wall.h
#pragma once
#ifndef _WALL_HEAD
#define _WALL_HEAD
#include <iostream>
using namespace std;
class Wall
{
public:
enum {
ROW = 26 ,
COL = 26
};
void initWall();
void drawWall();
void setWall(int x, int y, char c);
char getWall(int x, int y);
private:
char gameArray[ROW][COL];
};
#endif
wall.cpp
#include "wall.h"
void Wall::initWall()
{
for (int i = 0; i < ROW; i++)
{
for (int j = 0; j < COL; j++)
{
if (i == 0 || j == 0 || i == ROW - 1 || j == COL - 1)
{
gameArray[i][j] = '*';
}
else
{
gameArray[i][j] = ' ';
}
}
}
}
void Wall::drawWall()
{
for (int i = 0; i < ROW; i++)
{
for (int j = 0; j < COL; j++)
{
cout << gameArray[i][j] << " ";
}
if (i == 5)
{
cout << "create by xiaomeng";
}
if (i == 6)
{
cout << "a:left";
}
if (i == 6)
{
cout << "a:left";
}
if (i == 7)
{
cout << "d:right";
}
if (i == 8)
{
cout << "w:ip";
}
if (i == 9)
{
cout << "s:down";
}
cout << endl;
}
}
void Wall::setWall(int x, int y, char c)
{
gameArray[x][y] = c;
}
char Wall::getWall(int x, int y)
{
return gameArray[x][y];
}
snake.h
#pragma once
#include <iostream>
#include "wall.h"
#include "food.h"
#include <Windows.h>
using namespace std;
class Snake
{
public:
Snake(Wall & tmpWall, Food &food);
enum {
UP = 'w',
DOWN = 's',
LEFT = 'a',
RIGHT = 'd'
};
struct Point
{
int x;
int y;
Point * next;
};
void initSnake();
void destoryPonit();
void addPonit(int x, int y);
void delPoint();
bool move(char key);
int getSleepTime();
int countList();
int getScore();
Point * pHead;
Wall &wall;
Food &food;
bool isRool;
};
snake.cpp
#include "snake.h"
void gotoxy1(HANDLE hOut1, int x, int y)
{
COORD pos;
pos.X = x;
pos.Y = y;
SetConsoleCursorPosition(hOut1, pos);
}
HANDLE hOut1 = GetStdHandle(STD_OUTPUT_HANDLE);
Snake::Snake(Wall & tmpWall, Food &tmpFood):wall(tmpWall),food(tmpFood)
{
pHead = NULL;
isRool = false;
}
void Snake::initSnake()
{
destoryPonit();
addPonit(5, 3);
addPonit(5, 4);
addPonit(5, 5);
}
void Snake::destoryPonit()
{
Point * pCur = pHead;
while (pHead != NULL)
{
pCur = pHead->next;
delete pHead;
pHead = pCur;
}
}
void Snake::addPonit(int x, int y)
{
Point * newPoint = new Point;
newPoint->x = x;
newPoint->y = y;
newPoint->next = NULL;
if (pHead != NULL)
{
wall.setWall(pHead->x, pHead->y, '=');
gotoxy1(hOut1, pHead->y * 2, pHead->x);
cout << "=";
}
newPoint->next = pHead;
pHead = newPoint;
wall.setWall(pHead->x, pHead->y, '@');
gotoxy1(hOut1, pHead->y * 2, pHead->x);
cout << "@";
}
void Snake::delPoint()
{
if (pHead == NULL || pHead->next == NULL)
{
return;
}
Point * pPre = pHead;
Point * pCur = pHead->next;
while (pCur->next != NULL)
{
pPre = pPre->next;
pCur = pCur->next;
}
wall.setWall(pCur->x, pCur->y, ' ');
gotoxy1(hOut1, pCur->y * 2, pCur->x);
cout << ' ';
delete pCur;
pCur = NULL;
pPre->next = NULL;
}
bool Snake::move(char key)
{
int x = pHead->x;
int y = pHead->y;
switch (key)
{
case UP:
x--;
break;
case DOWN:
x++;
break;
case LEFT:
y--;
break;
case RIGHT:
y++;
break;
default:
break;
}
Point * pCur = pHead->next;
Point * pPre = pHead;
while (pCur->next != NULL)
{
pPre = pPre->next;
pCur = pCur->next;
}
if (pCur->x == x && pCur->y == y)
{
isRool = true;
}
else
{
if (wall.getWall(x, y) == '*' || wall.getWall(x, y) == '=')
{
addPonit(x, y);
system("cls");
wall.drawWall();
cout << "得分 : " << getScore() << "分" << endl;
cout << "GAME OVER !!!" << endl;
return false;
}
}
if (wall.getWall(x, y) == '#')
{
addPonit(x, y);
food.setFood();
}
else
{
addPonit(x, y);
delPoint();
if (isRool == true)
{
wall.setWall(x, y, '@');
gotoxy1(hOut1, y * 2, x);
cout << "@";
}
}
return true;
}
int Snake::getSleepTime()
{
int sleepTime = 0;
int size = countList();
if (size < 5)
{
sleepTime = 300;
}
else if (size >= 5 <= 9)
{
sleepTime = 200;
}
else
{
sleepTime = 100;
}
return sleepTime;
}
int Snake::countList()
{
int size = 0;
Point * curPoint = pHead;
while (curPoint != NULL)
{
size++;
curPoint = curPoint->next;
}
return size;
}
int Snake::getScore()
{
int size = countList();
int score = (size - 3) * 100;
return score;
}
food.h
#pragma once
#include <iostream>
#include "wall.h"
#include <Windows.h>
using namespace std;
class Food
{
public:
Food(Wall &tmpWall);
void setFood();
int foodX;
int foodY;
Wall & wall;
};
food.cpp
#include "food.h"
void gotoxy2(HANDLE hOut2, int x, int y)
{
COORD pos;
pos.X = x;
pos.Y = y;
SetConsoleCursorPosition(hOut2, pos);
}
HANDLE hOut2 = GetStdHandle(STD_OUTPUT_HANDLE);
Food::Food(Wall &tmpWall) :wall(tmpWall)
{
}
void Food::setFood()
{
while (true)
{
foodX = rand() % (Wall::ROW - 2) + 1;
foodY = rand() % (Wall::COL - 2) + 1;
if (wall.getWall(foodX, foodY) == ' ')
{
wall.setWall(foodX, foodY, '#');
gotoxy2(hOut2, foodY * 2, foodX);
cout << "#";
break;
}
}
}
game.cpp
#define _CRT_SECURE_NO_WARNINGS
#include <iostream>
using namespace std;
#include "wall.h"
#include "snake.h"
#include "food.h"
#include "ctime"
#include "conio.h"
#include <Windows.h>
void gotoxy(HANDLE hOut, int x, int y)
{
COORD pos;
pos.X = x;
pos.Y = y;
SetConsoleCursorPosition(hOut, pos);
}
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
int main()
{
srand((unsigned int)time(NULL));
bool isDead = false;
char preKey = NULL;
Wall wall;
wall.initWall();
wall.drawWall();
Food food(wall);
food.setFood();
Snake snake(wall, food);
snake.initSnake();
gotoxy(hOut, 0, Wall::ROW);
cout << "得分 : " << snake.getScore() << "分" << endl;
gotoxy(hOut, 10, 5);
while (!isDead)
{
char key = _getch();
if (preKey == NULL && key == snake.LEFT)
{
continue;
}
do
{
if (key == snake.UP || key == snake.DOWN || key == snake.LEFT || key == snake.RIGHT)
{
if (
(key == snake.LEFT && preKey == snake.RIGHT) || (key == snake.RIGHT && preKey == snake.LEFT) ||
(key == snake.UP && preKey == snake.DOWN) || (key == snake.DOWN && preKey == snake.UP)
)
{
key = preKey;
}
else
{
preKey = key;
}
if (snake.move(key) == true)
{
gotoxy(hOut, 0, Wall::ROW);
cout << "得分 : " << snake.getScore() << "分" << endl;
Sleep(snake.getSleepTime());
}
else
{
isDead = true;
break;
}
}
else
{
key = preKey;
}
} while (!_kbhit());
}
system("pause");
return EXIT_SUCCESS;
}