在Unity中生成二維碼發現比較神奇,今天就在這裏給大家分享下。
1.首先,http://zxingnet.codeplex.com/downloads/get/824664大家先去這裏加載兩個動態鏈接庫,這是做二維碼的核心。
2.把這兩個*.dll文件存到我們以往用來存放的動態鏈接庫的Plugins文件夾下。
3.把如下的代碼放對象身上。
using UnityEngine;
using System;
using System.IO;
using ZXing;
using ZXing.QrCode;
public class TwoDimesionCode : MonoBehaviour
{
public Texture2D encoded; //二維碼貼圖
public string Lastresult = ""; //生成二維碼的信息
void Start()
{
encoded = new Texture2D(256, 256); //二維碼圖片大小
}
/// <summary>
///根據二維碼包含的信息以及寬高,對文本信息進行轉碼
/// </summary>
/// <param name="textForEncoding"></param>
/// <param name="width"></param>
/// <param name="height"></param>
/// <returns></returns>
private static Color32[] Encode(string textForEncoding, int width, int height)
{
BarcodeWriter writer = new BarcodeWriter
{
Format = BarcodeFormat.QR_CODE,
Options = new QrCodeEncodingOptions
{
Height = height,
Width = width
}
};
return writer.Write(textForEncoding);
}
void OnGUI()
{
Lastresult = GUI.TextField(new Rect(10, 10, 150, 30), Lastresult); //輸入二維碼包含信息
if (GUI.Button(new Rect(10, 45, 100, 30), "Draw"))
{
//繪製二維碼
string textForEncoding = Lastresult;
if (textForEncoding != null)
{
Color32[] color32 = Encode(textForEncoding, encoded.width, encoded.height);
encoded.SetPixels32(color32); //根據轉換來的32位顏色值來計算二維碼的像素
encoded.Apply(); //生成二維碼
}
}
if (GUI.Button(new Rect(10, 80, 100, 30), "SaveEncode") && encoded != null)
{
try
{
byte[] pngData = encoded.EncodeToPNG(); //將Texture2D轉碼成png格式的字節數據
if (Application.platform == RuntimePlatform.Android)
{
File.WriteAllBytes(Application.persistentDataPath + "/" + Lastresult + "png", pngData); //Android平臺上保存的圖片地址(一般保存在Android/data/com.***.***文件夾下)
GUI.Label(new Rect(Screen.width, Screen.height, Screen.width, Screen.height / 2), Application.persistentDataPath);
}
else
{
File.WriteAllBytes(Application.dataPath + "/TwoDimensionCode/" + Lastresult + ".png", pngData); //非Android平臺圖片保存地址
}
print("save ok");
}
catch (Exception ioe)
{
Debug.LogException(ioe); //輸出圖片保存異常信息
}
}
GUI.DrawTexture(new Rect(Screen.width / 2 - 128, Screen.height / 2 - 128, 256, 256), encoded); //在屏幕上繪製出生成的二維碼
if (GUI.Button(new Rect(10, 115, 100, 30), "Exit"))
{
Application.Quit();
}
}
}