cocos2d-x 代碼片段積累 1.左右振動動作 CCPoint pointL=menuItem_buy->getPosition(); CCPoint pointR=menuItem_buy->getPosition(); pointL.x-=3; pointR.x+=3; CCMoveTo* moveLeft=CCMoveTo::create(0.08, pointL); CCMoveTo* moveRight=CCMoveTo::create(0.08, pointR); CCFiniteTimeAction* action= CCSequence::create(moveLeft,moveRight,moveLeft,moveRight,moveLeft,moveRight,NULL); menuItem_buy->stopAllActions(); menuItem_buy->runAction(action); 2.動作的複製 CCRepeat* action = CCRepeat::create(spawn, 50); CCRepeat* action2 = (CCRepeat*)action->copy()->autorelease(); CCRepeat* action3 = (CCRepeat*)action->copy()->autorelease(); 3.動作反轉 CCActionInterval *rot1 = CCRotateBy::create(4, 360*2); CCActionInterval *rot2 = rot1->reverse(); 4.schedule的使用 調用: schedule(schedule_selector(SchedulerAutoremove::autoremove), 1.0f); schedule(schedule_selector(SchedulerAutoremove::tick), 0.5f); 終止 unschedule(schedule_selector(SchedulerAutoremove::autoremove)); 5. unscheduleAllSelectors(); 6.取屏幕中心宏 #define corner ccp(CCDirector::sharedDirector()->getWinSize().width/2,CCDirector::sharedDirector()->getWinSize().height/2)
cocos2d-x 代碼片段積累
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