Cocos2d-x 3.x使用 Spine創建骨骼動畫

Spine是2d遊戲骨骼動畫軟件,導出json後可以提供給Cocos2d-x使用。

關鍵代碼:

auto skeletonNode = spine::SkeletonAnimation::createWithFile("player.json", "player.atlas", 0.2F);//0.2是設置圖片的縮放比例
	skeletonNode->setPosition(Point(400, 200));
	skeletonNode->setAnimation(0, "run", true);//true是指循環播放walk動作
	this->addChild(skeletonNode);

全部代碼:

#include "HelloWorldScene.h"
#include<spine\spine-cocos2dx.h>
USING_NS_CC;

Scene* HelloWorld::createScene()
{
    auto scene = Scene::create();
    auto layer = HelloWorld::create();
    scene->addChild(layer);

    // return the scene
    return scene;
}

 
bool HelloWorld::init()
{
   
    if ( !Layer::init() )
    {
        return false;
    }
    
    Size visibleSize = Director::getInstance()->getVisibleSize();
    Vec2 origin = Director::getInstance()->getVisibleOrigin();

	//spine 骨骼動畫
	auto skeletonNode = spine::SkeletonAnimation::createWithFile("player.json", "player.atlas", 0.2F);//0.2是設置圖片的縮放比例
	skeletonNode->setPosition(Point(400, 200));
	skeletonNode->setAnimation(0, "run", true);//true是指循環播放walk動作
	this->addChild(skeletonNode);
	//創建骨骼動畫
	auto skeletonNode2 = spine::SkeletonAnimation::createWithFile("player2.json", "player2.atlas", 0.7F);
	skeletonNode2->setPosition(Vec2(visibleSize.width / 2, visibleSize.height / 2));
	skeletonNode2->setAnimation(0, "run", true);
	 this->addChild(skeletonNode2,5);
   
    auto closeItem = MenuItemImage::create(
                                           "CloseNormal.png",
                                           "CloseSelected.png",
                                           CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
    
	closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
                                origin.y + closeItem->getContentSize().height/2));
 
    auto menu = Menu::create(closeItem, NULL);
    menu->setPosition(Vec2::ZERO);
    this->addChild(menu, 1);
 
    auto label = Label::createWithTTF("Hello World", "fonts/Marker Felt.ttf", 24);
 
    label->setPosition(Vec2(origin.x + visibleSize.width/2,
                            origin.y + visibleSize.height - label->getContentSize().height));
 
    this->addChild(label, 1);
 
    auto sprite = Sprite::create("HelloWorld.png");
 
    sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));

 
    this->addChild(sprite, 0);
    
    return true;
}


void HelloWorld::menuCloseCallback(Ref* pSender)
{
    Director::getInstance()->end();

#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
    exit(0);
#endif
}

 

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