFadeTo* fadeTo=CCFadeTo::create(1,50);
pRole->runAction(CCSpawn::create(roteTo,fadeTo ,NULL));
CCMoveTo:是終點值, 設定哪個點,就移動到哪,不管開始在哪。