動態紋理-基於多幀合成圖片
1、定義動態紋理
TextureAnimator.js 代碼
import * as THREE from './lib/three.module.js'
export default class TextureAnimator {
constructor(texture, tilesHoriz, tilesVert, numTiles, tileDispDuration) {
// note: texture passed by reference, will be updated by the update function.
this.texture = texture
this.tilesHorizontal = tilesHoriz;
this.tilesVertical = tilesVert;
// how many images does this spritesheet contain?
// usually equals tilesHoriz * tilesVert, but not necessarily,
// if there at blank tiles at the bottom of the spritesheet.
this.numberOfTiles = numTiles;
texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
texture.repeat.set(1 / this.tilesHorizontal, 1 / this.tilesVertical);
// how long should each image be displayed?
this.tileDisplayDuration = tileDispDuration;
// how long has the current image been displayed?
this.currentDisplayTime = 0;
// which image is currently being displayed?
this.currentTile = 0;
}
update(milliSec) {
this.currentDisplayTime += milliSec;
while (this.currentDisplayTime > this.tileDisplayDuration) {
this.currentDisplayTime -= this.tileDisplayDuration;
this.currentTile++;
if (this.currentTile == this.numberOfTiles)
this.currentTile = 0;
var currentColumn = this.currentTile % this.tilesHorizontal;
this.texture.offset.x = currentColumn / this.tilesHorizontal;
var currentRow = Math.floor(this.currentTile / this.tilesHorizontal);
this.texture.offset.y = currentRow / this.tilesVertical;
}
};
}
2、使用動態紋理
App.js
class App {
...
addRunner() {
const clock = new THREE.Clock()
var runnerTexture = new THREE.ImageUtils.loadTexture('./run.png');
// texture, #horiz, #vert, #total, duration.
var annie = new TextureAnimator(runnerTexture, 10, 1, 10, 100);
var runnerMaterial = new THREE.MeshBasicMaterial({ map: runnerTexture, side: THREE.DoubleSide });
var runnerGeometry = new THREE.PlaneGeometry(50, 50, 1, 1);
var runner = new THREE.Mesh(runnerGeometry, runnerMaterial);
runner.position.set(0, 0, -100);
this.stage.scene.add(runner)
this.stage.onUpdate(() => {
var delta = clock.getDelta()
annie.update(1000 * delta);
})
}
...
}
最後效果:小人在跑步.gif
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