英伟达逐梦元宇宙:扩展Omniverse平台,并向数百万新用户开放

{"type":"doc","content":[{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"北京时间,8月10日,在今年SIGGRAPH(计算机图形图像特别兴趣小组)上,英伟达宣布,全球首个为元宇宙建立提供基础的模拟和协作平台 — "},{"type":"link","attrs":{"href":"https:\/\/www.nvidia.com\/en-us\/omniverse\/","title":"","type":null},"content":[{"type":"text","text":"英伟达 Omniverse"}]},{"type":"text","text":"™将通过与Blender和Adobe集成来实现大规模扩展,并将向数百万新用户开放。"}]},{"type":"heading","attrs":{"align":null,"level":2},"content":[{"type":"text","marks":[{"type":"strong"}],"text":"NVIDIA扩展Omniverse平台"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"元宇宙的概念在今年很火,有很多公司都在讲元宇宙的概念。所谓元宇宙,是一个虚拟时空间的集合, 由一系列的增强现实(AR), 虚拟现实(VR) 和互联网(Internet)所组成。可以简单理解为,平行于现实世界的虚拟世界,现实中人们可以做到的事,都可以在元宇宙中实现。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"英伟达中国区高级技术市场经理施澄秋认为,元宇宙有实时、持续在线的基础,如果失去了永远在线的基础,虚拟世界便与现实生活脱节了。所以,任何规模的使用者或任何一个功能齐全的经济体,都需要做到跨平台实时数字资产的分享或者数字孪生。即,在产品、技术落地之前,先将其放在虚拟世界里,做模拟或者验证。元宇宙可以把虚拟世界和真实世界的许多资产连接在一起,所有的个人、公司、实体都可以在虚拟和现实之间做自由转换。我们可以设想一下,Omniverse是英伟达实现元宇宙的基础技术和平台产品。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"而要把传统3D工作流这样一个复杂庞大的工作项目或工程放到数字的模拟时代和模拟世界中间去,需要让拥有各式各样广泛技能且分布在全球各地不同的团队、艺术家、设计师、工程师拥有同一套系统把他们连接起来,而这些工程师、艺术家所使用的系统可能完全不一样。比如,大家使用Autodesk、Adobe、3dsMax、Maya、Blender等各式各样的软件,每个人专精自己的软件领域,可能并不适合把工作转到别的软件、工具里,这就要求有一个能够打通所有工具中数字资产的平台。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"3D工作流程已经变得越来越复杂了,在这个平台上需要做很多可视化的实时在线交互,它不仅要支持实时光线追踪、人工智能,还要支持物理仿真、物理模拟,以达到每个组件的物理准确性。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"Blender是开源3D动画工具,现在该工具将加入通用场景描述(USD)支持,使艺术家能够访问Omniverse制作流程。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"据悉,Adobe正在与英伟达合作开发一个为Omniverse提供Substance Material支持的Substance 3D插件,为Omniverse和Substance 3D用户提供全新素材编辑功能。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"英伟达 Omniverse能让设计师、艺术家和审核人员在任何地方通过该软件在同一个共享的虚拟世界中进行实时合作。SHoP 建筑事务所、《南方公园》制作工作室和洛克希德·马丁等500多家公司的专业人士正在评估该平台。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"自去年12月发布公测版以来,已有超过5万名个人创作者下载了Omniverse。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"英伟达 Omniverse开发平台副总裁Richard Kerris表示:“英伟达 Omniverse通过实现元宇宙这一愿景来连接各个世界。英伟达正在根据开发人员、合作伙伴和客户的意见推进这一革命性平台的发展,以实现从个人到大型企业中的每个人都能与其他人进行合作,从而建立一个外观、感觉和行为都与真实世界无异的神奇虚拟世界。”"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"元宇宙是一个相互连接的沉浸式共享虚拟世界。在这个世界中,艺术家可以创造独一无二的数字场景、建筑师可以创造美轮美奂的建筑、工程师可以设计出新的家居产品....这些创作在数字世界中得到完善后可以被带入物理世界。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"著名作家、顾问兼Jon Peddie Research创始人Jon Peddie表示:“许多公司一直在谈论元宇宙这个话题,但英伟达是少数几家真正实现其承诺的公司之一。英伟达对各类设计师的需求有着更加广泛的了解,并为他们提供许多可以免费使用的工具。英伟达 Omniverse平台首次在一个共同的虚拟空间中实现了真正的协作式创新,这可能会改变几乎所有行业。”"}]},{"type":"heading","attrs":{"align":null,"level":2},"content":[{"type":"text","text":"Omniverse生态系统在不断扩大"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"英伟达 Omniverse有一个正在迅速发展,支持合作伙伴的生态系统。且该生态系统正在持续壮大,连接了来自Adobe、Autodesk、Bentley Systems、Blender等软件公司的应用。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"皮克斯的开源USD是Omniverse协作和模拟平台的基础,它让大型团队能够在一个共享的3D场景中同时使用多种软件应用工作。该开源标准基础能够为软件合作伙伴提供多种扩展和连接Omniverse的方式,无论是通过USD采用和支持,还是创建插件,或者通过Omniverse Connector。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"苹果公司、皮克斯与英伟达共同为USD带来了先进的物理功能,采用开源标准,支持数十亿设备的3D工作流程。Blender和英伟达进行了合作,为即将发布的Blender 3.0以及使用该软件的数百万名艺术家提供USD支持。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"英伟达为Blender 3.0 alpha USD添加了USD和素材支持,这些功能很快开放给创作者使用。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"Blender基金会主席 Ton Roosendaal表示:“英伟达将USD集成到Blender这一举措,堪称行业为开源标准做出贡献的典范。通过USD,Blender艺术家可以高质量地访问工作室流水线和Omniverse等协作平台。”"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"英伟达和Adobe正在合作开发Substance 3D插件,该插件将为Omniverse和Substance 3D用户带来新的素材编辑功能。艺术家和创作者将能够直接使用Substance 3D资产平台,或在Substance 3D应用中创建新的素材,以建立更加无缝的3D工作流程。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"Adobe 3D和沉浸式业务副总裁Sebastien Deguy表示:“Adobe致力于建立一个开放、互连的3D设计师社区。作为行业标准,Substance将为3D创作者提供Substance 3D素材,以加强Omniverse生态系统。”"}]},{"type":"heading","attrs":{"align":null,"level":2},"content":[{"type":"text","text":"已有500多家企业在使用Omniverse"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"据介绍,全球500多家企业都在使用Omniverse。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"洛克希德·马丁公司正在与Omniverse合作开展野火的模拟、预测和扑灭。其AI卓越中心与英伟达共同启动了一项名为“认知任务管理 ”的行动来制定应急响应和灭火工作策略。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"洛克希德·马丁公司首席AI软件和系统架构师Shashi Bhushan表示,使用英伟达 Omniverse和AI模拟野火将帮助他们预测火势蔓延的速度和方向,以及研究风、湿度和地面覆盖物等环境变量对火势的影响,从而让消防队能够更好地应对并减少火情的破坏性影响。他们的最终目标是开发能够协调传感器数据和实时分析的模型,提供信息给AI,以指导人员干预。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"位于纽约的ShoP建筑事务所正在使用Omniverse进行实时协作和可视化。Omniverse让该公司团队可以针对不同的任务使用不同的软件,并将产生的所有数据汇集到Omniverse中进行扩展和部署。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"ShoP建筑事务所数字设计和交付合伙人Geof Bell表示:“ShoP使用Omniverse的核心目标是让我们的跨学科团队能够快速、准确地做出决定。通过Omniverse,我们能够以同一种方式汇总来自多名专家的数据、整理这些数据,并在正确的时间呈现正确的信息,辅以高质量的视觉效果,从而实现精彩的智能化设计。”"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"通过使用Omniverse,制作了曾获艾美奖的长篇动画电视连续剧《南方公园》的工作室能够让艺术家们合作完成场景,并优化极其紧迫的制作时间。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"《南方公园》首席信息官J.J. Franzen表示:“英伟达 Omniverse让我们工作室的多名动画师能够同时合作完成一个场景,而我们的创作人员也能使用英伟达 RTX A6000 GPU和Omniverse创作更加精彩的内容。”"}]}]}
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