原创 Unity3D說明文檔翻譯-Scripting

Scripting 腳本編撰 Scripting is an essential ingredient in all games. Even the simplest game will need scripts to respond

原创 Unity3D說明文檔翻譯-Audio

Audio 聲音 Unity’s Audio features include full 3D spatial sound, Real-time mixing and mastering, Hierarchies of mixers,

原创 Unity3D說明文檔翻譯-Trouble Shooting

Trouble Shooting 問題排查 This section addresses common problems that can arise when using Unity. Each platform is dealt wi

原创 Unity3D說明文檔翻譯-UI

UI The UI system allows you to create User Interfaces fast and intuitively. This is an introduction to the major

原创 Unity3D說明文檔翻譯-Interaction Components

Interaction Components 組件交互 This section covers components in the UI system that handles interaction, such as mouse or

原创 Unity3D說明文檔翻譯-Lights

Lights 燈光 Lights are an essential part of every scene. While meshes and textures define the shape and look of a scene,

原创 Unity3D說明文檔翻譯-Cross-Platform Considerations

Cross-Platform Considerations 跨平臺注意事項 Most of Unity’s API and project structure is identical for all supported platform

原创 Unity3D說明文檔翻譯-Unity Services

Unity Services Unity服務 Unity is more than an engine. It also brings a growing range of integrated services to engage,

原创 Unity3D說明文檔翻譯-Basic Layout

Basic Layout 基本佈局 In this section we’ll look at how you can position UI elements relative to the Canvas and each other.

原创 Unity3D說明文檔翻譯-Publishing Builds

Publishing Builds 構建項目發行 At any time while you are creating your game, you might want to see how it looks when you buil

原创 Unity3D說明文檔翻譯-Adding Random Gameplay Elements

Adding Random Gameplay Elements 添加隨機遊戲元素 Randomly chosen items or values are important in many games. This sections sho

原创 Unity3D說明文檔翻譯-Animation

Animation 動畫 Unity’s Animation features include Retargetable animations, F

原创 Unity3D說明文檔翻譯-Cameras

Cameras 攝像機 Just as cameras are used in films to display the story to the audience, Camerasin Unity are used to displa

原创 Unity3D說明文檔翻譯-Gameplay in 2D

Gameplay in 2D 2D上的遊戲 While famous for its 3D capabilities, Unity can also be used to create 2D games. The familiar fun

原创 Unity3D說明文檔翻譯-Physics

Physics 物理 To have convincing physical behaviour, an object in a game must accelerate correctly and be affected by col