- VertexLit kind of shaders = 100
- Decal, Reflective VertexLit = 150
- Diffuse = 200
- Diffuse Detail, Reflective Bumped Unlit, Reflective Bumped VertexLit = 250
- Bumped, Specular = 300
- Bumped Specular = 400
- Parallax = 500
- Parallax Specular = 600
Shader "Unlit/Test" { Properties { _Color ( "Main Color" , Color) = (1,1,1,0.5) _MainTex ( "Base (RGB)" , 2D) = "white" { } } SubShader { LOD 600 Pass { Material { Diffuse (0,1,0,1)} Lighting On SetTexture [_MainTex] {Combine texture * primary double } } } SubShader { LOD 500 Pass { Material {Diffuse (1,1,0,1)} Lighting On } } SubShader { LOD 400 Pass { color(1,0,0,1) } } } |
using UnityEngine; using System.Collections; public class ChangeShaderLOD : MonoBehaviour { public Shader myShader; void OnGUI() { if (GUI.Button( new Rect(10,20,200,50), "shader 600" )) { myShader.maximumLOD = 600; } if (GUI.Button( new Rect(215, 20, 200, 50), "shader 500" )) { myShader.maximumLOD = 500; } if (GUI.Button( new Rect(420, 20, 200, 50), "shader 400" )) { myShader.maximumLOD = 400; } if (GUI.Button( new Rect(625, 20, 200, 50), "shader 300" )) { myShader.maximumLOD = 300; } } } |
using UnityEngine; using System.Collections; public class ChangeShaderLOD : MonoBehaviour { public Shader myShader; void OnGUI() { if (GUI.Button( new Rect(10,20,200,50), "shader 600" )) { myShader.maximumLOD = 600; } if (GUI.Button( new Rect(215, 20, 200, 50), "shader 500" )) { myShader.maximumLOD = 500; } if (GUI.Button( new Rect(420, 20, 200, 50), "shader 400" )) { myShader.maximumLOD = 400; } if (GUI.Button( new Rect(625, 20, 200, 50), "shader 300" )) { myShader.maximumLOD = 300; } if (GUI.Button( new Rect(10, 80, 200, 50), "global 600" )) { //myShader.maximumLOD = -1; Shader.globalMaximumLOD = 600; } if (GUI.Button( new Rect(215, 80, 200, 50), "global 500" )) { //myShader.maximumLOD = -1; Shader.globalMaximumLOD = 500; } if (GUI.Button( new Rect(420, 80 , 200, 50), "global 400" )) { //myShader.maximumLOD = -1; Shader.globalMaximumLOD = 400; } if (GUI.Button( new Rect(625, 80, 200, 50), "global 300" )) { // myShader.maximumLOD = -1; Shader.globalMaximumLOD = 300; } } } |