//創建android對象UnityPlayer AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); //unityPlayer通過GetStatic("currentActiviy")獲取UnityPlayer中靜態變量currentActivity,該靜態變量保存的是當前activity對象 AndroidJavaObject activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity"); //調用當前activiy對象的靜態方法AwesomeFunction,並將當前activity對象傳入 activity.CallStatic ("AwesomeFunction", activity);