//-- 三角化
vector<Point3d> points;
triangulation(keypoints_1, keypoints_2, matches, R, t, points);
vector<Point2f> pts_1, pts_2;
for
//-- 三角化
vector<Point3d> points;
triangulation(keypoints_1, keypoints_2, matches, R, t, points);
vector<Point2f> pts_1, pts_2;
for