this.expProgress.labelFunction = this.labeChange;
labeChange(value: number, maximum: number): string {
return value.toString() + "%";
}
this.expProgress.labelFunction = this.labeChange;
labeChange(value: number, maximum: number): string {
return value.toString() + "%";
}
class Test extends eui.Component { constructor() { super(); this.skinName = "game_main_Skin";
FPS: 29 - 幀頻 Draw: 7,6% - 每幀 draw 方法調用的平均次數,髒區域佔舞臺的百分比