//物體根據與相機距離可見
void CullDistance(int floor, float distance, Camera LookCamera)
{
float[] distances = new float[32];
//設置某層可見性
distances[floor] = distance;
//將數組賦給攝像機的layerCullDistances
LookCamera.layerCullDistances = distances;
}
//相機渲染可見 基於mesh 可見
private void OnBecameVisible()
{
OnVisible(true);
}
private void OnBecameInvisible()
{
OnVisible(false);
}
// 相機層 控制
camera.cullingMask = ~(1 << x); // 渲染除去層x的所有層
camera.cullingMask &= ~(1 << x); // 關閉層x
camera.cullingMask |= (1 << x); // 打開層x
camera.cullingMask = 1 << x + 1 << y + 1 << z; // 攝像機只顯示第x層,y層,z層