网络与RPC

网络与RPC

标签 : Java基础


Java为网络编程提供的java.net包封装了底层通信细节, 包含了大量的基础组件以及TCP/UDP协议的编程接口, 使得开发者可以专注于解决问题, 而不用关注通信细节.


基础组件

java.net包下包含如下网络基础组件:

  • InetAddress
    代表一个IP地址,提供了获取IP地址主机名域名,以及测试IP地址是否可达等方法; Inet4Address/Inet6Address是其两个子类,分别代表IPv4与IPv6.

  • URLDecoderURLEncoder
    完成普通字符串和application/x-www-form-urlencoded字符串的解码/编码.

    当字符串包含非西欧字符时,需要将其编码成application/x-www-form-urlencoded MIME字符. 编码规则是每个中文字符占两个字节, 每个字节转换成两个十六进制的数字,因此每个中文字符将转换成%XX%XX形式.当然,采用不同的字符编码会使每个中文字符转换的字节数并不完全相同,所以URLDecoder/URLEncoder使用时需要指定字符集.

  • URLURI
    URL(Uniform Resource Locator)对象代表统一资源定位器,他是一根指向互联网”资源”的指针,它包含了一条可打开的能够到达资源的输入流, 因此他提供了很多方法访问来互联网内容openStream().
    URI(Uniform Resource Identifiers)对象代表统一资源标识符,Java中的URI不能用访问任何资源, 其作用仅限于定位/解析.

  • URLConnection
    URLopenConnection()方法返回一个URLConnection,代表一条与URL所指向的远程资源的连接, 因此可以通过URLConnection实例向URL发送GET/POST请求,访问资源.

    • 发送GET请求只需将请求参数放在URL字符串之后,以?/&隔开,直接调用URLConnectiongetInputStream()方法即可;
    • 发送POST请求则需要先设置doIn/doOut 两个请求头(对应setDoInput(boolean doinput)/setDoOutput(boolean dooutput)), 再使用对应的OutputStream来发送请求数据.

TCP协议

TCP是一种可靠的传输层协议,它在通信两端各建立一个Socket,从而在C/S之间形成一条虚拟的通信链路,然后两端基于这条虚拟链路进行通信(关于TCP协议的详细介绍可参考的博客TCP/IP入门(3) –传输层).Java对TCP提供了良好的封装,使用Socket对象来代表两端通信接口,并通过Socket产生的IO流来进行网络通信.


ServerSocket

Java使用ServerSocket接收来自ClientSocket连接(ServerSocket向开发者隐藏了很多底层通信细节,如bind()/listen()等, 详见博客 Socket实践(2) -导引). 如果没有连接的话他将一直处于等待状态.因此ServerSocket提供如下常用方法:

方法 描述
Socket accept() Listens for a connection to be made to this socket and accepts it.
void bind(SocketAddress endpoint, int backlog) Binds the ServerSocket to a specific address (IP address and port number).
static void setSocketFactory(SocketImplFactory fac) Sets the server socket implementation factory for the application.
void close() Closes this socket.

ServerSocket还提供了一些设置连接标志的方法如: SO_RCVBUF/ SO_REUSEADDR/SO_TIMEOUT.


Socket

当客户端执行到如下代码时,该Client会连接到指定服务器:

Socket socket = new Socket("127.0.0.1", 8081);

让服务端ServerSocketaccept()方法继续执行,于是Server与Client就产生一对互相连接的Socket.此时程序就无须再分服务端/客户端,而是通过各自的Socket进行通信.
Socket提供了如下常用方法:

方法 描述
void bind(SocketAddress bindpoint) Binds the socket to a local address.
void connect(SocketAddress endpoint, int timeout) Connects this socket to the server with a specified timeout value.
InputStream getInputStream() Returns an input stream for this socket.
OutputStream getOutputStream() Returns an output stream for this socket.
void close() Closes this socket.

Socket同样也提供了设置连接标志位的方法:SO_KEEPALIVE/OOBINLINE/SO_RCVBUF/SO_REUSEADDR/SO_SNDBUF/SO_LINGER/SO_TIMEOUT/TCP_NODELAY

当使用getInputStream()/getOutputStream()拿到InputStream/OutputStream之后, 我们就可以使用IO相关知识来顺畅的通信了(详见博客 Java I/O).

  • Server
/**
 * Echo 回声服务器
 *
 * @author jifang
 * @since 16/8/4 下午4:07.
 */
public class Server {

    private static final ExecutorService executer = Executors.newFixedThreadPool(10);


    public static void main(String[] args) throws IOException {

        ServerSocket server = new ServerSocket(8088);
        while (true) {
            Socket client = server.accept();
            executer.submit(new ClientTask(client));
        }
    }

    private static final class ClientTask implements Runnable {

        private Socket client;

        public ClientTask(Socket client) {
            this.client = client;
        }

        @Override
        public void run() {
            try (InputStream in = client.getInputStream();
                 OutputStream out = client.getOutputStream()) {

                String line;
                while (!(line = read(in)).isEmpty()) {
                    System.out.println(line);
                    out.write(String.format("echo : %s", line).getBytes());
                    out.flush();
                }
                client.close();
            } catch (IOException e) {
                e.printStackTrace();
            }
        }
    }

    private static final int BUFFER_SIZE = 1024;

    private static String read(InputStream in) throws IOException {
        byte[] buffer = new byte[BUFFER_SIZE];
        int count = in.read(buffer);
        return new String(buffer, 0, count);
    }
}
  • Client
public class Client {

    public static void main(String[] args) throws IOException {

        Socket socket = new Socket("127.0.0.1", 8088);

        try (BufferedReader consoleReader = new BufferedReader(new InputStreamReader(System.in));
             InputStream in = socket.getInputStream();
             OutputStream out = socket.getOutputStream()) {

            String line;
            while ((line = consoleReader.readLine()) != null) {
                out.write(line.getBytes());
                out.flush();

                String data = read(in);
                System.out.println(data);
            }
        }
        socket.close();
    }

    private static final int BUFFER_SIZE = 1024;

    private static String read(InputStream in) throws IOException {
        byte[] buffer = new byte[BUFFER_SIZE];
        int count = in.read(buffer);
        return new String(buffer, 0, count);
    }
}

半关闭Socket

Socket提供了两个半关闭的方法(只关闭输入流 or 输出流):

方法 描述
void shutdownInput() Places the input stream for this socket at “end of stream”.
void shutdownOutput() Disables the output stream for this socket.
boolean isInputShutdown() Returns whether the read-half of the socket connection is closed.
boolean isOutputShutdown() Returns whether the write-half of the socket connection is closed.

当调用shutdownXxx()方法关闭对应流之后,Socket处于“半关闭”状态,用以表示输入/输出已经完成,此时该Socket再也无法打开输入流/输出流,因此这种做法不适合保持持久通信的交互式应用, 只适用于像HTTP之类的一站式的通信协议.

注意: 即使同一个Socket两个shutdownXxx()方法都调用了,该Socket也没有关闭, 只是不能读写数据而已.


UDP协议

UDP是一种面向非连接的传输层协议,在正式通信前不必与对方建立连接,因此它的通信效率极高,但可靠性不如TCP. 因此UDP适用于一次只传送少量数据对可靠性要求不高 的环境.(关于UDP协议的详细介绍也可参考的博客TCP/IP入门(3) –传输层).


DatagramSocket

Java使用DatagramSocket代表UDP的Socket, 可以将DatagramSocket比作码头,他不维护状态,不产生IO流, 唯一作用就是发送/接收货物(数据)DatagramPacket:

DatagramSocket 描述
DatagramSocket(int port) Constructs a datagram socket and binds it to the specified port on the local host machine.
DatagramSocket(SocketAddress bindaddr) Creates a datagram socket, bound to the specified local socket address.
void receive(DatagramPacket p) Receives a datagram packet from this socket.
void send(DatagramPacket p) Sends a datagram packet from this socket.
void bind(SocketAddress addr) Binds this DatagramSocket to a specific address & port.
void connect(InetAddress address, int port) Connects the socket to a remote address for this socket.
void connect(SocketAddress addr) Connects this socket to a remote socket address (IP address + port number).
void close() Closes this datagram socket.

DatagramSocket同样也提供了一些设置标志的方法如:SO_SNDBUF/SO_REUSEADDR/SO_RCVBUF/SO_BROADCAST


DatagramPacket

Java中使用DatagramPacket来代表数据报,DatagramSocket接收/发送数据都通过DatagramPacket完成:

DatagramPacket 描述
DatagramSocket() Constructs a datagram socket and binds it to any available port on the local host machine.
DatagramPacket(byte[] buf, int length) Constructs a DatagramPacket for receiving packets of length length.
DatagramPacket(byte[] buf, int length, InetAddress address, int port) Constructs a datagram packet for sending packets of length length to the specified port number on the specified host.
byte[] getData() Returns the data buffer.
void setData(byte[] buf) Set the data buffer for this packet.
void setSocketAddress(SocketAddress address) Sets the SocketAddress (usually IP address + port number) of the remote host to which this datagram is being sent.
SocketAddress getSocketAddress() Gets the SocketAddress (usually IP address + port number) of the remote host that this packet is being sent to or is coming from.

DatagramSocket造出实例之后就可通过receive/send方法来接收/发送数据,从方法细节可以看出, 使用DatagramSocket发送数据但并不知道数据的目的地在哪儿,而是由DatagramPacket自身决定.

  • Server
/**
 * @author jifang
 * @since 16/8/6 下午4:52.
 */
public class UDPServer {

    private static final byte[] RECEIVE_BUFFER = new byte[1024];

    public static void main(String[] args) throws IOException {
        DatagramSocket socket = new DatagramSocket(8088);

        DatagramPacket packet = new DatagramPacket(RECEIVE_BUFFER, RECEIVE_BUFFER.length);
        while (true) {
            socket.receive(packet);
            String content = new String(packet.getData(), 0, packet.getLength());
            System.out.println(String.format("Client IP: %s, Port: %s, Receive: %s", packet.getAddress(), packet.getPort(), content));

            String resp = String.format("Hello %s", content);
            socket.send(new DatagramPacket(resp.getBytes(), resp.length(), packet.getSocketAddress()));
        }
    }
}
  • Client
public class UDPClient {

    private static final InetSocketAddress ADDRESS = new InetSocketAddress("127.0.0.1", 8088);

    private static final byte[] RECEIVE_BUFFER = new byte[1024];

    public static void main(String[] args) throws IOException {
        DatagramSocket socket = new DatagramSocket();

        DatagramPacket recePacket = new DatagramPacket(RECEIVE_BUFFER, RECEIVE_BUFFER.length);
        BufferedReader reader = new BufferedReader(new InputStreamReader(System.in));
        String line;
        while ((line = reader.readLine()) != null) {
            socket.send(new DatagramPacket(line.getBytes(), line.length(), ADDRESS));

            socket.receive(recePacket);
            System.out.println(new String(recePacket.getData(), 0, recePacket.getLength()));
        }
    }
}

Proxy

从1.5版本开始, Java提供了ProxyProxySelector:

  • Proxy代表一个代理服务器: 在打开URLConnection连接或创建Socket连接时指定Proxy;
  • ProxySelector代表一个代理选择器: 他提供对代理服务器更加灵活的配置,如可以对HTTPHTTPSFTPSOCKS等进行分别配置,还可设置针对不同主机和地址配置不使用代理.

    关于代理详细介绍可参考博客: Nginx - 代理、缓存.


Proxy

  • Proxy有一个构造器:Proxy(Proxy.Type type, SocketAddress sa)用于创建表示代理服务器Proxy对象, 其中type参数表示代理服务器类型:
type 描述
Proxy.Type.DIRECT Represents a direct connection, or the absence of a proxy.
Proxy.Type.HTTP Represents proxy for high level protocols such as HTTP or FTP.
Proxy.Type.SOCKS Represents a SOCKS (V4 or V5) proxy.

一旦创建Proxy之后, 就可打开连接时传入, 以作为本次连接所使用的代理服务器:

public class ProxyClient {

    private static final InetSocketAddress proxyAddr = new InetSocketAddress("139.129.9.166", 8001);

    private static final String url = "http://www.baidu.com/";

    @Test
    public void client() throws Exception {
        Proxy proxy = new Proxy(Proxy.Type.HTTP, proxyAddr);
        URLConnection connection = new URL(url).openConnection(proxy);
        Reader reader = new InputStreamReader(connection.getInputStream());
        String content = CharStreams.toString(reader);
        System.out.println(content);
    }
}

ProxySelector

直接使用Proxy每次连接都需显示指定Proxy,而ProxySelector提供了每次打开连接都具有默认代理的方法:

public class ProxyClient {

    protected static final Logger LOGGER = LoggerFactory.getLogger(ProxyClient.class);

    private static final String url = "http://www.jd.com/";

    private static List<Proxy> proxies = new ArrayList<>();

    static {
        proxies.add(new Proxy(Proxy.Type.HTTP, new InetSocketAddress("127.0.0.1", 8001)));
        proxies.add(new Proxy(Proxy.Type.HTTP, new InetSocketAddress("127.0.0.1", 8002)));
    }

    @Test
    public void client() throws Exception {
        ProxySelector.setDefault(new ProxySelector() {
            @Override
            public List<Proxy> select(URI uri) {
                String scheme = uri.getScheme();
                if (scheme.equalsIgnoreCase("HTTP")) {
                    return Collections.singletonList(proxies.get(0));
                } else {
                    return Collections.singletonList(proxies.get(1));
                }
            }

            @Override
            public void connectFailed(URI uri, SocketAddress sa, IOException ioe) {
                LOGGER.error("connection failed , URI: {}, SocketAddress: {} ", uri, sa, ioe);
            }
        });

        URLConnection connection = new URL(url).openConnection();
        Reader reader = new InputStreamReader(connection.getInputStream());
        String content = CharStreams.toString(reader);
        System.out.println(content);
    }
}
  • Java还为ProxySelector提供了一个默认实现类sun.net.spi.DefaultProxySelector并将其注册为默认的代理选择器.其实现策略如下:
    • select(): 根据系统配置属性(如http.proxyHosthttp.proxyPorthttp.nonProxyHosts等)来决定使用哪个代理服务器,详见默认代理选择器DefaultProxySelector.java.
    • connectFailed(): 连接失败则会尝试不使用代理服务器, 直接连接远程主机.

NIO

从1.4版本开始, Java提供了NIO/非阻塞IO来开发高性能网络服务器.NIO可以让服务器使用一个/有限几个线程同时处理所有客户端连接.

JDK1.5_update10版本使用epoll替代了传统的selectpoll,极大的提升了NIO性能, 详细介绍可参考: select的限制与poll的使用epoll原理与封装.

Java为NIO为提供了如下常用类:

  • Selector
    非阻塞IO核心, 是SelectableChanel多路复用器, 所有希望采用非阻塞方式通信的Channel都需要注册到Selector, 然后Selector可以同时阻塞监听多个Channel:
Selector 描述
static Selector open() Opens a selector.
Set<SelectionKey> selectedKeys() Returns this selector’s selected-key set.
int select() Selects a set of keys whose corresponding channels are ready for I/O operations.
int select(long timeout) Selects a set of keys whose corresponding channels are ready for I/O operations.
Set<SelectionKey> keys() Returns this selector’s key set.
int selectNow() Selects a set of keys whose corresponding channels are ready for I/O operations.
Selector wakeup() Causes the first selection operation that has not yet returned to return immediately.
SelectorProvider provider() Returns the provider that created this channel.
void close() Closes this selector.
  • SelectableChannel
    代表可以支持非阻塞的Channel对象,默认阻塞,必须开启非阻塞模式才可利用非阻塞特性,被注册到Selector上,并由SelectionKey代表这种注册关系:
SelectableChannel 描述
SelectionKey register(Selector sel, int ops) Registers this channel with the given selector, returning a selection key.
SelectionKey register(Selector sel, int ops, Object att) Registers this channel with the given selector, returning a selection key.
SelectableChannel configureBlocking(boolean block) Adjusts this channel’s blocking mode.
boolean isBlocking() Tells whether or not every I/O operation on this channel will block until it completes.
int validOps() Returns an operation set identifying this channel’s supported operations.
boolean isRegistered() Tells whether or not this channel is currently registered with any selectors.
SelectionKey keyFor(Selector sel) Retrieves the key representing the channel’s registration with the given selector.

validOps()方法返回一个整数值, 表示该Channel支持的IO操作, 在SelectionKey定义了四种IO操作常量:

常量 描述
OP_ACCEPT Operation-set bit for socket-accept operations.
OP_CONNECT Operation-set bit for socket-connect operations.
OP_READ Operation-set bit for read operations.
OP_WRITE Operation-set bit for write operations.

所以可以根据validOps()返回值确定该SelectableChannel支持的IO操作(如ServerSocketChannel只支持OP_ACCEPTSocketChannel支持OP_CONNECT/OP_READ/OP_WRITE等), 但SelectionKey提供了更加方便的方法来查看发生了什么IO事件:

  • SelectionKey
    代表SelectableChannelSelector之间的注册关系:
方法 描述
SelectableChannel channel() Returns the channel for which this key was created.
Selector selector() Returns the selector for which this key was created.
boolean isAcceptable() Tests whether this key’s channel is ready to accept a new socket connection.
boolean isConnectable() Tests whether this key’s channel has either finished, or failed to finish, its socket-connection operation.
boolean isReadable() Tests whether this key’s channel is ready for reading.
boolean isWritable() Tests whether this key’s channel is ready for writing.
int interestOps() Retrieves this key’s interest set.
SelectionKey interestOps(int ops) Sets this key’s interest set to the given value.
int readyOps() Retrieves this key’s ready-operation set.
Object attach(Object ob) Attaches the given object to this key.
Object attachment() Retrieves the current attachment.
void cancel() Requests that the registration of this key’s channel with its selector be cancelled.
boolean isValid() Tells whether or not this key is valid.

NIO示例

public class Server {

    private static ByteBuffer BUFFER = ByteBuffer.allocate(1024);

    public static void main(String[] args) throws IOException {

        Selector selector = Selector.open();

        ServerSocketChannel server = ServerSocketChannel.open();
        server.bind(new InetSocketAddress(8088));
        server.configureBlocking(false);
        server.register(selector, SelectionKey.OP_ACCEPT);

        while (selector.select() > 0) {
            Set<SelectionKey> keys = selector.selectedKeys();
            Iterator<SelectionKey> iterator = keys.iterator();
            while (iterator.hasNext()) {
                SelectionKey key = iterator.next();

                // ServerSocket可以接受连接
                if (key.isAcceptable()) {
                    ServerSocketChannel serverChannel = (ServerSocketChannel) key.channel();
                    SocketChannel client = serverChannel.accept();
                    client.configureBlocking(false);
                    client.register(selector, SelectionKey.OP_READ);
                }
                // Socket可读
                else if (key.isReadable()) {
                    SocketChannel clientChannel = (SocketChannel) key.channel();
                    String content = readFully(clientChannel);

                    if (!content.isEmpty()) {
                        System.out.println(content);
                        ByteBuffer buffer = ((ByteBuffer) BUFFER.clear()).put(String.format("Hello %s", content).getBytes());
                        for (SelectionKey aKey : selector.keys()) {
                            SelectableChannel channel = aKey.channel();
                            if (channel instanceof SocketChannel) {
                                ((SocketChannel) channel).write((ByteBuffer) buffer.flip());
                            }
                        }
                    }
                    // 客户端断开, 取消注册
                    else {
                        key.cancel();
                    }
                }

                iterator.remove();
            }
        }
    }

    private static String readFully(SocketChannel client) throws IOException {
        StringBuilder sb = new StringBuilder();
        BUFFER.clear();
        while (client.read(BUFFER) > 0) {
            sb.append(StandardCharsets.UTF_8.decode((ByteBuffer) BUFFER.flip()));
            BUFFER.clear();
        }

        return sb.toString();
    }
}

注意每次迭代末尾的iterator.remove()调用.Selector自己不会移除已触发过的SelectionKey实例,必须在处理完SelectableChanel时自己移除, 等下次该Channel就绪时, Selector会再次将其放入已触发的Key中.


小结

使用SelectorNO来处理多Channel的好处是: 只需要更少的线程来处理多个IO(事实上可以只用一个线程处理所有通道); 因为对于操作系统而言,多个线程间上下文切换的开销很大,而且每个线程都要占用系统的部分资源(如线程私有内存等),因此使用的线程越少越好. 但现代操作系统和CPU在多任务方面的表现越来越好,而且CPU多核已成事实, 所以线程开销随着时间的推移变得越来越小,因此不使用多任务可能就是在浪费CPU,而且NIO开发相对繁琐, 因此在使用or不使用Selector还需要做进一步的权衡.


AIO

Java7的NIO.2提供了异步Channel支持, 以提供更高效的IO. 这种基于异步Channel的IO机制被称为AIO.Java提供了一系列以Asynchronous开头的Channel接口和类:

可以看出,AIO包含2个接口、3个实现类: 其中AsynchronousServerSocketChannel/AsynchronousSocketChannel支持TCP通信的异步Channel:

  • AsynchronousServerSocketChannel
    负责监听, 与ServerSocketChannel相似:
方法 描述
static AsynchronousServerSocketChannel open() Opens an asynchronous server-socket channel.
static AsynchronousServerSocketChannel open(AsynchronousChannelGroup group) Opens an asynchronous server-socket channel.
AsynchronousServerSocketChannel bind(SocketAddress local) Binds the channel’s socket to a local address and configures the socket to listen for connections.
Future<AsynchronousSocketChannel> accept() Accepts a connection.
<A> void accept(A attachment, CompletionHandler<AsynchronousSocketChannel,? super A> handler) Accepts a connection.
abstract <T> AsynchronousServerSocketChannel setOption(SocketOption<T> name, T value) Sets the value of a socket option.

AsynchronousChannelGroup是异步Channel分组管理器, 创建时传入ExecutorService, 使其绑定一个线程池,以实现资源共享. 他主要负责两个任务: 处理IO事件和触发CompletionHandler:

public interface CompletionHandler<V,A> {

    /**
     * Invoked when an operation has completed.
     *
     * @param   result
     *          The result of the I/O operation.
     * @param   attachment
     *          The object attached to the I/O operation when it was initiated.
     */
    void completed(V result, A attachment);

    /**
     * Invoked when an operation fails.
     *
     * @param   exc
     *          The exception to indicate why the I/O operation failed
     * @param   attachment
     *          The object attached to the I/O operation when it was initiated.
     */
    void failed(Throwable exc, A attachment);
}
  • AsynchronousSocketChannel
    客户端的异步Channel, 了解了AsynchronousServerSocketChannel的使用之后, AsynchronousSocketChannel就非常简单了:
方法 描述
static AsynchronousSocketChannel open() Opens an asynchronous socket channel.
static AsynchronousSocketChannel open(AsynchronousChannelGroup group) Opens an asynchronous socket channel.
Future<Void> connect(SocketAddress remote) Connects this channel.
<A> void connect(SocketAddress remote, A attachment, CompletionHandler<Void,? super A> handler) Connects this channel.
Future<Integer> read(ByteBuffer dst) Reads a sequence of bytes from this channel into the given buffer.
<A> void read(ByteBuffer dst, A attachment, CompletionHandler<Integer,? super A> handler) Reads a sequence of bytes from this channel into the given buffer.
Future<Integer> write(ByteBuffer src) Writes a sequence of bytes to this channel from the given buffer.
<A> void write(ByteBuffer src, A attachment, CompletionHandler<Integer,? super A> handler) Writes a sequence of bytes to this channel from the given buffer.
  • 示例
public class Server {

    private static final Logger LOGGER = LoggerFactory.getLogger(Server.class);

    private static AsynchronousChannelGroup initChannelGroup() throws IOException {
        return AsynchronousChannelGroup.withThreadPool(Executors.newFixedThreadPool(10));
    }

    public static void main(String[] args) throws IOException, InterruptedException {
        AsynchronousServerSocketChannel server = AsynchronousServerSocketChannel
                .open(initChannelGroup())
                .bind(new InetSocketAddress(8088));

        server.accept(null, new AcceptHandler(server));

        Thread.sleep(10 * 1000 * 1000);
        server.close();
    }

    private static class AcceptHandler implements CompletionHandler<AsynchronousSocketChannel, Object> {

        private List<AsynchronousSocketChannel> clients;

        private AsynchronousServerSocketChannel server;

        public AcceptHandler(AsynchronousServerSocketChannel server) {
            this.server = server;
            this.clients = new ArrayList<>();
        }

        @Override
        public void completed(final AsynchronousSocketChannel client, Object attachment) {
            // Server继续接收下一次请求
            server.accept(null, this);
            clients.add(client);

            // 读取数据
            final ByteBuffer buffer = ByteBuffer.allocate(1024);
            client.read(buffer, null, new CompletionHandler<Integer, Objects>() {

                @Override
                public void completed(Integer result, Objects attachment) {
                    buffer.flip();
                    String content = StandardCharsets.UTF_8.decode(buffer).toString();

                    if (!content.isEmpty()) {
                        System.out.println(String.format("receive: %s", content));

                        for (AsynchronousSocketChannel client : clients) {
                            try {
                                buffer.flip();
                                client.write(buffer).get();
                            } catch (InterruptedException | ExecutionException ignored) {
                            }
                        }

                        // Client继续接收数据
                        buffer.clear();
                        client.read(buffer, null, this);
                    }
                    // 客户端断开连接
                    else {
                        clients.remove(client);
                    }
                }

                @Override
                public void failed(Throwable exc, Objects attachment) {
                    LOGGER.error("read error: ", exc);
                }
            });
        }

        @Override
        public void failed(Throwable exc, Object attachment) {
            LOGGER.error("accept error: ", exc);
        }
    }
}

其他关于AIO的介绍可参考博客 Select-I/O复用Java nio 2.0 AIO.


RPC

RPC(Remote Procedure Call: 远程过程调用)是实现SOA的基础,其主要目的是使构建分布式计算/应用更容易,在提供强大远程调用能力的同时又不损失本地调用的语义简洁性(被调代码并不在调用者本地执行,但其调用方式几乎与本地一模一样).
类似Dubbo/Hessian/Thrift的RPC框架对项目有着非常重要的现实意义:可以将庞大的系统拆分成多个模块,每个模块又可根据不同的压力启动不同数量的实例,模块间通过RPC透明通信,从而将集中式系统改造成分布式以提高其扩展能力,优化硬件资源利用率.

现在我们简单实现一个RPC框架的原型, 技术选型如下:
  • 通信: TCP
  • 配置: ZooKeeper
  • 序列化: Hession2
  • 模式: 动态代理/线程池

服务

无论是否为RPC, 都需要首先实现可调用服务Service,只是RPC方式会将Service实现部署在服务端, 并提供Server接口给客户端:

/**
 * @author jifang
 * @since 16/8/4 上午10:56.
 */
public class HelloServiceImpl implements IHelloService {

    @Override
    public String sayHello(String name) {
        return String.format("Hello %s.", name);
    }

    @Override
    public String sayGoodBye(String name) {
        return String.format("%s Good Bye.", name);
    }
}
public class CalcServiceImpl implements ICalcService {

    @Override
    public Long add(Long a, Long b) {
        return a + b;
    }

    @Override
    public Long minus(Long a, Long b) {
        return a - b;
    }
}

C/S通信协议

定义InterfaceWrapper: Client/Server间通信协议数据包装对象:

public class InterfaceWrapper implements Serializable {

    private Class<?> inter;

    private String methodName;

    private Class<?>[] paramTypes;

    private Object[] arguments;

    public Class<?> getInter() {
        return inter;
    }

    public void setInter(Class<?> inter) {
        this.inter = inter;
    }

    public String getMethodName() {
        return methodName;
    }

    public void setMethodName(String methodName) {
        this.methodName = methodName;
    }

    public Class<?>[] getParamTypes() {
        return paramTypes;
    }

    public void setParamTypes(Class<?>[] paramTypes) {
        this.paramTypes = paramTypes;
    }

    public Object[] getArguments() {
        return arguments;
    }

    public void setArguments(Object[] arguments) {
        this.arguments = arguments;
    }
}

服务端: Producer

  • Producer: 服务生产者
public class Producer {

    private static final int _1H = 1000 * 60 * 60;

    @Test
    public void producer() throws IOException, InterruptedException {
        IHelloService helloService = new HelloServiceImpl();
        ICalcService calcService = new CalcServiceImpl();
        ProducerClient.getInstance().publish(IHelloService.class, helloService);
        ProducerClient.getInstance().publish(ICalcService.class, calcService);

        Thread.sleep(_1H);
    }
}
  • ProducerClient
public class ProducerClient {

    static {
        new Thread(new ServerBootstrap()).start();
    }

    private static ProducerClient instance = new ProducerClient();

    public static ProducerClient getInstance() {
        return instance;
    }

    public void publish(Class<?> inter, Object impl) {
        ServiceImplMap.push(inter, impl);
    }
}

ProducerClient是面向生产者的Client接口,系统启动时即启动一个新线程ServerBootstrap建立ServerSocket等待在accept()上:

public class ServerBootstrap implements Runnable {

    private static final Logger LOGGER = LoggerFactory.getLogger(ServerBootstrap.class);

    @Override
    public void run() {
        ServerSocket server = ServerSocketInstance.getServerSocket();

        try {
            while (true) {
                Socket client = server.accept();
                ThreadPoolInstance.getExecutor().submit(new ProducerInvokeTask(client));
            }
        } catch (IOException e) {
            LOGGER.error("accept error: ", e);
        }
    }
}

每当发布一个服务, ProducerClientConcurrentMap中插入一条记录(便于连接建立时从Map中获得interface对应Service实例), 并将服务端ip:port发布到ZooKeeper, 便于客户端发现并连接:

public class ServiceImplMap {

    private static final ConcurrentMap<Class<?>, Object> map = new ConcurrentHashMap<>();

    private static final ZkClient zk;

    private static final String FIRST_LEVEL_PATH = "/mi.rpc";


    static {
        zk = new ZkClient(ConfigMap.getServer("zk.servers"));
    }


    private static void createNode(String first, String second, String dest) {

        if (!zk.exists(first)) {
            zk.createPersistent(first);
        }

        if (!zk.exists(first + "/" + second)) {
            zk.createPersistent(first + "/" + second);
        }

        zk.createEphemeral(first + "/" + second + "/" + dest);
    }

    public static void push(Class<?> inter, Object impl) {
        map.put(inter, impl);

        // 发布到ZK
        String ip;
        try {
            ip = InetAddress.getLocalHost().getHostAddress();
        } catch (UnknownHostException e) {
            ip = null;
            e.printStackTrace();
        }
        int port = ServerSocketInstance.getServerSocket().getLocalPort();
        createNode(FIRST_LEVEL_PATH, inter.getName(), String.format("%s:%s", ip, port));
    }

    public static Object get(Class<?> inter) {
        return map.get(inter);
    }
}

一旦有客户端建立连接(服务消费者尝试调用服务端方法), ServerBootstrap为该Socket分配一个线程:
1. 首先从Socket读取数据并反序列化为InterfaceWrapper对象;
2. 根据InterfaceWrapper提供的数据调用目标服务方法;
3. 得到计算结果, 序列化后写入Socket.

public class ProducerInvokeTask implements Runnable {

    private static final Logger LOGGER = LoggerFactory.getLogger(ProducerInvokeTask.class);

    private Socket client;

    public ProducerInvokeTask(Socket client) {
        this.client = client;
    }

    @Override
    public void run() {
        try (InputStream in = client.getInputStream();
             OutputStream out = client.getOutputStream()) {

            // 读出数据 反序列化
            byte[] bytes = ReaderUtil.toByteArray(in);
            InterfaceWrapper wrapper = Hessian2Serializer.deserialize(bytes);

            // 执行方法调用
            Object service = ServiceImplMap.get(wrapper.getInter());
            Method method = service.getClass().getMethod(wrapper.getMethodName(), wrapper.getParamTypes());
            Object result = method.invoke(service, wrapper.getArguments());

            // 序列化 写入数据
            bytes = Hessian2Serializer.serialize(result);
            out.write(bytes);
        } catch (IOException | NoSuchMethodException | InvocationTargetException | IllegalAccessException e) {
            LOGGER.error("Producer Invoke Task Error: ", e);
        }
    }
}

客户端: Consumer

public class Consumer {

    @Test
    public void consumer() {
        IHelloService helloService = ConsumerClient.getInstance().subscribe(IHelloService.class);
        ICalcService calcService = ConsumerClient.getInstance().subscribe(ICalcService.class);

        String hello = helloService.sayHello("翡青");
        System.out.println(hello);
        String goodBye = helloService.sayGoodBye("翡青");
        System.out.println(goodBye);
        long add = calcService.add(1L, 1L);
        System.out.println(add);
        long minus = calcService.minus(1L, 1L);
        System.out.println(minus);
    }
}
  • ConsumerClient

客户端需要订阅服务: 从ZooKeeper中拉取该interface对应服务端ip:port, 返回一个动态代理对象:

public class ConsumerClient {

    private static ConsumerClient instance = new ConsumerClient();

    public static ConsumerClient getInstance() {
        return instance;
    }

    private static final String PATH = "/mi.rpc/%s/";

    private static ZkClient zk;

    static {
        zk = new ZkClient(ConfigMap.getClient("zk.servers"));
    }

    // 从ZooKeeper拉取数据, 简易负载均衡
    private String getAddress(String name) {
        List<String> children = zk.getChildren(String.format(PATH, name));
        int index = new Random().nextInt(children.size());
        return children.get(index);
    }

    @SuppressWarnings("all")
    public <T> T subscribe(Class<T> inter) {
        checkInterface(inter);
        String[] address = getAddress(inter.getName()).split(":");
        String ip = address[0];
        int port = Integer.valueOf(address[1]);

        return (T) Proxy.newProxyInstance(inter.getClassLoader(), new Class[]{inter}, new ConsumerIInvokeTask(inter, ip, port));
    }

    private void checkInterface(Class<?> inter) {
        if (inter == null || !inter.isInterface()) {
            throw new IllegalArgumentException("inter Mast a interface class");
        }
    }
}

待到客户端实际调用interface内方法, 才会执行ConsumerIInvokeTaskinvoke():
1. 创建与ServerSocket连接,将需要的接口信息(接口Class、方法名、参数类型、参数值)包装成InterfaceWrapper使用Hession2序列化后传递给服务端;
2. 等待服务端接收数据执行方法然后将结果数据序列化返回;
3. 客户端反序列化为目标对象, 然后invoke()返回执行结果:

public class ConsumerIInvokeTask implements InvocationHandler {

    private Class<?> inter;

    private String ip;

    private int port;

    public ConsumerIInvokeTask(Class<?> inter, String ip, int port) {
        this.inter = inter;
        this.ip = ip;
        this.port = port;
    }

    @Override
    public Object invoke(Object proxy, Method method, Object[] args) throws Throwable {

        Socket client = new Socket(ip, port);

        try (
                OutputStream out = client.getOutputStream();
                InputStream in = client.getInputStream()
        ) {
            // 序列化 写入数据
            InterfaceWrapper wrapper = new InterfaceWrapper();
            wrapper.setInter(this.inter);
            wrapper.setMethodName(method.getName());
            wrapper.setParamTypes(method.getParameterTypes());
            wrapper.setArguments(args);

            byte[] bytes = Hessian2Serializer.serialize(wrapper);
            out.write(bytes);

            // 读出数据 反序列化
            bytes = ReaderUtil.toByteArray(in);
            return Hessian2Serializer.deserialize(bytes);
        }
    }
}

限于篇幅此只列出最核心代码, 详细参考Git地址: https://git.oschina.net/feiqing/MiRPC.git


参考 & 扩展
你应该知道的 RPC 原理
Step by step玩转RPC
深入浅出 RPC - 浅出篇
深入浅出 RPC - 深入篇
Effective java 中文版(第2版)
Java并发编程实战
疯狂Java讲义
分布式服务框架:原理与实践

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