核心算法:
//構建三十六邊形
var points2=new Array();
for(var i=0;i<=360;i+=10){
var point=SuperMap.Util.destinationVincenty(new SuperMap.LonLat(116, 39),i,3000);
points2.push(new SuperMap.Geometry.Point(point.lon, point.lat));
}
var linearRings = new SuperMap.Geometry.LinearRing(points2),
region = new SuperMap.Geometry.Polygon([linearRings]);
var polygonVector = new SuperMap.Feature.Vector(region);
保障圓的半徑橫向縱向都是一致的