1.c++:
// set touch
auto eventDispatcher = Director::getInstance()->getEventDispatcher();
auto listen = EventListenerTouchOneByOne::create();
listen->onTouchBegan = CC_CALLBACK_2(SneakyJoystick::ccTouchBegan, this);
listen->onTouchMoved = CC_CALLBACK_2(SneakyJoystick::ccTouchMoved, this);
listen->onTouchEnded = CC_CALLBACK_2(SneakyJoystick::ccTouchEnded, this);
listen->onTouchCancelled = CC_CALLBACK_2(SneakyJoystick::ccTouchCancelled, this);
eventDispatcher->addEventListenerWithSceneGraphPriority(listen, this);
2.js:
// touch
cc.eventManager.addListener({
event: cc.EventListener.TOUCH_ONE_BY_ONE,
swallowTouches: true,
onTouchBegan: function () {
console.log('began');
return true;
},
onTouchMoved: function () {
console.log('move');
},
onTouchEnded: function () {
console.log('ended');
}
}, this);