前言
這是我《OpenCV:從零到一》專欄的第十六篇博客,想看跟多請戳這。
本文概要
remap
at
案例代碼
大概內容:像素重映射 。
#include <opencv2/opencv.hpp>
#include <iostream>
#include <math.h>
using namespace cv;
Mat src, dst, map_x, map_y;
const char* OUTPUT_TITLE = "remap demo";
int index = 0;
void update_map(void);
int main(int argc, char** argv) {
src = imread("D:/86186/Documents/opencv/lena.jpg");
if (!src.data) {
printf("could not load image...\n");
return -1;
}
char input_win[] = "input image";
namedWindow(input_win, WINDOW_AUTOSIZE);
namedWindow(OUTPUT_TITLE, WINDOW_AUTOSIZE);
imshow(input_win, src);
map_x.create(src.size(), CV_32FC1);
map_y.create(src.size(), CV_32FC1);
int c = 0;
while (true) {
c = waitKey(500);
if ((char)c == 27) {
break;
}
index = c % 4;//防止輸入出現非0-3的情況
update_map();
remap(src, dst, map_x, map_y, INTER_LINEAR, BORDER_CONSTANT, Scalar(255, 255, 255));
/*
InputArray src,// 輸入圖像
OutputArray dst,// 輸出圖像
InputArray map1,// x 映射表 CV_32FC1/CV_32FC2
InputArray map2,// y 映射表
int interpolation,// 選擇的插值方法,常見線性插值,可選擇立方等
int borderMode,// BORDER_CONSTANT
const Scalar borderValue// color
*/
imshow(OUTPUT_TITLE, dst);
}
return 0;
}
void update_map(void) {
for (int row = 0; row < src.rows; row++) {
for (int col = 0; col < src.cols; col++) {
switch (index) {
case 0://縮小一半
if (col > (src.cols * 0.25) && col <= (src.cols*0.75) && row > (src.rows*0.25) && row <= (src.rows*0.75)) {
map_x.at<float>(row, col) = 2 * (col - (src.cols*0.25));
map_y.at<float>(row, col) = 2 * (row - (src.rows*0.25));
}
else {
map_x.at<float>(row, col) = 0;
map_y.at<float>(row, col) = 0;
}
break;
case 1://y方向對調
map_x.at<float>(row, col) = (src.cols - col - 1);
map_y.at<float>(row, col) = row;
break;
case 2://x方向對調
map_x.at<float>(row, col) = col;
map_y.at<float>(row, col) = (src.rows - row - 1);
break;
case 3://xy方向對調
map_x.at<float>(row, col) = (src.cols - col - 1);
map_y.at<float>(row, col) = (src.rows - row - 1);
break;
}
}
}
}
運行效果:
解析及注意事項
dst(x,y)=src(mapx(x,y),mapy(x,y))
Due to current implementation limitations the size of an input and output images should be less than 32767x32767.
插值的方式有很多種,常用的有線性插值