英偉達逐夢元宇宙:擴展Omniverse平臺,並向數百萬新用戶開放

{"type":"doc","content":[{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"北京時間,8月10日,在今年SIGGRAPH(計算機圖形圖像特別興趣小組)上,英偉達宣佈,全球首個爲元宇宙建立提供基礎的模擬和協作平臺 — "},{"type":"link","attrs":{"href":"https:\/\/www.nvidia.com\/en-us\/omniverse\/","title":"","type":null},"content":[{"type":"text","text":"英偉達 Omniverse"}]},{"type":"text","text":"™將通過與Blender和Adobe集成來實現大規模擴展,並將向數百萬新用戶開放。"}]},{"type":"heading","attrs":{"align":null,"level":2},"content":[{"type":"text","marks":[{"type":"strong"}],"text":"NVIDIA擴展Omniverse平臺"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"元宇宙的概念在今年很火,有很多公司都在講元宇宙的概念。所謂元宇宙,是一個虛擬時空間的集合, 由一系列的增強現實(AR), 虛擬現實(VR) 和互聯網(Internet)所組成。可以簡單理解爲,平行於現實世界的虛擬世界,現實中人們可以做到的事,都可以在元宇宙中實現。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"英偉達中國區高級技術市場經理施澄秋認爲,元宇宙有實時、持續在線的基礎,如果失去了永遠在線的基礎,虛擬世界便與現實生活脫節了。所以,任何規模的使用者或任何一個功能齊全的經濟體,都需要做到跨平臺實時數字資產的分享或者數字孿生。即,在產品、技術落地之前,先將其放在虛擬世界裏,做模擬或者驗證。元宇宙可以把虛擬世界和真實世界的許多資產連接在一起,所有的個人、公司、實體都可以在虛擬和現實之間做自由轉換。我們可以設想一下,Omniverse是英偉達實現元宇宙的基礎技術和平臺產品。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"而要把傳統3D工作流這樣一個複雜龐大的工作項目或工程放到數字的模擬時代和模擬世界中間去,需要讓擁有各式各樣廣泛技能且分佈在全球各地不同的團隊、藝術家、設計師、工程師擁有同一套系統把他們連接起來,而這些工程師、藝術家所使用的系統可能完全不一樣。比如,大家使用Autodesk、Adobe、3dsMax、Maya、Blender等各式各樣的軟件,每個人專精自己的軟件領域,可能並不適合把工作轉到別的軟件、工具裏,這就要求有一個能夠打通所有工具中數字資產的平臺。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"3D工作流程已經變得越來越複雜了,在這個平臺上需要做很多可視化的實時在線交互,它不僅要支持實時光線追蹤、人工智能,還要支持物理仿真、物理模擬,以達到每個組件的物理準確性。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"Blender是開源3D動畫工具,現在該工具將加入通用場景描述(USD)支持,使藝術家能夠訪問Omniverse製作流程。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"據悉,Adobe正在與英偉達合作開發一個爲Omniverse提供Substance Material支持的Substance 3D插件,爲Omniverse和Substance 3D用戶提供全新素材編輯功能。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"英偉達 Omniverse能讓設計師、藝術家和審覈人員在任何地方通過該軟件在同一個共享的虛擬世界中進行實時合作。SHoP 建築事務所、《南方公園》製作工作室和洛克希德·馬丁等500多家公司的專業人士正在評估該平臺。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"自去年12月發佈公測版以來,已有超過5萬名個人創作者下載了Omniverse。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"英偉達 Omniverse開發平臺副總裁Richard Kerris表示:“英偉達 Omniverse通過實現元宇宙這一願景來連接各個世界。英偉達正在根據開發人員、合作伙伴和客戶的意見推進這一革命性平臺的發展,以實現從個人到大型企業中的每個人都能與其他人進行合作,從而建立一個外觀、感覺和行爲都與真實世界無異的神奇虛擬世界。”"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"元宇宙是一個相互連接的沉浸式共享虛擬世界。在這個世界中,藝術家可以創造獨一無二的數字場景、建築師可以創造美輪美奐的建築、工程師可以設計出新的家居產品....這些創作在數字世界中得到完善後可以被帶入物理世界。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"著名作家、顧問兼Jon Peddie Research創始人Jon Peddie表示:“許多公司一直在談論元宇宙這個話題,但英偉達是少數幾家真正實現其承諾的公司之一。英偉達對各類設計師的需求有着更加廣泛的瞭解,併爲他們提供許多可以免費使用的工具。英偉達 Omniverse平臺首次在一個共同的虛擬空間中實現了真正的協作式創新,這可能會改變幾乎所有行業。”"}]},{"type":"heading","attrs":{"align":null,"level":2},"content":[{"type":"text","text":"Omniverse生態系統在不斷擴大"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"英偉達 Omniverse有一個正在迅速發展,支持合作伙伴的生態系統。且該生態系統正在持續壯大,連接了來自Adobe、Autodesk、Bentley Systems、Blender等軟件公司的應用。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"皮克斯的開源USD是Omniverse協作和模擬平臺的基礎,它讓大型團隊能夠在一個共享的3D場景中同時使用多種軟件應用工作。該開源標準基礎能夠爲軟件合作伙伴提供多種擴展和連接Omniverse的方式,無論是通過USD採用和支持,還是創建插件,或者通過Omniverse Connector。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"蘋果公司、皮克斯與英偉達共同爲USD帶來了先進的物理功能,採用開源標準,支持數十億設備的3D工作流程。Blender和英偉達進行了合作,爲即將發佈的Blender 3.0以及使用該軟件的數百萬名藝術家提供USD支持。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"英偉達爲Blender 3.0 alpha USD添加了USD和素材支持,這些功能很快開放給創作者使用。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"Blender基金會主席 Ton Roosendaal表示:“英偉達將USD集成到Blender這一舉措,堪稱行業爲開源標準做出貢獻的典範。通過USD,Blender藝術家可以高質量地訪問工作室流水線和Omniverse等協作平臺。”"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"英偉達和Adobe正在合作開發Substance 3D插件,該插件將爲Omniverse和Substance 3D用戶帶來新的素材編輯功能。藝術家和創作者將能夠直接使用Substance 3D資產平臺,或在Substance 3D應用中創建新的素材,以建立更加無縫的3D工作流程。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"Adobe 3D和沉浸式業務副總裁Sebastien Deguy表示:“Adobe致力於建立一個開放、互連的3D設計師社區。作爲行業標準,Substance將爲3D創作者提供Substance 3D素材,以加強Omniverse生態系統。”"}]},{"type":"heading","attrs":{"align":null,"level":2},"content":[{"type":"text","text":"已有500多家企業在使用Omniverse"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"據介紹,全球500多家企業都在使用Omniverse。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"洛克希德·馬丁公司正在與Omniverse合作開展野火的模擬、預測和撲滅。其AI卓越中心與英偉達共同啓動了一項名爲“認知任務管理 ”的行動來制定應急響應和滅火工作策略。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"洛克希德·馬丁公司首席AI軟件和系統架構師Shashi Bhushan表示,使用英偉達 Omniverse和AI模擬野火將幫助他們預測火勢蔓延的速度和方向,以及研究風、溼度和地面覆蓋物等環境變量對火勢的影響,從而讓消防隊能夠更好地應對並減少火情的破壞性影響。他們的最終目標是開發能夠協調傳感器數據和實時分析的模型,提供信息給AI,以指導人員干預。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"位於紐約的ShoP建築事務所正在使用Omniverse進行實時協作和可視化。Omniverse讓該公司團隊可以針對不同的任務使用不同的軟件,並將產生的所有數據彙集到Omniverse中進行擴展和部署。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"ShoP建築事務所數字設計和交付合夥人Geof Bell表示:“ShoP使用Omniverse的核心目標是讓我們的跨學科團隊能夠快速、準確地做出決定。通過Omniverse,我們能夠以同一種方式彙總來自多名專家的數據、整理這些數據,並在正確的時間呈現正確的信息,輔以高質量的視覺效果,從而實現精彩的智能化設計。”"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"通過使用Omniverse,製作了曾獲艾美獎的長篇動畫電視連續劇《南方公園》的工作室能夠讓藝術家們合作完成場景,並優化極其緊迫的製作時間。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"《南方公園》首席信息官J.J. Franzen表示:“英偉達 Omniverse讓我們工作室的多名動畫師能夠同時合作完成一個場景,而我們的創作人員也能使用英偉達 RTX A6000 GPU和Omniverse創作更加精彩的內容。”"}]}]}
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