CCSpriteBatchNode* batchNode = CCSpriteBatchNode::create("t.png");
batchNode->addChild(picture)
CCSpriteFrameCache *cache = CCSpriteFrameCache::sharedSpriteFrameCache();
cache->addSpriteFramesWithFile("t.plist","t.png");
CCSpriteBatchNode* batchNode = CCSpriteBatchNode::create("t.png");
addChild(batchNode);
CCSprite* close = CCSprite::spriteWithSpriteFrameName("CloseNormal.png");
batchNode->addChild(close);
這樣,就batchNode->getTexture()->getName() == close->getTexture()->getName()了