網上看到一個很有意思的利用opencv實現圖像融合的方法:
1.設計一個mask(一半全1,一半全0),並計算level層的gaussion_mask[i];
2.計算兩幅圖像每一層的Laplacian[i],並與gaussion_mask[i]相乘,合成一幅result_lapacian[i];
3.對兩幅圖像不斷求prydown,並把最高層保存在gaussion[i],與gaussion_mask[i]相乘,合成一幅result_gaussion;
4,對result_gaussion不斷求pryup,每一層都與result_lapacian[i]合成,最後得到原圖像大小的融合圖像。
- #include "opencv2/opencv.hpp"
- using namespace cv;
- /************************************************************************/
- /* 說明:
- *金字塔從下到上依次爲 [0,1,...,level-1] 層
- *blendMask 爲圖像的掩模
- *maskGaussianPyramid爲金字塔每一層的掩模
- *resultLapPyr 存放每層金字塔中直接用左右兩圖Laplacian變換拼成的圖像
- */
- /************************************************************************/
- class LaplacianBlending {
- private:
- Mat_<Vec3f> left;
- Mat_<Vec3f> right;
- Mat_<float> blendMask;
- vector<Mat_<Vec3f> > leftLapPyr,rightLapPyr,resultLapPyr;//Laplacian Pyramids
- Mat leftHighestLevel, rightHighestLevel, resultHighestLevel;
- vector<Mat_<Vec3f> > maskGaussianPyramid; //masks are 3-channels for easier multiplication with RGB
- int levels;
- void buildPyramids() {
- buildLaplacianPyramid(left,leftLapPyr,leftHighestLevel);
- buildLaplacianPyramid(right,rightLapPyr,rightHighestLevel);
- buildGaussianPyramid();
- }
- void buildGaussianPyramid() {//金字塔內容爲每一層的掩模
- assert(leftLapPyr.size()>0);
- maskGaussianPyramid.clear();
- Mat currentImg;
- cvtColor(blendMask, currentImg, CV_GRAY2BGR);//store color img of blend mask into maskGaussianPyramid
- maskGaussianPyramid.push_back(currentImg); //0-level
- currentImg = blendMask;
- for (int l=1; l<levels+1; l++) {
- Mat _down;
- if (leftLapPyr.size() > l)
- pyrDown(currentImg, _down, leftLapPyr[l].size());
- else
- pyrDown(currentImg, _down, leftHighestLevel.size()); //lowest level
- Mat down;
- cvtColor(_down, down, CV_GRAY2BGR);
- maskGaussianPyramid.push_back(down);//add color blend mask into mask Pyramid
- currentImg = _down;
- }
- }
- void buildLaplacianPyramid(const Mat& img, vector<Mat_<Vec3f> >& lapPyr, Mat& HighestLevel) {
- lapPyr.clear();
- Mat currentImg = img;
- for (int l=0; l<levels; l++) {
- Mat down,up;
- pyrDown(currentImg, down);
- pyrUp(down, up,currentImg.size());
- Mat lap = currentImg - up;
- lapPyr.push_back(lap);
- currentImg = down;
- }
- currentImg.copyTo(HighestLevel);
- }
- Mat_<Vec3f> reconstructImgFromLapPyramid() {
- //將左右laplacian圖像拼成的resultLapPyr金字塔中每一層
- //從上到下插值放大並相加,即得blend圖像結果
- Mat currentImg = resultHighestLevel;
- for (int l=levels-1; l>=0; l--) {
- Mat up;
- pyrUp(currentImg, up, resultLapPyr[l].size());
- currentImg = up + resultLapPyr[l];
- }
- return currentImg;
- }
- void blendLapPyrs() {
- //獲得每層金字塔中直接用左右兩圖Laplacian變換拼成的圖像resultLapPyr
- resultHighestLevel = leftHighestLevel.mul(maskGaussianPyramid.back()) +
- rightHighestLevel.mul(Scalar(1.0,1.0,1.0) - maskGaussianPyramid.back());
- for (int l=0; l<levels; l++) {
- Mat A = leftLapPyr[l].mul(maskGaussianPyramid[l]);
- Mat antiMask = Scalar(1.0,1.0,1.0) - maskGaussianPyramid[l];
- Mat B = rightLapPyr[l].mul(antiMask);
- Mat_<Vec3f> blendedLevel = A + B;
- resultLapPyr.push_back(blendedLevel);
- }
- }
- public:
- LaplacianBlending(const Mat_<Vec3f>& _left, const Mat_<Vec3f>& _right, const Mat_<float>& _blendMask, int _levels)://construct function, used in LaplacianBlending lb(l,r,m,4);
- left(_left),right(_right),blendMask(_blendMask),levels(_levels)
- {
- assert(_left.size() == _right.size());
- assert(_left.size() == _blendMask.size());
- buildPyramids(); //construct Laplacian Pyramid and Gaussian Pyramid
- blendLapPyrs(); //blend left & right Pyramids into one Pyramid
- };
- Mat_<Vec3f> blend() {
- return reconstructImgFromLapPyramid();//reconstruct Image from Laplacian Pyramid
- }
- };
- Mat_<Vec3f> LaplacianBlend(const Mat_<Vec3f>& l, const Mat_<Vec3f>& r, const Mat_<float>& m) {
- LaplacianBlending lb(l,r,m,4);
- return lb.blend();
- }
- int main() {
- Mat l8u = imread("left.png");
- Mat r8u = imread("right.png");
- imshow("left",l8u);
- imshow("right",r8u);
- Mat_<Vec3f> l; l8u.convertTo(l,CV_32F,1.0/255.0);//Vec3f表示有三個通道,即 l[row][column][depth]
- Mat_<Vec3f> r; r8u.convertTo(r,CV_32F,1.0/255.0);
- /***************** void convertTo( OutputArray m, int rtype, double alpha=1, double beta=0 ) const;******************/
- /* Performs linear transformation on every source array element:
- dst(x,y,c) = scale*src(x,y,alpha)+beta.
- Arbitrary combination of input and output array depths are allowed
- (number of channels must be the same), thus the function can be used
- for type conversion */
- //create blend mask matrix m
- Mat_<float> m(l.rows,l.cols,0.0); //將m全部賦值爲0
- m(Range::all(),Range(0,m.cols/2)) = 1.0; //取m全部行&[0,m.cols/2]列,賦值爲1.0
- Mat_<Vec3f> blend = LaplacianBlend(l, r, m);
- imshow("blended",blend);
- waitKey(0);
- return 0;
- }