using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Fllow_line : MonoBehaviour
{
[Header("起始點")]
public GameObject point;
private Vector3 end_point;
private Vector3 start_point;
float currentAngle;
float lastAngle;
Quaternion initQ= Quaternion.identity;
// Update is called once per frame
void Update()
{
start_point = new Vector3(Camera.main.transform.position.x, 0.2f, Camera.main.transform.position.z);
end_point = new Vector3(point.transform.position.x, 0.2f, point.transform.position.z);
Vector3 rayVector3 = end_point - start_point;
transform.rotation = Quaternion.LookRotation(end_point- start_point);
transform.position = start_point;
Debug.DrawLine(end_point, start_point);
}
}