[手遊項目4]GM系統,消息映射


#include <string>
#include <map>
#include <vector>
#include "LobbyPlayer.h"
#include "LobbyServer.h"

using namespace std;

typedef bool(*NetMsgProcProtoType)(LobbyPlayer* pPlayer, vector<int> &args);

struct NetMsgFunction
{
	NetMsgFunction()
	{
		proc = 0;
		MsgID = 0;
		FucName = "";
	}

	NetMsgProcProtoType proc;
	string FucName;
	int MsgID;
};

class GmMgr
{
public:
	GmMgr();
	~GmMgr();

	static GmMgr* getInstance() { static GmMgr gInstance; return &gInstance; };

	virtual void RegMsgFun(string FucName, NetMsgProcProtoType fun)
	{
		NetMsgFunction ele;
		ele.proc = fun;
		ele.FucName = FucName;
		g_FuncMap[FucName] = ele;
	}
	virtual bool CallHandleFunc(string FucName, LobbyPlayer* pPlayer, vector<int> &args);

	void	RegMsg();
	
	bool CallGM(LobbyPlayer* pPlayer, const char* content);

public:
	//加俱樂部資金
	 static bool AddGuildMoney(LobbyPlayer* pPlayer, vector<int> &args);
	//加金幣
	 static bool AddCoin(LobbyPlayer* pPlayer, vector<int> &args);

private:
	map<string, NetMsgFunction> g_FuncMap;
};

#include "GM.h"
#include "Common/Common.h"
#include "Common/Text.h"
#include "GameClubManage.h"

GmMgr::GmMgr()
{
	RegMsg();
}

GmMgr::~GmMgr()
{
}

void GmMgr::RegMsg()
{
	RegMsgFun("@addguildmoney", GmMgr::AddGuildMoney);
	RegMsgFun("@addcoin", GmMgr::AddCoin);
}

bool GmMgr::CallHandleFunc(string FucName, LobbyPlayer* pPlayer, vector<int> &args)
{
	map<string, NetMsgFunction>::iterator it = g_FuncMap.find(FucName);
	if (it == g_FuncMap.end())
	{
		return false;
	}
	return it->second.proc(pPlayer, args);
}

bool GmMgr::CallGM(LobbyPlayer* pPlayer, const char* content)
{
	__log(_ERROR, __FUNCTION__, "%s", content);
	vector<string> names;
	char split[32] = "|";
	Extralib::Text::split(content, split, names);
	if (names.size() < 1)
		return false;
	vector<int> args;
	for (int i=1;i < names.size();i++)
	{
		args.push_back(atoi(names[i].c_str()));
	}
	CallHandleFunc(names[0], pPlayer, args);
}

bool GmMgr::AddGuildMoney(LobbyPlayer* pPlayer, vector<int> &args)
{
	if (args.size() < 2)
		return false;
	__log(_ERROR, __FUNCTION__, "%d", pPlayer->m_iUserID);
	GameClubManage::getInstance()->OnChangeGuildCoin(args[0], pPlayer->m_iUserID, args[1], CONTROL_LOG);
	return true;
}

bool GmMgr::AddCoin(LobbyPlayer* pPlayer, vector<int> &args)
{
	__log(_ERROR, __FUNCTION__, "%d", pPlayer->m_iUserID);
	if (args.size() < 1)
		return false;
	pPlayer->m_lpLobbyServer->OnChangeMoney(pPlayer->m_iUserID, (long long)args[0]);
	return true;
}

 

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