XML取自Unity3D手機遊戲開發。
using UnityEngine;
using System.Collections;
using System.Xml;
using System.IO;
public class loadXml : MonoBehaviour {
public TextAsset test;
void Start () {
string textData = test.text;
XmlDocument xmlDoc = new XmlDocument ();
xmlDoc.Load (new StringReader (textData));
XmlNodeList myNodeList = xmlDoc.SelectNodes ("ROOT");
foreach (XmlNode node in myNodeList) {
Debug.Log (node.SelectNodes("table").Count);
XmlNodeList childNodes = node.SelectNodes("table");
foreach(XmlNode node2 in childNodes){
Debug.Log (node2.Attributes.GetNamedItem("wave").InnerText);
Debug.Log (node2.Attributes.GetNamedItem("enemyname").InnerText);
Debug.Log (node2.Attributes.GetNamedItem("level").InnerText);
Debug.Log (node2.Attributes.GetNamedItem("wait").InnerText);
Debug.Log("------------------------");
}
}
}
void Update () {
}
}
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<ROOT>
<table wave="100" enemyname="ground" level="100" wait="300"/>
<table wave="1" enemyname="ground" level="1" wait="3"/>
<table wave="2" enemyname="air" level="2" wait="4"/>
<table wave="2" enemyname="air" level="2" wait="4"/>
<table wave="3" enemyname="ground" level="2" wait="3"/>
<table wave="3" enemyname="air" level="3" wait="3"/>
<table wave="4" enemyname="ground" level="3" wait="5"/>
<table wave="4" enemyname="ground" level="3" wait="4"/>
<table wave="5" enemyname="air" level="4" wait="4"/>
<table wave="5" enemyname="air" level="4" wait="4"/>
<table wave="6" enemyname="ground" level="4" wait="4"/>
<table wave="6" enemyname="ground" level="4" wait="5"/>
<table wave="7" enemyname="air" level="5" wait="4"/>
<table wave="7" enemyname="ground" level="5" wait="3"/>
<table wave="8" enemyname="air" level="5" wait="4"/>
<table wave="8" enemyname="ground" level="5" wait="4"/>
<table wave="9" enemyname="air" level="6" wait="4"/>
<table wave="9" enemyname="air" level="6" wait="5"/>
<table wave="10" enemyname="ground" level="7" wait="4"/>
<table wave="10" enemyname="air" level="7" wait="4"/>
</ROOT>