Strategy Design Pattern

1. 意圖:定義一系列的算法,把他們封裝起來,並且可以相互替換;

2. Strategy:策略;定義公共算法的抽象接口

abstract class Strategy

  {

    public abstract void AlgorithmInterface();

  }


3. ConcreteStrategy:實現Strategy的接口

/// <summary>

  /// A 'ConcreteStrategy' class

  /// </summary>

  class ConcreteStrategyA : Strategy

  {

    public override void AlgorithmInterface()

    {

      Console.WriteLine(

        "Called ConcreteStrategyA.AlgorithmInterface()");

    }

  }

 

  /// <summary>

  /// A 'ConcreteStrategy' class

  /// </summary>

  class ConcreteStrategyB : Strategy

  {

    public override void AlgorithmInterface()

    {

      Console.WriteLine(

        "Called ConcreteStrategyB.AlgorithmInterface()");

    }

  }

 

  /// <summary>

  /// A 'ConcreteStrategy' class

  /// </summary>

  class ConcreteStrategyC : Strategy

  {

    public override void AlgorithmInterface()

    {

      Console.WriteLine(

        "Called ConcreteStrategyC.AlgorithmInterface()");

    }

  }


4. Context:維護一個ConcreteStrategy的引用

class Context

  {

    private Strategy _strategy;

 

    // Constructor

    public Context(Strategy strategy)

    {

      this._strategy = strategy;

    }

 

    public void ContextInterface()

    {

      _strategy.AlgorithmInterface();

    }

  }


4.Client

Context context;

 

      // Three contexts following different strategies

      context = new Context(new ConcreteStrategyA());

      context.ContextInterface();

 

      context = new Context(new ConcreteStrategyB());

      context.ContextInterface();

 

      context = new Context(new ConcreteStrategyC());

      context.ContextInterface();


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