Mental APP 以及 遊戲的渲染性能優化策略-----delivering optimized mental apps ans games

 

 

 

Paralax cubemap reflections:  視差的 cubemap reflections

 

 

Render opaque meshed first and translucent meshes later

Don’t render invisible meshes

 

 

Submit offscreen work early

Compress texture sssets

Generate mipmaps for textures

Use light Pix fomat

 

https://developer.apple.com/documentation/metal/deferred_lighting

 

https://developer.apple.com/documentation/metal/setting_resource_storage_modes/choosing_a_resource_storage_mode_in_ios_and_tvos

 

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