1.在vs新建一個win32(不是控臺)的空項目
2.在c/c++ >>預處理器>> 預處理器定義
WIN32
_DEBUG
_WINDOWS
COCOS2D_DEBUG=1
_CRT_SECURE_NO_WARNINGS
2.c/c++ >>常規 >> 附加包含目錄 設置 ($(Cocos2dX3_5_Home)這個是環境變量)
$(Cocos2dX3_5_Home)\cocos\platform;$(Cocos2dX3_5_Home)\extensions;$(Cocos2dX3_5_Home)\cocos\editor-support;$(Cocos2dX3_5_Home)\;$(Cocos2dX3_5_Home)\cocos\audio\include;./;$(Cocos2dX3_5_Home)\external\win32-specific\gles\include\OGLES;$(Cocos2dX3_5_Home)\external\glfw3\include\win32;$(Cocos2dX3_5_Home)\cocos\platform\desktop;$(Cocos2dX3_5_Home)\cocos\platform\win32;$(Cocos2dX3_5_Home)\cocos\2d;$(Cocos2dX3_5_Home)\external;$(Cocos2dX3_5_Home)\cocos;$(JAVA_HOME)\include;$(JAVA_HOME)\include\win32
3.鏈接器>>常規>>附加庫目錄>>$(Cocos2dX3_5_Home)\build\$(Configuration).win32\
4.鏈接器>>輸入>>附加依賴項>>libcocos2d.lib;libchipmunk.lib;opengl32.lib;glew32.lib;libzlib.lib;libpng.lib;libjpeg.lib;libtiff.lib;libwebp.lib;libiconv.lib;glfw3.lib;freetype250.lib;winmm.lib;ws2_32.lib;libBox2D.lib;libcurl_imp.lib;%(AdditionalDependencies)
5.設置資源路徑 在AppDelegate.cpp中
vector<string> searchPath; //搜索資源路徑
searchPath.push_back(RESOURCE_PATH);
char _path[16] = {};
sprintf(_path, "../%s", RESOURCE_PATH);
searchPath.push_back(_path);
FileUtils::getInstance()->setSearchPaths(searchPath); //設置資源搜索路徑
在AppDelegate.h
添加 #define RESOURCE_PATH "Resources" //資源位置