A* 算法

A* 路徑搜索算法

A* 算法主要用於機器人、無人車的路徑規劃問題。在工作空間中找到一個從起始狀態到目標狀態能避開障礙物的最優路徑。
根據下列僞代碼,逐步完成A*搜索算法:
在這裏插入圖片描述

  1. 把起點加入open list
  2. 重複以下過程
    1. 遍歷open list ,查找F值最小的節點,把它作爲當前要處理的節點,然後移到close list中

    2. 對當前方格的 8 個相鄰方格一一進行檢查,如果它是不可抵達的或者它在close list中,忽略它。否則,做如下操作:
      1. 如果它不在open list中,把它加入open list,並且把當前方格設置爲它的父親
      2. 如果它已經在open list中,檢查這條路徑 ( 即經由當前方格到達它那裏 ) 是否更近。如果更近,把它的父親設置爲當前方格,並重新計算它的G和F值。如果你的open list是按F值排序的話,改變後你可能需要重新排序。

    3. 遇到下面情況停止搜索:
      1. 把終點加入到了 open list 中,此時路徑已經找到了,或者
      2. 查找終點失敗,並且open list 是空的,此時沒有路徑。

    4. 從終點開始,每個方格沿着父節點移動直至起點,形成路徑。

//A_star.cpp
#include <algorithm>  // for sort
#include <fstream>
#include <iostream>
#include <sstream>
#include <string>
#include <vector>
using std::cout;
using std::ifstream;
using std::istringstream;
using std::sort;
using std::string;
using std::vector;
using std::abs;

// State classes
enum class State {kEmpty, kObstacle, kClosed, kPath, kStart, kFinish};

// Directional deltas
const int delta[4][2]{{-1, 0}, {0, -1}, {1, 0}, {0, 1}};


vector<State> ParseLine(string line) {
    istringstream sline(line);
    int n;
    char c;
    vector<State> row;
    while (sline >> n >> c && c == ',') {
      if (n == 0) {
        row.push_back(State::kEmpty);
      } else {
        row.push_back(State::kObstacle);
      }
    }
    return row;
}


vector<vector<State>> ReadBoardFile(string path) {
  ifstream myfile (path);
  vector<vector<State>> board{};
  if (myfile) {
    string line;
    while (getline(myfile, line)) {
      vector<State> row = ParseLine(line);
      board.push_back(row);
    }
  }
  return board;
}


/**
 * Compare the F values of two cells.
 */
bool Compare(const vector<int> a, const vector<int> b) {
  int f1 = a[2] + a[3]; // f1 = g1 + h1
  int f2 = b[2] + b[3]; // f2 = g2 + h2
  return f1 > f2; 
}


/**
 * Sort the two-dimensional vector of ints in descending order.
 */
void CellSort(vector<vector<int>> *v) {
  sort(v->begin(), v->end(), Compare);
}


// Calculate the manhattan distance
int Heuristic(int x1, int y1, int x2, int y2) {
  return abs(x2 - x1) + abs(y2 - y1);
}


/** 
 * Check that a cell is valid: on the grid, not an obstacle, and clear. 
 */
bool CheckValidCell(int x, int y, vector<vector<State>> &grid) {
  bool on_grid_x = (x >= 0 && x < grid.size());
  bool on_grid_y = (y >= 0 && y < grid[0].size());
  if (on_grid_x && on_grid_y)
    return grid[x][y] == State::kEmpty;
  return false;
}


/** 
 * Add a node to the open list and mark it as open. 
 */
void AddToOpen(int x, int y, int g, int h, vector<vector<int>> &openlist, vector<vector<State>> &grid) {
  // Add node to open vector, and mark grid cell as closed.
  openlist.push_back(vector<int>{x, y, g, h});
  grid[x][y] = State::kClosed;
}


/** 
 * Expand current nodes's neighbors and add them to the open list.
 */
void ExpandNeighbors(const vector<int> &current, int goal[2], vector<vector<int>> &openlist, vector<vector<State>> &grid) {
  // Get current node's data.
  int x = current[0];
  int y = current[1];
  int g = current[2];

  // Loop through current node's potential neighbors.
  for (int i = 0; i < 4; i++) {
    int x2 = x + delta[i][0];
    int y2 = y + delta[i][1];

    // Check that the potential neighbor's x2 and y2 values are on the grid and not closed.
    if (CheckValidCell(x2, y2, grid)) {
      // Increment g value and add neighbor to open list.
      int g2 = g + 1;
      int h2 = Heuristic(x2, y2, goal[0], goal[1]);
      AddToOpen(x2, y2, g2, h2, openlist, grid);
    }
  }
}


/** 
 * Implementation of A* search algorithm
 */
vector<vector<State>> Search(vector<vector<State>> grid, int init[2], int goal[2]) {
  // Create the vector of open nodes.
  vector<vector<int>> open {};
  
  // Initialize the starting node.
  int x = init[0];
  int y = init[1];
  int g = 0;
  int h = Heuristic(x, y, goal[0],goal[1]);
  AddToOpen(x, y, g, h, open, grid);

  while (open.size() > 0) {
    // Get the next node
    CellSort(&open);
    auto current = open.back();
    open.pop_back();
    x = current[0];
    y = current[1];
    grid[x][y] = State::kPath;

    // Check if we're done.
    if (x == goal[0] && y == goal[1]) {
      grid[init[0]][init[1]] = State::kStart;
      grid[goal[0]][goal[1]] = State::kFinish;
      return grid;
    }
    
    // If we're not done, expand search to current node's neighbors.
    ExpandNeighbors(current, goal, open, grid);
  }

  // We've run out of new nodes to explore and haven't found a path.
  cout << "No path found!" << "\n";
  return std::vector<vector<State>>{};
}


string CellString(State cell) {
  switch(cell) {
    case State::kObstacle: return "⛰️   ";
    case State::kPath: return "🚗   ";
    case State::kStart: return "🚦   ";
    case State::kFinish: return "🏁 ";
    default: return "0   "; 
  }
}


void PrintBoard(const vector<vector<State>> board) {
  for (int i = 0; i < board.size(); i++) {
    for (int j = 0; j < board[i].size(); j++) {
      cout << CellString(board[i][j]);
    }
    cout << "\n";
  }
}

int main() {
  int init[2]{0, 0};
  int goal[2]{4, 5};
  auto board = ReadBoardFile("1.board");// 文件地址爲:尚未審覈
  auto solution = Search(board, init, goal);
  PrintBoard(solution);
  // Tests
  TestHeuristic();
  TestAddToOpen();
  TestCompare();
  TestSearch();
  TestCheckValidCell();
  TestExpandNeighbors();
}
// test.cpp
void PrintVector(vector<int> v) {
  cout << "{ ";
  for (auto item : v) {
    cout << item << " ";
  }
  cout << "}" << "\n";
}

void PrintVectorOfVectors(vector<vector<int>> v) {
  for (auto row : v) {
    cout << "{ ";
    for (auto col : row) {
      cout << col << " ";
    }
    cout << "}" << "\n";
  }
}

void PrintVectorOfVectors(vector<vector<State>> v) {
  for (auto row : v) {
    cout << "{ ";
    for (auto col : row) {
      cout << CellString(col) << " ";
    }
    cout << "}" << "\n";
  }
}

void TestHeuristic() {
  cout << "----------------------------------------------------------" << "\n";
  cout << "Heuristic Function Test: ";
  if (Heuristic(1, 2, 3, 4) != 4) {
    cout << "failed" << "\n";
    cout << "\n" << "Heuristic(1, 2, 3, 4) = " << Heuristic(1, 2, 3, 4) << "\n";
    cout << "Correct result: 4" << "\n";
    cout << "\n";
  } else if (Heuristic(2, -1, 4, -7) != 8) {
    cout << "TestHeuristic Failed" << "\n";
    cout << "\n" << "Heuristic(2, -1, 4, -7) = " << Heuristic(2, -1, 4, -7) << "\n";
    cout << "Correct result: 8" << "\n";
    cout << "\n";
  } else {
    cout << "passed" << "\n";
  }
  return;
}

void TestAddToOpen() {
  cout << "----------------------------------------------------------" << "\n";
  cout << "AddToOpen Function Test: ";
  int x = 3;
  int y = 0;
  int g = 5;
  int h = 7;
  vector<vector<int>> open{{0, 0, 2, 9}, {1, 0, 2, 2}, {2, 0, 2, 4}};
  vector<vector<int>> solution_open = open; 
  solution_open.push_back(vector<int>{3, 0, 5, 7});
  vector<vector<State>> grid{{State::kClosed, State::kObstacle, State::kEmpty, State::kEmpty, State::kEmpty, State::kEmpty},
                            {State::kClosed, State::kObstacle, State::kEmpty, State::kEmpty, State::kEmpty, State::kEmpty},
                            {State::kClosed, State::kObstacle, State::kEmpty, State::kEmpty, State::kEmpty, State::kEmpty},
                            {State::kEmpty, State::kObstacle, State::kEmpty, State::kEmpty, State::kEmpty, State::kEmpty},
                            {State::kEmpty, State::kEmpty, State::kEmpty, State::kEmpty, State::kObstacle, State::kEmpty}};
  vector<vector<State>> solution_grid = grid;
  solution_grid[3][0] = State::kClosed;
  AddToOpen(x, y, g, h, open, grid);
  if (open != solution_open) {
    cout << "failed" << "\n";
    cout << "\n";
    cout << "Your open list is: " << "\n";
    PrintVectorOfVectors(open);
    cout << "Solution open list is: " << "\n";
    PrintVectorOfVectors(solution_open);
    cout << "\n";
  } else if (grid != solution_grid) {
    cout << "failed" << "\n";
    cout << "\n";
    cout << "Your grid is: " << "\n";
    PrintVectorOfVectors(grid);
    cout << "\n";
    cout << "Solution grid is: " << "\n";
    PrintVectorOfVectors(solution_grid);
    cout << "\n";
  } else {
    cout << "passed" << "\n";
  }
  return;
}

void TestCompare() {
  cout << "----------------------------------------------------------" << "\n";
  cout << "Compare Function Test: ";
  vector<int> test_1 {1, 2, 5, 6};
  vector<int> test_2 {1, 3, 5, 7};
  vector<int> test_3 {1, 2, 5, 8};
  vector<int> test_4 {1, 3, 5, 7};
  if (Compare(test_1, test_2)) {
    cout << "failed" << "\n";
    cout << "\n" << "a = ";
    PrintVector(test_1);
    cout << "b = ";
    PrintVector(test_2);
    cout << "Compare(a, b): " << Compare(test_1, test_2) << "\n";
    cout << "Correct answer: 0" << "\n";
    cout << "\n";
  } else if (!Compare(test_3, test_4)) {
    cout << "failed" << "\n";
    cout << "\n" << "a = ";
    PrintVector(test_3);
    cout << "b = ";
    PrintVector(test_4);
    cout << "Compare(a, b): " << Compare(test_3, test_4) << "\n";
    cout << "Correct answer: 1" << "\n";
    cout << "\n";
  } else {
    cout << "passed" << "\n";
  }
  return;
}

void TestSearch() {
  cout << "----------------------------------------------------------" << "\n";
  cout << "Search Function Test: ";
  int init[2]{0, 0};
  int goal[2]{4, 5};
  auto board = ReadBoardFile("1.board");
  
  std::cout.setstate(std::ios_base::failbit); // Disable cout
  auto output = Search(board, init, goal);
  std::cout.clear(); // Enable cout

  vector<vector<State>> solution{{State::kStart, State::kObstacle, State::kEmpty, State::kEmpty, State::kEmpty, State::kEmpty},
                            {State::kPath, State::kObstacle, State::kEmpty, State::kEmpty, State::kEmpty, State::kEmpty},
                            {State::kPath, State::kObstacle, State::kEmpty, State::kClosed, State::kClosed, State::kClosed},
                            {State::kPath, State::kObstacle, State::kClosed, State::kPath, State::kPath, State::kPath},
                            {State::kPath, State::kPath, State::kPath, State::kPath, State::kObstacle, State::kFinish}};

  if (output != solution) {
    cout << "failed" << "\n";
    cout << "Search(board, {0,0}, {4,5})" << "\n";
    cout << "Solution board: " << "\n";
    PrintVectorOfVectors(solution);
    cout << "Your board: " << "\n";
    PrintVectorOfVectors(output);
    cout << "\n";
  } else {
    cout << "passed" << "\n";
  }
  return;
}

void TestCheckValidCell() {
  cout << "----------------------------------------------------------" << "\n";
  cout << "CheckValidCell Function Test: ";
  vector<vector<State>> grid{{State::kClosed, State::kObstacle, State::kEmpty, State::kEmpty, State::kEmpty, State::kEmpty},
                            {State::kClosed, State::kObstacle, State::kEmpty, State::kEmpty, State::kEmpty, State::kEmpty},
                            {State::kClosed, State::kObstacle, State::kEmpty, State::kEmpty, State::kEmpty, State::kEmpty},
                            {State::kClosed, State::kObstacle, State::kEmpty, State::kEmpty, State::kEmpty, State::kEmpty},
                            {State::kClosed, State::kClosed, State::kEmpty, State::kEmpty, State::kObstacle, State::kEmpty}};

  if (CheckValidCell(0, 0, grid)) {
    cout << "failed" << "\n";
    cout << "\n" << "Test grid is: " << "\n";
    PrintVectorOfVectors(grid);
    cout << "Cell checked: (0, 0)" << "\n";
    cout << "\n";
  } else if (!CheckValidCell(4, 2, grid)) {
    cout << "failed" << "\n";
    cout << "\n" << "Test grid is: " << "\n";
    PrintVectorOfVectors(grid);
    cout << "Cell checked: (4, 2)" << "\n";
    cout << "\n";
  } else {
    cout << "passed" << "\n";
  }
}

void TestExpandNeighbors() {
  cout << "----------------------------------------------------------" << "\n";
  cout << "ExpandNeighbors Function Test: ";
  vector<int> current{4, 2, 7, 3};
  int goal[2] {4, 5};
  vector<vector<int>> open{{4, 2, 7, 3}};
  vector<vector<int>> solution_open = open;
  solution_open.push_back(vector<int>{3, 2, 8, 4});
  solution_open.push_back(vector<int>{4, 3, 8, 2});
  vector<vector<State>> grid{{State::kClosed, State::kObstacle, State::kEmpty, State::kEmpty, State::kEmpty, State::kEmpty},
                            {State::kClosed, State::kObstacle, State::kEmpty, State::kEmpty, State::kEmpty, State::kEmpty},
                            {State::kClosed, State::kObstacle, State::kEmpty, State::kEmpty, State::kEmpty, State::kEmpty},
                            {State::kClosed, State::kObstacle, State::kEmpty, State::kEmpty, State::kEmpty, State::kEmpty},
                            {State::kClosed, State::kClosed, State::kEmpty, State::kEmpty, State::kObstacle, State::kEmpty}};
  vector<vector<State>> solution_grid = grid;
  solution_grid[3][2] = State::kClosed;
  solution_grid[4][3] = State::kClosed;
  ExpandNeighbors(current, goal, open, grid);
  CellSort(&open);
  CellSort(&solution_open);
  if (open != solution_open) {
    cout << "failed" << "\n";
    cout << "\n";
    cout << "Your open list is: " << "\n";
    PrintVectorOfVectors(open);
    cout << "Solution open list is: " << "\n";
    PrintVectorOfVectors(solution_open);
    cout << "\n";
  } else if (grid != solution_grid) {
    cout << "failed" << "\n";
    cout << "\n";
    cout << "Your grid is: " << "\n";
    PrintVectorOfVectors(grid);
    cout << "\n";
    cout << "Solution grid is: " << "\n";
    PrintVectorOfVectors(solution_grid);
    cout << "\n";
  } else {
  	cout << "passed" << "\n";
  }
  cout << "----------------------------------------------------------" << "\n";
  return;
}
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