三維圖像切面提取
切片(Slice)或切面是三維圖像比較常用的概念,尤其在醫學圖像中。通過提取切面可以方便地瀏覽和分析圖像內部組織結構。VTK中vtkImageReSlice類可以實現圖像切面的提取。在實際開發中,四視圖中冠狀視面、矢狀面和橫斷面(顯示過圖像內部一點且平行於XY、YZ、XZ平面的平面),需要用到此類。
在顯示圖像時,很多時候我們需要的不是矢狀面,冠狀面或者橫斷面這種與座標軸平行的正交面,而是一些斜切面。這時候就可以利用vtkImageReslice 這個類來實現。
示例說明
CMakeLists.txt文件代碼如下:
CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
PROJECT(ImageResliceExample)
FIND_PACKAGE(VTK REQUIRED)
INCLUDE(${VTK_USE_FILE})
ADD_EXECUTABLE(ImageResliceExample ImageResliceExample.cpp)
TARGET_LINK_LIBRARIES(ImageResliceExample ${VTK_LIBRARIES})
ImageResliceExample.cpp文件代碼如下:
#include <vtkSmartPointer.h>
#include <vtkImageReader2.h>
#include <vtkMatrix4x4.h>
#include <vtkImageReslice.h>
#include <vtkLookupTable.h>
#include <vtkImageMapToColors.h>
#include <vtkImageActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleImage.h>
#include <vtkCommand.h>
#include <vtkImageData.h>
#include <vtkMetaImageReader.h>
#include <vtkImageCast.h>
class vtkImageInteractionCallback : public vtkCommand
{
public:
static vtkImageInteractionCallback *New()
{
return new vtkImageInteractionCallback;
}
vtkImageInteractionCallback()
{
this->Slicing = 0;
this->ImageReslice = 0;
this->Interactor = 0;
}
void SetImageReslice(vtkImageReslice *reslice)
{
this->ImageReslice = reslice;
}
void SetImageMapToColors(vtkImageMapToColors *mapToColors)
{
this->mapToColors = mapToColors;
}
vtkImageReslice *GetImageReslice()
{
return this->ImageReslice;
}
void SetInteractor(vtkRenderWindowInteractor *interactor)
{
this->Interactor = interactor;
}
vtkRenderWindowInteractor *GetInteractor()
{
return this->Interactor;
}
virtual void Execute(vtkObject *, unsigned long event, void *)
{
vtkRenderWindowInteractor *interactor = this->GetInteractor();
int lastPos[2];
interactor->GetLastEventPosition(lastPos);
int currPos[2];
interactor->GetEventPosition(currPos);
if (event == vtkCommand::LeftButtonPressEvent)
{
this->Slicing = 1;
}
else if (event == vtkCommand::LeftButtonReleaseEvent)
{
this->Slicing = 0;
}
else if (event == vtkCommand::MouseMoveEvent)
{
if (this->Slicing)
{
vtkImageReslice *reslice = this->ImageReslice;
// Increment slice position by deltaY of mouse
int deltaY = lastPos[1] - currPos[1];
reslice->Update();
double sliceSpacing = reslice->GetOutput()->GetSpacing()[2];
vtkMatrix4x4 *matrix = reslice->GetResliceAxes();
// move the center point that we are slicing through
double point[4];
double center[4];
point[0] = 0.0;
point[1] = 0.0;
point[2] = sliceSpacing * deltaY;
point[3] = 1.0;
matrix->MultiplyPoint(point, center);
matrix->SetElement(0, 3, center[0]);
matrix->SetElement(1, 3, center[1]);
matrix->SetElement(2, 3, center[2]);
mapToColors->Update();
interactor->Render();
}
else
{
vtkInteractorStyle *style = vtkInteractorStyle::SafeDownCast(
interactor->GetInteractorStyle());
if (style)
{
style->OnMouseMove();
}
}
}
}
private:
int Slicing;
vtkImageReslice *ImageReslice;
vtkRenderWindowInteractor *Interactor;
vtkImageMapToColors *mapToColors;
};
int main()
{
vtkSmartPointer<vtkMetaImageReader> reader =
vtkSmartPointer<vtkMetaImageReader>::New();
reader->SetFileName ( "E:\\TestData\\brain.mhd" );
reader->Update();
int extent[6];
double spacing[3];
double origin[3];
reader->GetOutput()->GetExtent(extent);
reader->GetOutput()->GetSpacing(spacing);
reader->GetOutput()->GetOrigin(origin);
double center[3];
center[0] = origin[0] + spacing[0] * 0.5 * (extent[0] + extent[1]);
center[1] = origin[1] + spacing[1] * 0.5 * (extent[2] + extent[3]);
center[2] = origin[2] + spacing[2] * 0.5 * (extent[4] + extent[5]);
static double axialElements[16] = {
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
};
vtkSmartPointer<vtkMatrix4x4> resliceAxes =
vtkSmartPointer<vtkMatrix4x4>::New();
resliceAxes->DeepCopy(axialElements);
resliceAxes->SetElement(0, 3, center[0]);
resliceAxes->SetElement(1, 3, center[1]);
resliceAxes->SetElement(2, 3, center[2]);
vtkSmartPointer<vtkImageReslice> reslice =
vtkSmartPointer<vtkImageReslice>::New();
reslice->SetInputConnection(reader->GetOutputPort());
reslice->SetOutputDimensionality(2);
reslice->SetResliceAxes(resliceAxes);
reslice->SetInterpolationModeToLinear();
vtkSmartPointer<vtkLookupTable> colorTable =
vtkSmartPointer<vtkLookupTable>::New();
colorTable->SetRange(0, 1000);
colorTable->SetValueRange(0.0, 1.0);
colorTable->SetSaturationRange(0.0, 0.0);
colorTable->SetRampToLinear();
colorTable->Build();
vtkSmartPointer<vtkImageMapToColors> colorMap =
vtkSmartPointer<vtkImageMapToColors>::New();
colorMap->SetLookupTable(colorTable);
colorMap->SetInputConnection(reslice->GetOutputPort());
colorMap->Update();
vtkSmartPointer<vtkImageActor> imgActor =
vtkSmartPointer<vtkImageActor>::New();
imgActor->SetInputData(colorMap->GetOutput());
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor(imgActor);
renderer->SetBackground(1, 1, 1);
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetSize(500, 500);
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkInteractorStyleImage> imagestyle =
vtkSmartPointer<vtkInteractorStyleImage>::New();
renderWindowInteractor->SetInteractorStyle(imagestyle);
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindowInteractor->Initialize();
vtkSmartPointer<vtkImageInteractionCallback> callback =
vtkSmartPointer<vtkImageInteractionCallback>::New();
callback->SetImageReslice(reslice);
callback->SetInteractor(renderWindowInteractor);
callback->SetImageMapToColors(colorMap);
imagestyle->AddObserver(vtkCommand::MouseMoveEvent, callback);
imagestyle->AddObserver(vtkCommand::LeftButtonPressEvent, callback);
imagestyle->AddObserver(vtkCommand::LeftButtonReleaseEvent, callback);
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
運行結果:
按下鼠標左鍵,移動鼠標時的gif圖片:
代碼解釋:
- 先通過vtkMetaImageReader讀取一副三維圖像,獲取圖像範圍、原點和像素間隔,由這三個參數可以計算圖像的中心位置。
- 接下來定義了切面的變換矩陣axialElements,該矩陣的前三列分別表示X、Y和Z方向矢量,第四列爲切面座標系原點。通過修改切面座標系原點,可以得到不同位置的切面圖像。
- 然後將讀取的圖像作爲vtkImageReslice的輸入,通過函數SetResliceAxes()設置變換矩陣resliceAxis。