Unity3D說明文檔翻譯-Cameras

Cameras

攝像機

Just as cameras are used in films to display the story to the audience, Camerasin Unity are used to display the game world to the player. You will always have at least one camera in a scene, but you can have more than one. Multiple cameras can give you a two-player splitscreen or create advanced custom effects. You can animate cameras, or control them with physics. Practically anything you can imagine is possible with cameras, and you can use typical or unique cameras to fit your game’s style.

就像攝像機在電影中用於向觀衆展示故事一樣,攝像機在Unity中是用來展示遊戲世界給玩家的.你將總是有至少一個攝像機在場景內,但你可以有多個.多個攝像機可給你一個兩玩家的分區平面或創建高級自定義效果.你可以給攝像機做動畫,或使用物理原理控制它們.事實上攝像機能幾乎做任何你能想像的,並且你可以使用典型或特殊的攝像機迎合你的遊戲風格.

For further information on how Cameras work, see the Cameras page in the Graphics Overview section.

更多關於攝像機如何工作的信息,參考攝像機頁面,在圖形概述部分.

For further information about the Camera Component, see the Camera Component reference page.

更多關於攝像機組件的信息,查看計算機組件參考頁面.

 

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