UE 像素流通信

再UE中是可以像我前後單一樣進行通信的

準備

先隨便建一個空白項目,按照官方文檔設置UE引擎

https://docs.unrealengine.com/4.27/zh-CN/SharingAndReleasing/PixelStreaming/PixelStreamingIntro/

找到在虛幻引擎安裝文件夾中,在 Samples/PixelStreaming/WebServers/SignallingWebServer 中找到信令服務器的路徑

例如我的就是

C:\Program Files\Epic Games\UE_4.27\Samples\PixelStreaming\WebServers\SignallingWebServer

打開可以看到是一個Node 項目,既然是node 項目那其他的先不說,先安裝一下依賴

在這裏不做贅述,參考

https://www.cnblogs.com/makalochen/p/13768288.html

也可以直接項目跟目錄執行

npm install

前提是node環境已經配好了

關於聯機調試

上面官方文檔是打包進行調試,但其實還有不用打包的,下面這樣設置

image-20231101134944704

創建自定義UI

參考:

https://docs.unrealengine.com/4.27/zh-CN/SharingAndReleasing/PixelStreaming/CustomPlayer/#使用emituiinteraction函數

我們在項目根目錄創建

image-20231101143004119

myUI.html

<!DOCTYPE html>
<html>

<head>
    <!-- 該文件處理瀏覽器和虛幻引擎應用間的通信,接受並顯示來自服務器的媒體流。在非必要的情況下,請勿修改此JavaScript文件 -->
    <script type="text/javascript" src="../scripts/webRtcPlayer.js"></script>
    <!-- 此文件將設置處理鍵盤、鼠標和觸摸事件的事件監聽器 -->
    <script type="text/javascript" src="../scripts/app.js"></script>


    <link rel="shortcut icon" href="/images/favicon.ico" type="image/x-icon">
	<link rel="icon" type="image/png" sizes="96x96" href="/images/favicon-96x96.png">
	<link rel="icon" type="image/png" sizes="32x32" href="/images/favicon-32x32.png">
	<link rel="icon" type="image/png" sizes="16x16" href="/images/favicon-16x16.png">
    <link type="text/css" rel="stylesheet" href="player.css">
    <title>myUI</title>
</head>

<body onload="load()">
    <div id="playerUI">
		<div id="player"></div>
		<div id="overlay" class="overlay text-light bg-dark">
			<div>
				<div id="qualityStatus" class="greyStatus">&#9679</div>
				<div id="overlayButton">+</div>
			</div>
			<div id="overlaySettings">
				<div id="kickOthers">
					<div class="settings-text">Kick all other players</div>
					<label class="btn-overlay">
						<input type="button" id="kick-other-players-button" class="overlay-button btn-flat" value="Kick">
					</label>
				</div>
				<div id="fillWindow">
					<div class="settings-text">Enlarge Display to Fill Window</div>
					<label class="tgl-switch">
						<input type="checkbox" id="enlarge-display-to-fill-window-tgl" class="tgl tgl-flat" checked>
						<div class="tgl-slider"></div>
					</label>
				</div>
				<div id="qualityControlOwnership">
					<div class="settings-text">Quality control ownership</div>
					<label class="tgl-switch">
						<input type="checkbox" id="quality-control-ownership-tgl" class="tgl tgl-flat">
						<div class="tgl-slider"></div>
					</label>
				</div>
				<br>

                <!-- 編碼設置 -->
				<section id="encoderSettings">
					<div class="settings-text">Encoder Settings</div>
					<div id="encoderParamsContainer" class="collapse">
						<div class="form-group">
							<label for="encoder-rate-control" class="settings-text">Rate Control</label>
							<select id="encoder-rate-control">
								<option value="CBR" selected>CBR</option>
								<option value="VBR">VBR</option>
								<option value="ConstQP">ConstQP</option>
							</select>
							<label for="encoder-target-bitrate-text">Target Bitrate (kbps)</label>
							<input type="number" class="form-control" id="encoder-target-bitrate-text" value="0" min="0" max="100000" />
							<label for="encoder-max-bitrate-text">Max Bitrate (kbps)</label>
							<input type="number" class="form-control" id="encoder-max-bitrate-text" value="0" min="0" max="100000" />
							<label for="encoder-min-qp-text">Min QP</label>
							<input type="number" class="form-control" id="encoder-min-qp-text" value="0" min="0" max="999" />
							<label for="encoder-max-qp-text">Max QP</label>
							<input type="number" class="form-control" id="encoder-max-qp-text" value="0" min="0" max="999" />
							<label for="encoder-multipass" class="settings-text">Multipass</label>
							<select id="encoder-multipass">
								<option value="DISABLED" selected>DISABLED</option>
								<option value="QUARTER">QUARTER</option>
								<option value="FULL">FULL</option>
							</select>
							<div class="settings-text">Filler Data</div>
							<label class="tgl-switch">
								<input type="checkbox" id="encoder-filler-data-tgl" class="tgl tgl-flat">
								<div class="tgl-slider"></div>
							</label>
						</div>
						<input id="encoder-params-submit" class="btn btn-primary btn-lg mt-3" type="button" value="Apply">
					</div>
					<br>
				</section>

                <!-- webRTC 設置 -->
				<section id="webRTCSettings">
					<div class="settings-text">WebRTC Settings</div>
					<div id="webrtcParamsContainer" class="collapse">
						<div class="form-group">
							<label for="webrtc-degradation-pref">Degradation Pref</label>
							<select id="webrtc-degradation-pref">
								<option value="BALANCED">BALANCED</option>
								<option value="MAINTAIN_FRAMERATE">MAINTAIN_FRAMERATE</option>
								<option value="MAINTAIN_RESOLUTION">MAINTAIN_RESOLUTION</option>
							</select>
							<label for="webrtc-max-fps-text">Max FPS</label>
							<input type="number" class="form-control" id="webrtc-max-fps-text" value="1" min="1" max="999" />
							<label for="webrtc-min-bitrate-text">Min Bitrate (kbps)</label>
							<input type="number" class="form-control" id="webrtc-min-bitrate-text" value="0" min="0" max="100000" />
							<label for="webrtc-max-bitrate-text">Max Bitrate (kbps)</label>
							<input type="number" class="form-control" id="webrtc-max-bitrate-text" value="0" min="0" max="100000" />
							<label for="webrtc-low-qp-text">Low QP Threshold</label>
							<input type="number" class="form-control" id="webrtc-low-qp-text" value="0" min="0" max="999" />
							<label for="webrtc-high-qp-text">High QP Threshold</label>
							<input type="number" class="form-control" id="webrtc-high-qp-text" value="0" min="0" max="999" />
						</div>
						<input id="webrtc-params-submit" class="btn btn-primary btn-lg mt-3" type="button" value="Apply">
					</div>
				</section>
				<br>

                <!-- 顯示FPS -->
				<div id="showFPS">
					<div class="settings-text">Show FPS</div>
					<label class="btn-overlay">
						<input type="button" id="show-fps-button" class="overlay-button btn-flat" value="Toggle">
					</label>
				</div>
				<div id="matchViewportResolution">
					<div class="settings-text">Match Viewport Resolution</div>
					<label class="tgl-switch">
						<input type="checkbox" id="match-viewport-res-tgl" class="tgl tgl-flat">
						<div class="tgl-slider"></div>
					</label>
				</div>

				<div id="statsPanel">
					<div class="settings-text">Show Stats</div>
					<label class="tgl-switch">
						<input type="checkbox" id="show-stats-tgl" class="tgl tgl-flat" checked>
						<div class="tgl-slider"></div>
					</label>
					<div id="statsContainer" class="statsContainer">
						<div id="stats" class="stats"></div>
					</div>
					<br>
				</div>
				
				<div id="latencyTest">
					<div class="settings-text">Latency Stats</div>
					<label class="btn-overlay">
						<input type="button" id="test-latency-button" class="overlay-button btn-flat" value="Test Latency">
					</label>
					<div id="latencyStatsContainer" class="statsContainer">
						<div id=LatencyStats class="stats">No stats yet...</div>
					</div>
				</div>
			</div>
		</div>
	</div>
</body>
</html>

player.css

/*Copyright Epic Games, Inc. All Rights Reserved.*/

:root {
	/*Using colour scheme https://color.adobe.com/TD-Colors---Option-3-color-theme-10394433/*/
	--colour1:#2B3A42;
	--colour2:#3F5765;
	--colour3:#BDD4DE;
	--colour4:#EFEFEF;
	--colour5:#FF5035;
	
	--buttonFont:Helvetica;
	--inputFont:Helvetica;
}

body{
    margin: 0px;
    background-color: black;
}	

#playerUI {
	width: 100%;
	position: absolute;
	/*top: 0;
	left: 0;*/
	z-index: 10;
}

.statsContainer {
	background-color: rgba(0,0,0,0.8);
	text-align: left;
	display: block;
	margin-top: 5px;
}

.stats {
	font-size: 14px;
	font-weight: bold;
	padding: 6px;
	color: lime;
}

canvas{
    image-rendering: crisp-edges;
    position: absolute;
}

video{
	position: absolute;
	width: 100%;
	height: 100%;
}

#player{
	width: 1280px;
	height: 720px;
	position: relative;
	background-color: #000;
}

#overlay{
	-moz-border-radius-bottomright: 5px;
	-moz-border-radius-bottomleft: 5px;
	-webkit-border-bottom-right-radius: 5px;
	-webkit-border-bottom-left-radius: 5px;
	border-bottom-right-radius: 5px; /* future proofing */
	border-bottom-left-radius: 5px; /* future proofing */
	-khtml-border-bottom-right-radius: 5px; /* for old Konqueror browsers */
	-khtml-border-bottom-left-radius: 5px; /* for old Konqueror browsers */
	
	-webkit-touch-callout: none; /* iOS Safari */
    -webkit-user-select: none; /* Safari */
     -khtml-user-select: none; /* Konqueror HTML */
       -moz-user-select: none; /* Firefox */
        -ms-user-select: none; /* Internet Explorer/Edge */
            user-select: none; /* Non-prefixed version, currently
                                  supported by Chrome and Opera */
	
	position: absolute;
	padding: 4px;
	top: 0;
	right: 2%;
	z-index: 100;
	border: 2px solid var(--colour4);
	border-top-width: 0px;
}

.overlay {
    background-color: var(--colour2);
	font-family: var(--buttonFont);
	font-weight: lighter;
	color: var(--colour4);
}

.overlay-shown > #overlaySettings {
	padding: 50px 4px 4px 4px;
	display: block;
}

.overlay-shown > div > #overlayButton {
	transform: rotate(-135deg);
	-webkit-transform: rotate(-135deg); /* Safari */
	-moz-transform: rotate(-135deg); /* Firefox */
	-ms-transform: rotate(-135deg); /* IE */
	-o-transform: rotate(-135deg); /* Opera */
}

#overlayButton:hover{
	cursor: pointer;
}

#overlayButton{
	transition-duration: 250ms;
	float: right;
	text-align: right;
	font-size: 40px;
}

#qualityStatus{
	float: left;
	font-size: 37px;
	padding-right: 4px;
}

#overlaySettings{
	width: 400px;
	display: none;
}

.greyStatus {
	color: grey;
}

.limeStatus {
	color: lime;
}

.orangeStatus {
	color: orange;
}

.redStatus {
	color: red;
}

#videoMessageOverlay{
	z-index: 20;
	color: var(--colour4);;
	font-size: 1.8em;
	position: absolute;
	margin: auto;
	font-family: var(--inputFont);;
	width: 100%;
}

#videoPlayOverlay{
	z-index: 30;
	position: absolute;
	color: var(--colour4);
	font-size: 1.8em;
	font-family: var(--inputFont);
	width: 100%;
	height: 100%;
	background-color: rgba(100, 100, 100, 0.7);
}

/* State for element to be clickable */
.clickableState{
	align-items: center;
	justify-content: center;
	display: flex;
	cursor: pointer;
}

/* State for element to show text, this is for informational use*/
.textDisplayState{
	display: flex;
}

/* State to hide overlay, WebRTC communication is in progress and or is playing */
.hiddenState{
	display: none;
}

#playButton{
	display: inline-block;
	height: auto;
}

img#playButton{
	max-width: 241px;
	width: 10%;
}

#UIInteraction{
	position: fixed;
}

#UIInteractionButtonBoundary{
	padding: 2px;
}

#UIInteractionButton{
	cursor: pointer;
}

#hiddenInput{
	position: absolute;
	left: -10%;   /* Although invisible, push off-screen to prevent user interaction. */
	width: 0px;
	opacity: 0;
}

#editTextButton{
	position: absolute;
	height: 40px;
	width: 40px;
}

.settings-text{
	color: var(--colour4);
	vertical-align: middle;
	font-size: 18px;
	font-weight: normal;
	display: inline-block;
}

.overlay-button{
	line-height: 1.1;
	padding: 1px 6px;
}

.btn-overlay{
	float: right;
	vertical-align: middle;
	display: inline-block;
}

.btn-flat{
	background: var(--colour4);
	border: 2px solid var(--colour5);
	font-weight: bold;
	cursor: pointer;
	font-family: var(--buttonFont);
	font-size: 10px;
	color: var(--colour5);
	border-radius: 5px;
	height: 20px;
}

.btn-flat:disabled{
	background: var(--colour4);
	border-color: var(--colour3);
	color: var(--colour3);
	cursor: default;
}

.btn-flat:active{
	border-color: var(--colour2);
	color: var(--colour2);
}

.btn-flat:focus{
	outline: none;
}
/*** Toggle Switch styles ***/
.tgl-switch {
  float: right;
  vertical-align: middle;
  display: inline-block;
}

.tgl-switch .tgl {
	display:none;
}

.tgl, .tgl:after, .tgl:before, .tgl *, .tgl *:after, .tgl *:before, .tgl + .tgl-slider {
  -webkit-box-sizing: border-box;
          box-sizing: border-box;
}
.tgl::-moz-selection, .tgl:after::-moz-selection, .tgl:before::-moz-selection, .tgl *::-moz-selection, .tgl *:after::-moz-selection, .tgl *:before::-moz-selection, .tgl + .tgl-slider::-moz-selection {
  background: none;
}
.tgl::selection, .tgl:after::selection, .tgl:before::selection, .tgl *::selection, .tgl *:after::selection, .tgl *:before::selection, .tgl + .tgl-slider::selection {
  background: none;
}

.tgl-slider {
	float:right;
}

.tgl + .tgl-slider {
  outline: 0;
  display: block;
  width: 40px;
  height: 18px;
  position: relative;
  cursor: pointer;
  -webkit-user-select: none;
     -moz-user-select: none;
      -ms-user-select: none;
          user-select: none;
}

.tgl + .tgl-slider:after, .tgl + .tgl-slider:before {
  position: relative;
  display: block;
  content: "";
  width: 50%;
  height: 100%;
}
.tgl + .tgl-slider:after {
  left: 0;
}
.tgl + .tgl-slider:before {
  display: none;
}

.tgl-flat + .tgl-slider {
  padding: 2px;
  -webkit-transition: all .2s ease;
  transition: all .2s ease;
  background: #fff;
  border: 3px solid var(--colour4);
  border-radius: 2em;
}

.tgl-flat + .tgl-slider:after {
  -webkit-transition: all .2s ease;
  transition: all .2s ease;
  background: var(--colour4);
  content: "";
  border-radius: 1em;
}

.tgl-flat:checked + .tgl-slider {
  border: 3px solid var(--colour5);
}

.tgl-flat:checked + .tgl-slider:after {
  left: 50%;
  background: var(--colour5);
}
/*** Toggle Switch styles ***/

#encoderSettings, #webRTCSettings {
	margin: 10px 0px;
}

#encoderParamsContainer, #webrtcParamsContainer {
	padding-left: 5%;
}

#encoder-params-submit {
	float: right;
}

#webrtc-params-submit {
	float: right;
}

select {
	text-align: right;
}

input {
	text-align: right;
}

.form-group {
	display: grid;
	grid-template-columns: 50% 50%;
}

.form-group label {
	color: var(--colour4);
	vertical-align: middle;
	font-size: 18px;
	font-weight: normal;
}

#latencyTest {
	display: block;
}

#latencyTest button {
	margin: 30px 0px;
}

#freezeFrameOverlay {
	background-color: transparent;
}

.freezeframeBackground {
	background-color: #000 !important;
}

更改項目首頁

找到項目目錄下的 config.json ,將項目首頁更改成自己的,然後重新啓動

image-20231101134104682

可以看到

image-20231101134254698

demo 測試

直接在瀏覽器輸入

http://127.0.0.1/

可以看到

image-20231101134323304

點擊一下,就可以看到跟UE引擎一樣的,像素流

image-20231101134400128

通信

新建遊戲模式

右鍵新建 遊戲基礎模式

image-20231101144349443

新建默認pawn類,爲 Camera

image-20231101150741875

雙擊打開,拖入一個Camera 攝像機

image-20231101150904514

設置參數

image-20231101150925591

設置遊戲模式

image-20231101151015577

測試啓動

image-20231101151105303

啓動之後,你會發送什麼都動不了,這是正常的,沒有寫移動的邏輯

html前端發送

參考:https://docs.unrealengine.com/4.27/zh-CN/SharingAndReleasing/PixelStreaming/CustomPlayer/#使用emituiinteraction函數

我們在定義UI的html 頁面修改一點東西,下面的代碼很簡單,就是添加一個按鈕,調用發送函數,並且調用回調

<div>
	<button onclick="testSend()">發送消息</button>
</div>
<script>
    function api_send(proto, data , callback){
        let jsonData = { command: 'event', func_name: proto, args: data};
        emitUIInteraction(jsonData);
        callback(jsonData);
    }
    function testSend(){
        console.log('testSend...........');
        api_send("onClickUEsend", "testSend......", (info) => {
            console.log(info);
        });
    }
</script>

image-20231101160501864

UE接收藍圖編輯

雙擊GM 遊戲模式,回到編輯界面,添加 PixelStreamerInput 事件

image-20231101151423005

image-20231101151459717

添加輸入事件

image-20231101151609140

添加打印

image-20231101151700346

運行一下看下

image-20231101151746501

發送消息Demo消息測試

輸入

http://127.0.0.1/

運行點擊開始播放之後

image-20231101160834786

可以看到,ue 這邊已經接收到了

ue 返回

前面我們已經實現了,從前端 到 ue,但是前面的那個回調函數是我們自己調用,那我們現在改造一下,這邊我們發給ue 的是什麼,就返回什麼

前端修改

<script>
    // 發送到ue
    function api_send(proto, data , callback){
        let jsonData = { command: 'event', func_name: proto, args: data};
        // 發送
        emitUIInteraction(jsonData);
        // 調用 app.js 提供的 addResponseEventListener 函數來註冊監聽器函數,註冊ue response 監聽函數
        addResponseEventListener("handle_responses", callback)
    }
    function testSend(){
        console.log('testSend...........');
        api_send("onClickUEsend", "testSend......", (info) => {
            console.log(info);
        });
    }
</script>

image-20231101161842732

ue修改

主要是 Send Pixel Streaming Response 這個函數,下面的邏輯就是,接收前端的消息 並打印到ue 的像素流中,並且返回給前端

image-20231101162011042

我們也可以,在接收到的字符串里加點信息,代表是ue 返回的

image-20231101163140356

通信demo測試

將前端和ue 重新跑下,可以看到

image-20231101163304502

參考

vue + ue4通信:

https://www.bilibili.com/video/BV1Ly4y1u7nk/?spm_id_from=333.337.search-card.all.click&vd_source=e7d69fe6f27a4fce66589e592196cbbd

https://blog.csdn.net/xujl0429/article/details/125768807

ue 參考:

https://docs.unrealengine.com/4.27/zh-CN/SharingAndReleasing/PixelStreaming/

https://docs.unrealengine.com/4.27/zh-CN/SharingAndReleasing/PixelStreaming/CustomPlayer/

https://docs.unrealengine.com/4.27/zh-CN/Resources/Showcases/PixelStreamingShowcase/?

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