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GameObject EnemyPanel = Resources.Load( "EnemyPanel" ) as GameObject; //加載敵人血條 m_EnemyPanel = Instantiate(EnemyPanel, m_transform.position, m_transform.rotation) as GameObject; //實例化血條 m_EnemyPanel.transform.localScale = new Vector3(0.006f, 0.006f, 0.006f); //調整ui大小 m_bloodSlider =m_EnemyPanel.GetComponentsInChildren<UISlider>(); //獲取物體組件 m_EnemyHeight = gameObject.collider.bounds.size.y; //通過碰撞器獲取高度 m_NameLabel = m_EnemyPanel.GetComponentsInChildren<UILabel>(); //獲取字體組件 |
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//獲取x,y,z三個座標的數值 Vector3 pos = new Vector3(m_transform.position.x, m_transform.position.y + m_EnemyHeight, m_transform.position.z); m_EnemyPanel.transform.position = pos; //值賦給物體位置 m_EnemyPanel.transform.rotation = Camera.main.transform.rotation; //讓ui血條一直面向攝像機 |