关于元宇宙,苹果准备好了吗?

{"type":"doc","content":[{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"WWDC 2021的主题演讲更加清晰地表明,苹果公司正在开放式地构建元宇宙底层的组件。他们不是今天才开始做这件事的,在WWDC 2019他们就首次为此拉开了帷幕。很明显,从那时起他们就已经具备了设备硬件和软件的相关技术。但他们是否能够让人们为这个生态系统贡献内容并不确定,“"},{"type":"link","attrs":{"href":"https:\/\/www.youtube.com\/watch?v=NZN0A0U6ysg","title":null,"type":null},"content":[{"type":"text","text":"构建好生态系统,他们自然就会来"}],"marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}]},{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"”的方式,可能不会奏效。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"heading","attrs":{"align":null,"level":1},"content":[{"type":"text","text":"体验的底层基础"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"终端用户将通过默认的设备来体验元宇宙。客户不能只是带上头戴式设备,然后被扔进类似《黑客帝国》中的“"},{"type":"link","attrs":{"href":"https:\/\/www.youtube.com\/watch?v=AGZiLMGdCE0","title":null,"type":null},"content":[{"type":"text","text":"世界"}],"marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}]},{"type":"link","attrs":{"href":"https:\/\/www.youtube.com\/watch?v=AGZiLMGdCE0","title":null,"type":null},"content":[{"type":"text","text":"架构"}],"marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}]},{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"”中,然后再安装一些应用程序。它必须提供一些开箱即用的东西。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"heading","attrs":{"align":null,"level":3},"content":[{"type":"text","text":"Widgets \/ Shared With You \/ Spotlight"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"AR体验的是一些短暂性的经历,而不是沉浸式的专注交互。无论何时何地,这些体验应根据需要提供上下文信息——无论是在周游世界的时候,还是作为一个策划在“告诉我更多”的交互环节。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"组件(Widgets)"},{"type":"text","marks":[{"type":"color","attrs":{"color":"#333333","name":"user"}}],"text":"是可以将你与这些偶尔使用的场景连接起来的视觉效果,这些场景普遍存在于元宇宙中"},{"type":"text","text":"。这些组件将提供由远程设备驱动的实时信息,这样头戴式设备就可以展现丰富的信息,而不必本身执行大量相关性计算。在这里,SwiftUI配合提供了更重要的关键作用,而不仅仅是组件平台本身。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"“Shared 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Notes(由您当前使用的应用程序驱动)将为构建你的数字笔记本塞入更广阔的上下文,它将在AR世界中一直伴随着您。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"如今Quick 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API能够让你识别任何音频,并使用匹配的音频来驱动你的体验。这只是“识别所有事物”以支撑AR的另一个方面。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"ShazamKit API(由会话和输入流驱动以生成所需的匹配特征)与基于音频之外的不同信号源来生成其它匹配只差一步之遥。点云的匹配特征(用于匹配的视频输入)似乎非常接近。想象一下,它不是输出媒体项目(如歌曲),而是输出地点、地标、人、建筑、商店、体验中心和中转站等。这将定制由应用程序(或AppClips 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21,RealityKit专注于提高生活质量(一个更好的ECS系统,以及更好的渲染)所有这些都有助于让更多的人采用它。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"这是一个为AR提供真正沉浸式体验的桌面平台。我不认为这个平台已经完成,也不打算“按原样”交付AR,但它也代表了最明显的需求:构建一个可行的3D应用程序平台,而不要求每个人都深入到METAL水平并购买一个游戏引擎。"}]},{"type":"heading","attrs":{"align":null,"level":3},"content":[{"type":"text","text":"AppClips"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"AppClips很可能是支撑在现实世界中发现应用程序的基础设施。当然,我们将拥有复杂的富应用程序,比如Facebook或LinkedIn(😬) 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for Apple Watch)"}],"marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}]},{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"”。这项功能,旨在方便使用具有马达控制挑战的手表,这具有一些面向未来的前瞻性。它只使用一只手(即戴手表的那只手臂)来驱动与手表的交互。只需一些手势(握紧、双握紧、捏和双捏)或手腕运动(通过倾斜有效地控制指针),就可以控制手表。对我们这些有需要的人来说,这简直是太酷了。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"但是当我们谈论元宇宙和AR交互时,手势将是一种重要的交互方法。声音有助于近距离的周边场景,但是当你处于需要专注的场景时,你会希望直接交互。这些手势在本质上是初级的,它们只是开始。其它体验(Hololens、Oculus)是由视频跟踪驱动的,但是苹果公司已经在你的手腕上安装了一个设备——手表!它可以做手势!利用这一点作为神圣的手机\/手表\/AR眼镜的三位一体的一部分,为你的AR眼镜体验创造一个"},{"type":"link","attrs":{"href":"https:\/\/www.youtube.com\/watch?v=tZZv5Z2Iz_s","title":null,"type":null},"content":[{"type":"text","text":"战神金刚(Voltron)"}],"marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}]},{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"似乎很不错。"}]},{"type":"heading","attrs":{"align":null,"level":3},"content":[{"type":"text","text":"Create ML"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"以前Create ML增加了"},{"type":"link","attrs":{"href":"https:\/\/developer.apple.com\/videos\/play\/wwdc2020\/10653\/","title":null,"type":null},"content":[{"type":"text","text":"手感和手势检测"}],"marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}]},{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":",但是不能真正告诉你它在做什么。当然,你可以得到零碎的信息,但如果你想要知道它在做什么,你只能靠你自己。今年,他们正在缩小这一差距。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"这里的体验并不是聚焦于以任何方式驱动手势,而是集中于关键手势和位置运动的分类。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"需要注意的是,这些都是由视频和图像驱动的。现在还不清楚这在一个AR眼镜模型上是如何工作的(绑在你脸上的相机?)"}]},{"type":"heading","attrs":{"align":null,"level":3},"content":[{"type":"text","text":"ARKit"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"我们真的在v5版本之上了吗?呵呵!不管怎么说...ARKit看起来像是你要找的所有时髦炫酷的功能。问题是,它实际上是RealWorldPositioningAndUnderstandingKit(真实世界定位和理解工具)。这是体验中非常重要的一部分,但并不完整(嗯,看看这篇文章的其余章节)。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"你已经可以获得行星上的位置跟踪(GPS)和本地(你的相机指向哪里\/什么角度)的位置跟踪,这样你就可以发现某人可以用什么来增强他们的现实。这仍然局限于手机,但是最终暴露世界相对位置的API将是相同的。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"ARKit的一些更微妙的部分包括运动和面部跟踪——这些感觉它们好像是由面部混搭体验和运动方向跟踪驱动的。但是,了解人的运动将是对现实世界中人的增强的关键部分——你想要将那个小小的“这是某某”的浮标放到他们身上并精确跟踪他们,对吗?"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"值得一提的是,在此,一些多点会话可以与SharePlay很好地协作,可以在促使有兴趣的人们汇合后交换信息。"}]},{"type":"heading","attrs":{"align":null,"level":3},"content":[{"type":"text","text":"通用控制"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"这只是关于IP上的鼠标和键盘的,对吗?也许对,但它可以不止如此。比如,给来自设备以外的输入控制提供低延迟体验。如果设备“组合”\/手机、手表和AR眼镜可信,则处理将被分配给最能完成特定任务的设备。已经在源设备上处理好的输入需要被传递到更高级别的抽象,例如轻触、拖拉。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"通用控制,"},{"type":"link","attrs":{"href":"https:\/\/support.apple.com\/en-us\/HT210380","title":null,"type":null},"content":[{"type":"text","text":"Sidecar"}],"marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}]},{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"的一个镜像,让你用你的mac上的输入设备来控制iPad,提供真正的鼠标\/键盘输入。来自一个设备的输入自动配对到目标设备,并像本地那样控制它。这并不新颖,也不激进,但他们正大规模推广,使他们可以公开验证挑战。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"strong"}],"text":"原文链接:"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"link","attrs":{"href":"https:\/\/www.codevoid.net\/ruminations\/2021\/06\/20\/wwdc-2021-apple-metaverse-plain-sight.html","title":null,"type":null},"content":[{"type":"text","text":"WWDC 2021: Apple is building the metaverse substrate in plain sight"}],"marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}]}]}]}
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