1,首先實現服務器端創建套接字的代碼實現
#ifndef _SERVER_H_
#define _SERVER_H_
#include <Winsock2.h>
class CServer
{
public:
CServer(void);
~CServer(void);
bool initSocket(); //加載套接字庫
void sendMessageToClient(char* buffData,int size); //發送消息
private:
void createSocket();//創建套接字並進行綁定
void freeSocket(); //釋放套接字
private:
WORD m_wVersionRequested;
WSADATA m_wsaData;
SOCKET m_sockSrv; //socket對象
sockaddr_in m_addrSrv; //套接字地址
SOCKADDR_IN m_addrClient; //用來接收客戶端的地址信息
char m_sendBuf[100]; //發送的數據
char m_recvBuf[100]; //接受的數據
int m_addrLength;
};
#include "Server.h"
#include <iostream>
CServer::CServer(void):m_wVersionRequested(0)
{
memset(m_sendBuf,0,100);
m_addrLength = sizeof(SOCKADDR);
}
CServer::~CServer(void)
{
freeSocket();
}
bool CServer::initSocket()
{
m_wVersionRequested = MAKEWORD(1,1);
int err = WSAStartup(m_wVersionRequested, &m_wsaData);//錯誤會返回WSASYSNOTREADY
if(err != 0)
return false;
if(LOBYTE(m_wsaData.wVersion) != 1 || //低字節爲主版本
HIBYTE(m_wsaData.wVersion) != 1) //高字節爲副版本
{
WSACleanup();
return false;
}
createSocket();
std::cout << "服務端套接字加載成功" << std::endl;
return true;
}
void CServer::createSocket()
{
//創建用於監聽的套接字
m_sockSrv = socket(AF_INET,SOCK_DGRAM,0);//失敗會返回 INVALID_SOCKET
//定義sockSrv發送和接收數據包的地址
m_addrSrv.sin_addr.S_un.S_addr = htonl(INADDR_ANY);
m_addrSrv.sin_family = AF_INET;
m_addrSrv.sin_port = htons(6000);
//綁定套接字, 綁定到端口
bind(m_sockSrv,(SOCKADDR*)&m_addrSrv,sizeof(SOCKADDR));//會返回一個SOCKET_ERROR
}
void CServer::freeSocket()
{
closesocket(m_sockSrv);
WSACleanup();
}
char tempBuf[1024]; //存儲中間信息數據
void CServer::sendMessageToClient(char* buffData,int size)
{
recvfrom(m_sockSrv,m_recvBuf,100,0,(SOCKADDR*)&m_addrClient,&m_addrLength);
sprintf_s(tempBuf,"%s say : %s",inet_ntoa(m_addrSrv.sin_addr),m_recvBuf);
printf("%s\n",tempBuf);
sendto(m_sockSrv,buffData,size,0,(SOCKADDR*)&m_addrClient,m_addrLength);
}
然後實現osg通過加載模型,實現模型每幀繞Z軸旋轉一定的角度,產生姿態信息數據以便發送給客戶端下面是服務端下osg的模型創建過程以及姿態信息的更新過程。
#include <osgViewer/Viewer>
#include <osgDB/ReadFile>
#include <osg/Node>
#include <osg/Group>
#include <osg/MatrixTransform>
#include <osgGA/TrackballManipulator>
#include "Server.h"
class CMyNodeCallBack : public osg::NodeCallback
{
public:
explicit CMyNodeCallBack(CServer* client):m_pServer(client)
,m_angle(0.0)
{}
~CMyNodeCallBack()
{
if(m_pServer)
delete m_pServer;
m_pServer = nullptr;
}
void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
osg::ref_ptr<osg::MatrixTransform> mt = dynamic_cast<osg::MatrixTransform*>(node);
if(mt)
{
if(m_angle > 360.0)
m_angle = 0.0;
mt->setMatrix(osg::Matrix::rotate(osg::DegreesToRadians(m_angle),osg::Z_AXIS));
m_angle++;
if(m_pServer)
{
osg::Matrix matrix = mt->getMatrix();
const int size = sizeof(osg::Matrix);
char buf[size];
memcpy(buf,&matrix(0,0),size);
m_pServer->sendMessageToClient(buf,size);
}
}
traverse(node,nv);
}
private:
double m_angle;
CServer* m_pServer;
};
int main()
{
osg::ref_ptr<osgViewer::Viewer> viewer = new osgViewer::Viewer;
{
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->x = 100;
traits->y = 100;
traits->width = 1024;
traits->height = 768;
traits->windowDecoration = true;
traits->doubleBuffer = true;
traits->sharedContext = 0;
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setGraphicsContext(gc.get());
camera->setViewport(new osg::Viewport(0,0, traits->width, traits->height));
GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
camera->setDrawBuffer(buffer);
camera->setReadBuffer(buffer);
// add this slave camera to the viewer, with a shift left of the projection matrix
viewer->addSlave(camera.get());
}
CServer* pServer = new CServer;
pServer->initSocket();
CMyNodeCallBack* pMyNodeCallBack = new CMyNodeCallBack(pServer);
osg::ref_ptr<osg::Group> root = new osg::Group;
osg::Node* pNode = osgDB::readNodeFile("cow.osg");
if(pNode)
{
osg::ref_ptr<osg::MatrixTransform> mt = new osg::MatrixTransform;
mt->addChild(pNode);
mt->setUpdateCallback(pMyNodeCallBack);
root->addChild(mt);
}
viewer->setCameraManipulator(new osgGA::TrackballManipulator);
viewer->setSceneData(root);
viewer->run();
return 0;
}
ok,下面是客戶端的網絡套接字的創建代碼
#ifndef _CLIENT_H_
#define _CLIENT_H_
#include <Winsock2.h>
#include <osg/Matrix>
class CClient
{
public:
CClient(void);
~CClient(void);
bool initSocket(); //加載套接字庫
void recvMessageFromServer(osg::Matrix& mat,int size);//收到消息
private:
void createSocket();//創建套接字並進行綁定
void freeSocket(); //釋放套接字
private:
WORD m_wVersionRequested;
WSADATA m_wsaData;
SOCKET m_sockSrv; //socket對象
sockaddr_in m_addrSrv; //套接字地址
SOCKADDR_IN m_addrClient; //用來接收客戶端的地址信息
char m_recvBuf[100]; //收到的數據
char m_sendBuf[100]; //發送的數據
int m_addrLength;
};
#endif //_CLIENT_H_
#include "Client.h"
#include <iostream>
CClient::CClient(void):m_wVersionRequested(0)
{
memset(m_recvBuf,0,100);
m_addrLength = sizeof(SOCKADDR);
}
CClient::~CClient(void)
{
freeSocket();
}
bool CClient::initSocket()
{
m_wVersionRequested = MAKEWORD(1,1);
int err = WSAStartup(m_wVersionRequested, &m_wsaData);//錯誤會返回WSASYSNOTREADY
if(err != 0)
return false;
if(LOBYTE(m_wsaData.wVersion) != 1 || //低字節爲主版本
HIBYTE(m_wsaData.wVersion) != 1) //高字節爲副版本
{
WSACleanup();
return false;
}
createSocket();
std::cout << "客戶端套接字加載成功" << std::endl;
return true;
}
void CClient::createSocket()
{
//創建用於監聽的套接字
m_sockSrv = socket(AF_INET,SOCK_DGRAM,0);//失敗會返回 INVALID_SOCKET
//定義sockSrv發送和接收數據包的地址
m_addrSrv.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");
m_addrSrv.sin_family = AF_INET;
m_addrSrv.sin_port = htons(6000);
}
void CClient::freeSocket()
{
closesocket(m_sockSrv);
WSACleanup();
}
char tempBuf[100]; //存儲中間信息數據
void CClient::recvMessageFromServer(osg::Matrix& mat,int size)
{
sendto(m_sockSrv,m_sendBuf,strlen(m_sendBuf)+1,0,(SOCKADDR*)&m_addrSrv,m_addrLength);
//等待並接受數據
recvfrom(m_sockSrv,m_recvBuf,size,0,(SOCKADDR*)&m_addrSrv,&m_addrLength);
memcpy(&mat(0,0),m_recvBuf,sizeof(mat));
sprintf_s(tempBuf,"%s say : %s",inet_ntoa(m_addrSrv.sin_addr),m_recvBuf);
printf("%s\n",tempBuf);
}
下面就是通過接受由服務端發過來的數據作用於客戶端創建的模型的姿態上即可,代碼如下:
#include <osgViewer/Viewer>
#include <osgDB/ReadFile>
#include <osg/Node>
#include <osg/Group>
#include <osg/MatrixTransform>
#include <osgGA/TrackballManipulator>
#include <osg/NodeCallback>
#include "Client.h"
class CMyNodeCallBack : public osg::NodeCallback
{
public:
explicit CMyNodeCallBack(CClient* client):m_pClient(client){}
~CMyNodeCallBack()
{
if(m_pClient)
delete m_pClient;
m_pClient = nullptr;
}
void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
osg::ref_ptr<osg::MatrixTransform> mt = dynamic_cast<osg::MatrixTransform*>(node);
if(mt)
{
if(m_pClient)
{
osg::Matrix mat;
//接受服務端發來的姿態信息更新給現在的模型上。
m_pClient->recvMessageFromServer(mat,sizeof(osg::Matrix));
mt->setMatrix(mat);
}
}
traverse(node,nv);
}
private:
CClient* m_pClient;
};
int main()
{
osg::ref_ptr<osgViewer::Viewer> viewer = new osgViewer::Viewer;
{
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->x = 100;
traits->y = 100;
traits->width = 1024;
traits->height = 768;
traits->windowDecoration = true;
traits->doubleBuffer = true;
traits->sharedContext = 0;
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setGraphicsContext(gc.get());
camera->setViewport(new osg::Viewport(0,0, traits->width, traits->height));
GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
camera->setDrawBuffer(buffer);
camera->setReadBuffer(buffer);
// add this slave camera to the viewer, with a shift left of the projection matrix
viewer->addSlave(camera.get());
}
osg::ref_ptr<osg::Group> root = new osg::Group;
CClient* pClient = new CClient;
pClient->initSocket();
CMyNodeCallBack* pMyNodeCallBack = new CMyNodeCallBack(pClient);
osg::Node* pNode = osgDB::readNodeFile("cow.osg");
if(pNode)
{
osg::ref_ptr<osg::MatrixTransform> mt = new osg::MatrixTransform;
mt->addChild(pNode);
mt->setUpdateCallback(pMyNodeCallBack);
root->addChild(mt);
}
viewer->setCameraManipulator(new osgGA::TrackballManipulator);
viewer->setSceneData(root);
viewer->run();
return 0;
}
效果圖如下: