/*程序功能:顯示連續動態前景圖案,
透明處理,
從而產生透明動畫效果
*/
#include "stdafx.h"
//聲明全局變量
//bg爲背景圖,dra爲恐龍連續跑動對應的屏蔽圖
HINSTANCE hInst;
HBITMAP dra,bg;
HDC hdc,mdc,bufdc;//窗口hdc,內存mdc, 選區位圖bufdc
HWND hWnd;
DWORD tPre,tNow;
int num,x,y;
//ㄧΑ
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
void MyPaint(HDC hdc);
//****主函數**************************************
int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
MSG msg;
MyRegisterClass(hInstance);
//磅︽﹍てㄧΑ
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
//笴欄癹伴
while( msg.message!=WM_QUIT )
{
if( PeekMessage( &msg, NULL, 0,0 ,PM_REMOVE) )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
else
{
tNow = GetTickCount();
if(tNow-tPre >= 100)
MyPaint(hdc);
}
}
return msg.wParam;
}
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = (WNDPROC)WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = NULL;
wcex.hCursor = NULL;
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = NULL;
wcex.lpszClassName = "canvas";
wcex.hIconSm = NULL;
return RegisterClassEx(&wcex);
}
//****初始化函數*************************************
//加載位圖並設定各對象的初始值
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
char filename[20] = "";
HBITMAP bmp;
hInst = hInstance;
hWnd = CreateWindow("canvas", "繪圖窗口" , WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
if (!hWnd)
{
return FALSE;
}
MoveWindow(hWnd,10,10,640,480,true);
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
hdc = GetDC(hWnd);
mdc = CreateCompatibleDC(hdc);
bufdc = CreateCompatibleDC(hdc);
bmp = CreateCompatibleBitmap(hdc,640,480);
SelectObject(mdc,bmp);
//加載前景圖和背景圖
dra = (HBITMAP)LoadImage(NULL,"dra.bmp",IMAGE_BITMAP,760,198,LR_LOADFROMFILE);
bg = (HBITMAP)LoadImage(NULL,"bg.bmp",IMAGE_BITMAP,640,480,LR_LOADFROMFILE);
num = 0; //顯示圖號
x = 640; //貼圖起始座標x
y = 360; //貼圖起始座標y
MyPaint(hdc);
return TRUE;
}
//****自定義繪圖函數*********************************
// 1.恐龍圖透明處理
// 2.更新貼圖座標
void MyPaint(HDC hdc)
{
if(num == 8)
num = 0;
//mdc貼上背景圖
SelectObject(bufdc,bg);
BitBlt(mdc,0,0,640,480,bufdc,0,0,SRCCOPY);
//mdc上透明處理
SelectObject(bufdc,dra);
BitBlt(mdc,x,y,95,99,bufdc,num*95,99,SRCAND);//與運算
BitBlt(mdc,x,y,95,99,bufdc,num*95,0,SRCPAINT);//或運算
//將最後畫面顯示在窗口上
BitBlt(hdc,0,0,640,480,mdc,0,0,SRCCOPY);
tPre = GetTickCount(); //記錄此次繪圖時間
num++;
x-=20; //計算下次貼圖座標
if(x<=-95)
x = 640;
}
//****癟矪瞶ㄧΑ***********************************
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_DESTROY: //
DeleteDC(mdc);
DeleteDC(bufdc);
DeleteObject(dra);
DeleteObject(bg);
ReleaseDC(hWnd,hdc);
PostQuitMessage(0);
break;
default: //
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
GDI透明動畫(多背景移動
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