Network:socket+線程

#include <Winsock2.h>
#include <iostream>
#include <windows.h>

using namespace std;
const int maxn=10;

/*
服務器端
*/
//有socket獲取ip
string getIpAddressBySocket(SOCKET socket)
{
    SOCKADDR_IN socket_addr;

    memset(&socket_addr,0,sizeof(socket_addr));

    int addr_len=sizeof(socket_addr);

    getpeername(socket,(SOCKADDR*)&socket_addr,&addr_len);

    return inet_ntoa(socket_addr.sin_addr);
}

//顯示線程
unsigned int __stdcall  handleRecvFromClient(void* arg)
{
    char recvBuf[512];

    int irecvLen;

    //int socket=(SOCKET)(LPVOID)arg;

    SOCKET* psocket=(SOCKET*)arg;

    SOCKET socket=*psocket;

    //cout<<"Thread start "<<endl;

	while (1)
	{
		memset(recvBuf, 0, 512);

		irecvLen = recv(socket, recvBuf, sizeof(recvBuf), 0);

		if (irecvLen == SOCKET_ERROR)
        {
            cout << "rcv() failed:" << WSAGetLastError() << endl;
            break;
        }
        else
        {
            cout << "receive from " << getIpAddressBySocket(socket)<<":"<<recvBuf << endl;
            cout<<"--------------------------------------------\n";
        }

		if (strcmp(recvBuf, "quit") == 0)
			break;
	}
    closesocket(socket);
}

//接受線程
unsigned int __stdcall  handleSendToClient(void* arg)
{
    char sendBuf[512];

    //int socket=(SOCKET)(LPVOID)arg;

    SOCKET* psocket=(SOCKET*)arg;

    SOCKET socket=*psocket;


	while (1)
	{
	    cout<<">>";
        cin >> sendBuf;
        cout<<"--------------------------------------------\n";

        int isndLen = send(socket, sendBuf, sizeof(sendBuf), 0);

        if(isndLen == 0)

            return 0;

        else if(isndLen == SOCKET_ERROR)
        {
            cout << "send failed:" << WSAGetLastError() << endl;
            return 0;
        }

		if (strcmp(sendBuf, "quit") == 0)

			break;
	}

    closesocket(socket);
}

int main()
{

	WSADATA wsaData;

	//僅僅只是用來監聽的
	SOCKET server_socket;

	//要和server_socket綁定的服務器段地址
	struct sockaddr_in server_addr;

	//接受的新的連接請求
    SOCKET client_socket;

    //加載winsocket版本
	if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0)
	{
		cout << "winsock load failed" << endl;
		return 0;
	}


	cout << "server online" << endl;
    cout<<"--------------------------------------------\n";

    //TCP協議,基於流式的
	server_socket = socket(AF_INET, SOCK_STREAM, 0);

	if (server_socket == INVALID_SOCKET)
	{
		cout << "socket init failed:" << WSAGetLastError() << endl;
		return 0;
	}

	//端口,ip
	server_addr.sin_family = AF_INET;
	server_addr.sin_port = htons(5050);
	server_addr.sin_addr.s_addr = inet_addr("127.0.0.1");

	//套接字綁定到本地地址上監聽

	if (bind(server_socket, (LPSOCKADDR)&server_addr, sizeof(server_addr)) == SOCKET_ERROR)
	{
		cout << "bind failed:" << WSAGetLastError() << endl;
		return 0;
	}

	//進入無限期的監聽狀態

	if (listen(server_socket, 5) == SOCKET_ERROR)
	{
		cout << "listen() failed:" << WSAGetLastError() << endl;
		return 0;
	}

	//while(true)
    //{
        struct sockaddr_in clientAddr;
        int iLen = sizeof(clientAddr);

        //接受一個新的請求
        client_socket = accept(server_socket, (struct sockaddr*)&clientAddr, &iLen);

        if (client_socket == INVALID_SOCKET)
        {
            cout << "accept failed:" << WSAGetLastError() << endl;
            return 0;
        }
        //開啓線程的三種方法
        //pthread_create(&pthread[pos],NULL,handleClient,(void*)&pos);
        //HANDLE hThread=CreateThread(NULL,NULL, handleClient,(LPVOID)client_socket, 0, NULL);

        HANDLE hThread_recv=(HANDLE)_beginthreadex(NULL,NULL, handleRecvFromClient,&client_socket, 0, NULL);
        HANDLE hThread_send=(HANDLE)_beginthreadex(NULL,NULL, handleSendToClient,&client_socket, 0, NULL);

        //等待線程跑完
        WaitForSingleObject(hThread_recv,INFINITE);
        WaitForSingleObject(hThread_send,INFINITE);
    //}
	closesocket(server_socket);
	WSACleanup();
}

客戶端比較簡單,如下:

#include<winsock2.h>
#include<iostream>
#include <windows.h>

//#include<stdio.h>
using namespace std;
#define DATA_BUFFER  512

string getIpAddressBySocket(SOCKET socket)
{
    SOCKADDR_IN socket_addr;
    memset(&socket_addr,0,sizeof(socket_addr));

    int addr_len=sizeof(socket_addr);

    getpeername(socket,(SOCKADDR*)&socket_addr,&addr_len);

    return inet_ntoa(socket_addr.sin_addr);

}

unsigned int __stdcall handleRecv(void* arg)
{
    char recvBuf[DATA_BUFFER];

    SOCKET *psocket=(SOCKET*)arg;
    SOCKET socket=*psocket;

    int recvLen;

    while(true)
    {
        recvLen = recv(socket, recvBuf, sizeof(recvBuf), 0);

		if (recvLen == SOCKET_ERROR)
        {
            cout << "receive failed:" << WSAGetLastError() << endl;
            break;
        }
        else
        {
            cout<<"Receive from "<<getIpAddressBySocket(socket)<<" : "<<recvBuf<<endl;
            cout<<"--------------------------------------------\n";
        }
    }
    closesocket(socket);
}


int main()
{

    WSADATA wsaData;
    SOCKET client_socket;

    int isndLen;

    char sndbuf[DATA_BUFFER];

    memset(sndbuf, 0, DATA_BUFFER);

    char * serverIp = "127.0.0.1";
    int port = 5050;

    struct sockaddr_in server_addr;

    server_addr.sin_family = AF_INET;
    server_addr.sin_port = htons(port);
    server_addr.sin_addr.s_addr = inet_addr(serverIp);


    if(WSAStartup(MAKEWORD(2, 2), &wsaData) != 0)
    {
        cout << "failed to load winsock" << endl;
        return 0;
    }


    client_socket = socket(AF_INET, SOCK_STREAM, 0);

    if(client_socket == INVALID_SOCKET)
    {
        cout << "socket() failed :" << WSAGetLastError() << endl;
        return 0;
    }


    if(connect(client_socket, (struct sockaddr *)&server_addr, sizeof(server_addr)) == INVALID_SOCKET)
    {
        cout << "connect() failed: " << WSAGetLastError() << endl;
        return 0;
    }

    else
    {
        HANDLE handle=(HANDLE)_beginthreadex(NULL,NULL, handleRecv,&client_socket, 0, NULL);

        while(1)
        {
            cout<<">>";

            cin >> sndbuf;
            cout<<"--------------------------------------------\n";

            isndLen = send(client_socket, sndbuf, sizeof(sndbuf), 0);

            if(isndLen == 0)
                return 0;

            else if(isndLen == SOCKET_ERROR)
            {
                cout << "send() failed:" << WSAGetLastError() << endl;
                return 0;
            }
        }
    }

    closesocket(client_socket);

    WSACleanup();
    return 0;
}


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