2dx 動畫
frame0=CCSpriteFrame::create("ui/touxiang_1.png",CCRectMake(0, 0,49, 49));
frame1=CCSpriteFrame::create("ui/touxiang_2.png",CCRectMake(0, 0,49, 49));
frame2=CCSpriteFrame::create("ui/touxiang_3.png",CCRectMake(0, 0,49, 49));
frame3=CCSpriteFrame::create("ui/touxiang_4.png",CCRectMake(0, 0,49, 49));
animframes=CCArray::createWithCapacity(4);
animframes->addObject(frame0);
animframes->addObject(frame1);
animframes->addObject(frame2);
animframes->addObject(frame3);
CCAnimation *ani = new CCAnimation();
ani = CCAnimation::createWithSpriteFrames(animframes,0.2f);
ani->release();
return ani;
frame1=CCSpriteFrame::create("ui/touxiang_2.png",CCRectMake(0, 0,49, 49));
frame2=CCSpriteFrame::create("ui/touxiang_3.png",CCRectMake(0, 0,49, 49));
frame3=CCSpriteFrame::create("ui/touxiang_4.png",CCRectMake(0, 0,49, 49));
animframes=CCArray::createWithCapacity(4);
animframes->addObject(frame0);
animframes->addObject(frame1);
animframes->addObject(frame2);
animframes->addObject(frame3);
CCAnimation *ani = new CCAnimation();
ani = CCAnimation::createWithSpriteFrames(animframes,0.2f);
ani->release();
return ani;
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