//第一步 加入stbi的兩個頭文件
#define STB_IMAGE_IMPLEMENTATION
#include "stbi/stb_image.h"
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "stbi/stb_image_write.h"
//第二步 讀取jpg圖片和繪製到hdc設備上
void show_jpg(HDC& hdc)
{
//讀取圖像
int width, height, channel;
unsigned char* image_data = stbi_load("h:\\test.jpg", &width, &height, &channel, 3);
unsigned char* image_buffer = new unsigned char[width * height *channel];
//顏色通道數的翻轉和圖像像素的翻轉
for (int i = 0; i < height; i++)
{
for (int j = 0; j < width; j++)
{
image_buffer[((height - 1 - i) * width + j) *channel + 0] = image_data[(i* width + j) * channel + 2];
image_buffer[((height - 1 - i) * width + j) *channel + 1] = image_data[(i* width + j) * channel + 1];
image_buffer[((height - 1 - i) * width + j) *channel + 2] = image_data[(i* width + j) * channel + 0];
}
}
//基本信息
BITMAPINFOHEADER info{ 0 };
info.biSize = sizeof(info);
info.biPlanes = 1;
info.biBitCount = channel * 8;
info.biWidth = width;
info.biHeight = height;
info.biSizeImage = width * height * channel;
//設置繪製模式位拉伸模式
SetStretchBltMode(hdc, HALFTONE);
//繪製
StretchDIBits(hdc, 0, 0, width, height, 0, 0, width, height,
image_buffer, (LPBITMAPINFO)&info, DIB_RGB_COLORS, SRCCOPY);
//釋放內存
delete[] image_data;
delete[] image_buffer;
}
//第三步 更新圖像數據到窗口
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps);
show_jpg(hdc);
EndPaint(hWnd, &ps);
}