原创 Unity3D說明文檔翻譯-Scripting
Scripting 腳本編撰 Scripting is an essential ingredient in all games. Even the simplest game will need scripts to respond
原创 Unity3D說明文檔翻譯-Audio
Audio 聲音 Unity’s Audio features include full 3D spatial sound, Real-time mixing and mastering, Hierarchies of mixers,
原创 Unity3D說明文檔翻譯-Trouble Shooting
Trouble Shooting 問題排查 This section addresses common problems that can arise when using Unity. Each platform is dealt wi
原创 Unity3D說明文檔翻譯-UI
UI The UI system allows you to create User Interfaces fast and intuitively. This is an introduction to the major
原创 Unity3D說明文檔翻譯-Interaction Components
Interaction Components 組件交互 This section covers components in the UI system that handles interaction, such as mouse or
原创 Unity3D說明文檔翻譯-Lights
Lights 燈光 Lights are an essential part of every scene. While meshes and textures define the shape and look of a scene,
原创 Unity3D說明文檔翻譯-Cross-Platform Considerations
Cross-Platform Considerations 跨平臺注意事項 Most of Unity’s API and project structure is identical for all supported platform
原创 Unity3D說明文檔翻譯-Unity Services
Unity Services Unity服務 Unity is more than an engine. It also brings a growing range of integrated services to engage,
原创 Unity3D說明文檔翻譯-Basic Layout
Basic Layout 基本佈局 In this section we’ll look at how you can position UI elements relative to the Canvas and each other.
原创 Unity3D說明文檔翻譯-Publishing Builds
Publishing Builds 構建項目發行 At any time while you are creating your game, you might want to see how it looks when you buil
原创 Unity3D說明文檔翻譯-Adding Random Gameplay Elements
Adding Random Gameplay Elements 添加隨機遊戲元素 Randomly chosen items or values are important in many games. This sections sho
原创 Unity3D說明文檔翻譯-Animation
Animation 動畫 Unity’s Animation features include Retargetable animations, F
原创 Unity3D說明文檔翻譯-Cameras
Cameras 攝像機 Just as cameras are used in films to display the story to the audience, Camerasin Unity are used to displa
原创 Unity3D說明文檔翻譯-Gameplay in 2D
Gameplay in 2D 2D上的遊戲 While famous for its 3D capabilities, Unity can also be used to create 2D games. The familiar fun
原创 Unity3D說明文檔翻譯-Physics
Physics 物理 To have convincing physical behaviour, an object in a game must accelerate correctly and be affected by col