Poco::Zip::Compress壓縮文件夾
Poco::Zip的壓縮代碼片段在網上資料甚少,之前項目遇到過,根據網上搜的沒用,後來費了九牛二虎之力才弄出這段代碼,好了,廢話不多說,上代碼:
//@inputDirPath 壓縮文件目錄
//@outputFilePath 文件目錄壓縮後的壓縮文件名,如game.zip
bool compress(QString inputDirPath, QString outputFilePath)
{
//解決文件名中文亂碼問題
#define RC_ToQString(str) (QTextCodec::codecForName("GB2312")->toUnicode(str)); //return QString
#define RC_FromQString(str) (QTextCodec::codecForName("GB2312")->fromUnicode(str).constData()) //return const char*
QDir rootDir = QDir(inputDirPath);
std::ofstream out(RC_FromQString(outputFilePath), std::ios::binary | std::ios::trunc);
Poco::Zip::Compress c(out, true);
QStringList filters;
filters << "*.*";
QFileInfoList infoList = rootDir.entryInfoList(filters, QDir::Files);
for (int i = 0; i < infoList.size();i++)
{
QFileInfo fi = infoList[i];
QString item = fi.absoluteFilePath();
Poco::File aFile(item.toStdString());
if (!aFile.exists())
{
qDebug() << "file not found" << item;
}
else
{
Poco::Path aEntry(item.toStdString());
if (aFile.isDirectory())
{
aEntry.makeDirectory();
c.addRecursive(aEntry, Poco::Zip::ZipCommon::CL_MAXIMUM, false);
}
else
{
aEntry.makeFile();
c.addFile(aEntry, fi.fileName().toStdString());
}
}
}
c.close();
return true;
}