js面向对象实现win10计算功能(es6新语法项目的简单启动方式)

此篇是继续上篇的内容的补充,上篇博客只完整了基本面向对象的框架搭建等步骤,而最重要的核心算法部分却未讲解,此篇博客将详细的讲解如何实现win10基本计算器的后台算法。
由于篇幅有限,这里我只讲解算法,完整源码可以点击右边github链接获取:win10计算器代码(源码里还有详细的功能介绍文档)
试玩链接:win10计算器
注意:由于此项目运用到了es6的面向对象语法,所以不能通过html页面直接运行,这里给不会运行的朋友介绍一个操作很简单的运行方式。
首先,用vscode装一个名字为Live Server的插件。
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装载完成后回到HTML页面,点击右下角的Go Live按钮。
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只需两步,轻松运行此类项目。
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此项目效果这里我就不演示了,你们自己点击链接运行玩玩。
前言铺垫以及介绍完毕,下面开始进入正题。
首先在这里我是通过12个全局变量来定义各种运行时状态,虽然变量过多显得有些复杂,但是实际效果的确很好。接下来先看看这12个全局变量的含义:
在这里插入图片描述
上面的截图来源自源码里的文档,那里面还有更多详细功能实现介绍,这里我只是讲解这12个变量。
当前大屏幕数据:记录大号字体屏幕的当前显示数据。
当前小屏幕数据:记录小号字体屏幕的当前显示数据。
最后一个四则运算符号:记录小屏幕表达式里最右边的那个四则运算符号。
上一次操作类型:这是最重要的一个状态记录变量,记录上一步的操作类型。
这里总共只分成了四种操作类型:数字操作,单点运算操作(一元运算操作),四则运算操作以及等号操作。
上一次大屏幕更新数据:也就是记录最后一个四则运算符前面的表达式在大屏幕所显示的数值。
小屏幕最后一个数据:这个应该很好理解。
=前的操作数:这个也很好理解。
下面五个全局bool变量,前四个应该不难理解,我只说明最后一个变量的含义。
出现错误后的重置标志:它是用来记录是否触发了异常的操作显示。
这里只有三种异常操作显示:负数开根号,除数为0以及数值溢出。
最后,我再补充一点,我在处理数值溢出时为了简便,所以设定数值位数超出屏幕即为数值溢出,这其实与真正意义上的数值溢出并不一样。
算法代码:

/* eslint-disable max-len */
import DisplayData from '../views/displayData.js';

import screenTexts from './screenTextSign.js';

import { removeButtonsEvent, recoverButtonsEvent } from '../buttons/dealButton.js';

let bigScreenData = '0';
let smallScreenData = '';
let lastArithmeticSymbol = '';
let previousOperationType = '';
let previousBigScreenData = '0';// Record the result of the expression before the last four operations
let smallLastScreenData = '';
let equalPreviousData = '';
let isHaveDecimalPoint = false;
let isHaveNegative = false;
let isClearEqual = true;
let isHaveArithmetic = false;
let isRecover = false;
const displayData = new DisplayData();
const previousOperationTypes = {
  singleOperation: 'SingleOperation',
  number: 'Number',
  equal: 'Equal',
  arithmetic: 'Arithmetic',
};
export const getBigScreenStr = () => bigScreenData;
export const getSmallScreenStr = () => smallScreenData;

function resetAll() {
  bigScreenData = '0';
  smallScreenData = '';
  lastArithmeticSymbol = '';
  previousOperationType = previousOperationTypes.number;
  previousBigScreenData = '0';
  smallLastScreenData = '';
  equalPreviousData = '';
  isHaveDecimalPoint = false;
  isHaveNegative = false;
  isClearEqual = true;
  isHaveArithmetic = false;
}

function recover() {
  recoverButtonsEvent();
  resetAll();
}
function ceHandler() {
  bigScreenData = '0';
  if (!isClearEqual) {
    resetAll();
  } else if (isHaveArithmetic && previousOperationType === previousOperationTypes.singleOperation) {
    smallScreenData = smallScreenData.substring(0, smallScreenData.length - smallLastScreenData.length);
    smallLastScreenData = '';
    isHaveDecimalPoint = false;
    isHaveNegative = false;
  }
}
function delHandler() {
  if (!isClearEqual) {
    smallScreenData = '';
  } else if (previousOperationType === previousOperationTypes.number) {
    const dataLength = isHaveNegative ? bigScreenData.length - 1 : bigScreenData.length;
    if (dataLength === 1) {
      bigScreenData = '0';
      isHaveNegative = false;
    } else {
      if (bigScreenData[bigScreenData.length - 1] === '.') {
        isHaveDecimalPoint = false;
      }
      bigScreenData = bigScreenData.substring(0, bigScreenData.length - 1);
    }
  }
}
function numberSignHandler() {
  // Change small screen data
  if (previousOperationType === previousOperationTypes.number) {
    if (bigScreenData === '0') {
      return;
    }
    previousOperationType = previousOperationTypes.number;
  } else if (previousOperationType === previousOperationTypes.equal) {
    delHandler();
    smallLastScreenData = `negate(${bigScreenData})`;
    smallScreenData += smallLastScreenData;
    previousOperationType = previousOperationTypes.singleOperation;
  } else if (previousOperationType === previousOperationTypes.arithmetic) {
    smallLastScreenData = `negate(${bigScreenData})`;
    smallScreenData += smallLastScreenData;
    previousOperationType = previousOperationTypes.singleOperation;
  } else {
    smallScreenData = smallScreenData.substring(0, smallScreenData.length - smallLastScreenData.length);
    smallLastScreenData = `negate(${smallLastScreenData})`;
    smallScreenData += smallLastScreenData;
    previousOperationType = previousOperationTypes.singleOperation;
  }
  // Change big screen data
  if (isHaveNegative) {
    isHaveNegative = false;
    bigScreenData = bigScreenData.substring(1);
  } else {
    bigScreenData = `-${bigScreenData}`;
    isHaveNegative = true;
  }
}
function decimalPointHandler() {
  if (previousOperationType === previousOperationTypes.number) {
    if (isHaveDecimalPoint) {
      return;
    }
    bigScreenData += '.';
    isHaveDecimalPoint = true;
    return;
  }
  if (!isClearEqual || (isHaveArithmetic && previousOperationType === previousOperationTypes.singleOperation)) {
    ceHandler();
  }
  bigScreenData = '0.';
  isHaveDecimalPoint = true;
}
function numberHandler(text) {
  if (previousOperationType === previousOperationTypes.number) {
    bigScreenData = bigScreenData === '0' ? text : bigScreenData + text;
  } else if (!isClearEqual) {
    delHandler();
    bigScreenData = text;
    previousBigScreenData = bigScreenData;
  } else if (isHaveArithmetic && previousOperationType === previousOperationTypes.singleOperation) {
    ceHandler();
    bigScreenData = text;
  } else {
    bigScreenData = text;
  }
}
function getPointLength(number) {
  return number.length - number.indexOf('.') - 1;
}
function checkResultNumber(result) {
  if (!result.includes('.')) {
    return result;
  }
  let index = result.length - 1;
  while (result[index] === '0') {
    index--;
  }
  return result.substring(0, index + 1);
}
function arithmetic(numOne, sign, numTwo) {
  let countNumOne = 0;
  let countNumTwo = 0;
  let result = 0;
  if (numOne.includes('.')) {
    countNumOne = getPointLength(numOne);
  }
  if (numTwo.includes('.')) {
    countNumTwo = getPointLength(numTwo);
  }
  const index = Math.max(countNumOne, countNumTwo);
  switch (sign) {
    case screenTexts.addition:
      result = (Number(numOne) + Number(numTwo)).toFixed(index);
      return checkResultNumber(result);
    case screenTexts.subtraction:
      result = (Number(numOne) - Number(numTwo)).toFixed(index);
      return checkResultNumber(result);
    case screenTexts.multiplication:
      result = Number((Number(numOne) * Number(numTwo)).toFixed(countNumOne + countNumTwo));
      return Number.isInteger(Number(result)) ? result.toString() : result.toFixed(Math.min(countNumOne + countNumTwo, 10));
    case screenTexts.division:
      if (numTwo === '0' || numTwo === '') {
        throw new Error('Cannot divide by zero');
      }
      result = Number(numOne) / Number(numTwo);
      return Number.isInteger(result) ? result.toString() : result.toFixed(Math.min(getPointLength(result.toString()), 10));
    default:
      return null;
  }
}
function calculate() {
  equalPreviousData = bigScreenData;
  smallLastScreenData = bigScreenData;
  smallScreenData = `${smallScreenData + bigScreenData}=`;
  bigScreenData = arithmetic(previousBigScreenData, lastArithmeticSymbol, bigScreenData);
  previousBigScreenData = bigScreenData;
  isHaveNegative = Number(bigScreenData) < 0;
}
function checkBigData() {
  if (!bigScreenData.includes('.')) {
    return;
  }
  let index = bigScreenData.length - 1;
  while (bigScreenData[index] === '0') {
    index--;
  }
  if (bigScreenData[index] === '.') {
    index--;
  }
  bigScreenData = bigScreenData.substring(0, index + 1);
}

function equalHandler() {
  checkBigData();
  if (!isClearEqual) {
    if (isHaveArithmetic) {
      smallScreenData = `${bigScreenData + lastArithmeticSymbol + equalPreviousData}=`;
      bigScreenData = arithmetic(bigScreenData, lastArithmeticSymbol, equalPreviousData);
      previousBigScreenData = bigScreenData;
      isHaveNegative = Number(bigScreenData) < 0;
    } else {
      smallScreenData = `${bigScreenData}=`;
      previousBigScreenData = bigScreenData;
      smallLastScreenData = bigScreenData;
    }
  } else if (previousOperationType === previousOperationTypes.number) {
    if (isHaveArithmetic) {
      calculate();
    } else {
      smallScreenData = `${bigScreenData}=`;
      previousBigScreenData = bigScreenData;
      smallLastScreenData = bigScreenData;
    }
  } else if (previousOperationType === previousOperationTypes.arithmetic) {
    calculate();
  } else if (previousOperationType === previousOperationTypes.singleOperation) {
    equalPreviousData = bigScreenData;
    smallScreenData = `${smallScreenData}=`;
    bigScreenData = arithmetic(previousBigScreenData, lastArithmeticSymbol, bigScreenData);
    previousBigScreenData = bigScreenData;
    isHaveNegative = Number(bigScreenData) < 0;
  }
}

function ArithmeticHandler(text) {
  checkBigData();
  if (!isClearEqual) {
    delHandler();
    smallScreenData = bigScreenData + text;
    isHaveArithmetic = true;
  } else if (previousOperationType === previousOperationTypes.number) {
    if (isHaveArithmetic) {
      smallLastScreenData = bigScreenData;
      smallScreenData = smallScreenData + bigScreenData + text;
      bigScreenData = arithmetic(previousBigScreenData, lastArithmeticSymbol, bigScreenData);
      isHaveNegative = Number(bigScreenData) < 0;
    } else {
      smallScreenData = bigScreenData + text;
      smallLastScreenData = bigScreenData;
      isHaveArithmetic = true;
    }
    previousBigScreenData = bigScreenData;
  } else if (previousOperationType === previousOperationTypes.arithmetic) {
    smallScreenData = smallScreenData.substring(0, smallScreenData.length - 1) + text;
  } else if (previousOperationType === previousOperationTypes.singleOperation) {
    smallScreenData += text;
    if (isHaveArithmetic) {
      bigScreenData = arithmetic(previousBigScreenData, lastArithmeticSymbol, bigScreenData);
      isHaveNegative = Number(bigScreenData) < 0;
    } else {
      isHaveArithmetic = true;
    }
    previousBigScreenData = bigScreenData;
  }
}
function reciprocalChange(type) {
  if (type === 'equal') {
    smallScreenData = `1/(${bigScreenData})`;
  } else if (type === 'single') {
    smallLastScreenData = `1/(${smallLastScreenData})`;
  } else if (type === 'other') {
    smallLastScreenData = `1/(${bigScreenData})`;
  }
}
function squareChange(type) {
  if (type === 'equal') {
    smallScreenData = `sqr(${bigScreenData})`;
  } else if (type === 'single') {
    smallLastScreenData = `sqr(${smallLastScreenData})`;
  } else if (type === 'other') {
    smallLastScreenData = `sqr(${bigScreenData})`;
  }
}
function rootSquareChange(type) {
  if (type === 'equal') {
    smallScreenData = `rSqr(${bigScreenData})`;
  } else if (type === 'single') {
    smallLastScreenData = `rSqr(${smallLastScreenData})`;
  } else if (type === 'other') {
    smallLastScreenData = `rSqr(${bigScreenData})`;
  }
}
function singleOperation(text, type) {
  let result = 0;
  switch (text) {
    case screenTexts.reciprocal:
      reciprocalChange(type);
      bigScreenData = arithmetic('1', screenTexts.division, bigScreenData);
      break;
    case screenTexts.square:
      squareChange(type);
      bigScreenData = arithmetic(bigScreenData, screenTexts.multiplication, bigScreenData);
      break;
    case screenTexts.rootSquare:
      rootSquareChange(type);
      if (bigScreenData[0] === '-') {
        throw new Error('Invalid input');
      }
      result = Number(bigScreenData) ** 0.5;
      bigScreenData = Number.isInteger(result) ? result.toString() : result.toFixed(Math.min(getPointLength(result.toString()), 10));
      break;
    default:
      break;
  }
}
function singleOperationHandler(text) {
  if (previousOperationType === previousOperationTypes.equal) {
    singleOperation(text, 'equal');
    smallLastScreenData = smallScreenData;
  } else if (previousOperationType === previousOperationTypes.singleOperation) {
    smallScreenData = smallScreenData.substring(0, smallScreenData.length - smallLastScreenData.length);
    singleOperation(text, 'single');
    smallScreenData += smallLastScreenData;
  } else {
    singleOperation(text, 'other');
    smallScreenData += smallLastScreenData;
  }
  isHaveNegative = Number(bigScreenData) < 0;
}
function percentSign() {
  if (lastArithmeticSymbol === '+' || lastArithmeticSymbol === '-') {
    bigScreenData = (Number(previousBigScreenData) * Number(bigScreenData) * 0.01).toString();
  } else {
    bigScreenData = (Number(bigScreenData) * 0.01).toString();
  }
}
function percentSignHandler() {
  if (!isHaveArithmetic) {
    resetAll();
    smallScreenData = '0';
    smallLastScreenData = '0';
  } else if (!isClearEqual) {
    percentSign();
    smallScreenData = smallScreenData.substring(0, smallScreenData.length - smallLastScreenData.length);
    smallLastScreenData = bigScreenData;
    smallScreenData = bigScreenData;
  } else if (previousOperationType === previousOperationTypes.singleOperation) {
    percentSign();
    smallScreenData = smallScreenData.substring(0, smallScreenData.length - smallLastScreenData.length);
    smallLastScreenData = bigScreenData;
    smallScreenData += bigScreenData;
  } else {
    percentSign();
    smallLastScreenData = bigScreenData;
    smallScreenData += bigScreenData;
  }
}
function checkNumberOverFlow() {
  let index = 0;
  while (index < bigScreenData.length && (bigScreenData[index] === '0' || bigScreenData[index] === '.' || bigScreenData[index] === '-')) {
    index++;
  }
  if (index === bigScreenData.length - 1 && (index === 11 || index === 12)) {
    return true;
  }
  if (index === bigScreenData.length && index > 3) {
    return true;
  }
  if (bigScreenData.length >= 13) {
    return true;
  }
  return false;
}
function overflowHandler() {
  removeButtonsEvent();
  bigScreenData = 'Overflow';
  isRecover = true;
}
function divisionZeroHandler() {
  removeButtonsEvent();
  bigScreenData = '除数不能为0';
  isRecover = true;
}
function invalidHandler() {
  removeButtonsEvent();
  bigScreenData = 'Invalid input';
  isRecover = true;
}
function display() {
  displayData.showBigScreen(bigScreenData);
  displayData.showSmallScreen(smallScreenData);
}
export function dealOperation(text) {
  if (isRecover) {
    recover();
    isRecover = false;
  }
  if (text === screenTexts.clearAllOperation) {
    resetAll();
  } else if (text === screenTexts.clearCurrentOperation) {
    ceHandler();
    previousOperationType = previousOperationTypes.number;
  } else if (text === screenTexts.deleteNumber) {
    delHandler();
  } else if (text === screenTexts.addition || text === screenTexts.subtraction || text === screenTexts.multiplication || text === screenTexts.division) {
    try {
      ArithmeticHandler(text);
    } catch (e) {
      divisionZeroHandler();
      display();
      return;
    }
    lastArithmeticSymbol = text;
    isClearEqual = true;
    isHaveDecimalPoint = false;
    previousOperationType = previousOperationTypes.arithmetic;
  } else if (text === screenTexts.percentSign) {
    percentSignHandler();
    previousOperationType = previousOperationTypes.singleOperation;
  } else if (text === screenTexts.rootSquare || text === screenTexts.square || text === screenTexts.reciprocal) {
    try {
      singleOperationHandler(text);
    } catch (e) {
      if (e.message === 'Invalid input') {
        invalidHandler();
      } else if (e.message === 'Cannot divide by zero') {
        divisionZeroHandler();
      }
      display();
      return;
    }
    previousOperationType = previousOperationTypes.singleOperation;
  }
  if (checkNumberOverFlow()) {
    overflowHandler();
  }
  display();
}

export function dealNumber(text) {
  if (isRecover) {
    recover();
    isRecover = false;
  }
  if (bigScreenData.length === 11 && previousOperationType === previousOperationTypes.number) {
    return;
  }
  if (text === screenTexts.sign) {
    numberSignHandler();
  } else if (text === screenTexts.decimalPoint) {
    decimalPointHandler();
    previousOperationType = previousOperationTypes.number;
  } else {
    numberHandler(text);
    previousOperationType = previousOperationTypes.number;
  }
  display();
}

export function dealEqual() {
  if (isRecover) {
    recover();
    isRecover = false;
    display();
    return;
  }
  try {
    equalHandler();
  } catch (e) {
    divisionZeroHandler();
    display();
    return;
  }
  isClearEqual = false;
  previousOperationType = previousOperationTypes.equal;
  if (checkNumberOverFlow()) {
    overflowHandler();
  }
  display();
}

此代码注释很少,那是因为我是参考以及写好的算法思路文档而进行编写的,所以我建议大家可以参照源码里面的文档来看源码。
计算器部分就此告一段落,下一个task我准备把前面的Excel也改成面向对象的代码风格,再会!

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