一、訴求
在Unity中,當程序比較龐大時,各個類之間的方法調用就會變的很麻煩。所以這個時候需要一個事件管理器,可以很方便地進行事件之間的調用,同時可以很大程度地解決程序的耦合性。
二、創建事件管理器
1.首先聲明一個單例類 GMEventManager ,並賦值所需屬性
private static GMEventManager eventDispatcher = new GMEventManager();
public static GMEventManager Instance
{
get
{
return eventDispatcher;
}
}
public delegate void EventDelegate(object[] args);
private Dictionary<GMEventType, Dictionary<int, List<EventDelegate>>> eventListeners = new Dictionary<GMEventType, Dictionary<int, List<EventDelegate>>>();
2.創建事件類型枚舉
public enum GMEventType
{
EventA,
EventB,
EventC,
}
3.添加事件方法
/// <summary>
/// 添加事件監聽/
/// <param name="eventType"></param>
/// <param name="eventDelegate"></param>
/// </summary>
public void AddEvent(GMEventType eventType, EventDelegate eventDelegate)
{
AddSubEvent(eventType, -1, eventDelegate);
}
/// <summary>
/// 添加事件監聽/
/// <param name="eventType"></param>
/// <param name="subType">子事件</param>
/// <param name="eventDelegate"></param>
/// </summary>
public void AddSubEvent(GMEventType eventType, int subType, EventDelegate eventDelegate)
{
Dictionary<int, List<EventDelegate>> tempEventList = null;
if (eventListeners.TryGetValue(eventType, out tempEventList))
{
List<EventDelegate> eventlist = null;
if (!tempEventList.TryGetValue(subType, out eventlist))
{
eventlist = new List<EventDelegate>();
eventlist.Add(eventDelegate);
tempEventList.Add(subType, eventlist);
}
else
{
if (!eventlist.Contains(eventDelegate))
{
eventlist.Add(eventDelegate);
}
}
}
else
{
tempEventList = new Dictionary<int, List<EventDelegate>>();
List<EventDelegate> eventlist = new List<EventDelegate>();
eventlist.Add(eventDelegate);
tempEventList.Add(subType, eventlist);
eventListeners.Add(eventType, tempEventList);
}
}
4.移除事件方法
/// <summary>
/// 移除事件監聽/
/// </summary>
/// <param name="eventType"></param>
/// <param name="eventDelegate"></param>
public void RemoveEvent(GMEventType eventType, EventDelegate eventDelegate)
{
RemoveSubEvent(eventType, -1, eventDelegate);
}
/// <summary>
/// 移除事件監聽/
/// </summary>
/// <param name="eventType"></param>
/// <param name="subType">子事件</param>
/// <param name="eventDelegate"></param>
public void RemoveSubEvent(GMEventType eventType, int subType, EventDelegate eventDelegate)
{
Dictionary<int, List<EventDelegate>> tempEventList = null;
if (eventListeners.TryGetValue(eventType, out tempEventList))
{
List<EventDelegate> eventlist;
if (tempEventList.TryGetValue(subType, out eventlist))
{
eventlist.Remove(eventDelegate);
}
}
}
5.執行與移除事件
/// <summary>
/// 執行事件
/// </summary>
/// <param name="strEventName">事件名稱</param>
/// <param name="strParam">事件參數</param>
public void ExecuteEvent(GMEventType eventType, params object[] args)
{
ExecuteSubEvent(eventType, -1, args);
}
/// <summary>
/// 執行事件
/// </summary>
/// <param name="eventType">事件名稱</param>
/// <param name="subType">子事件</param>
/// <param name="args">事件參數</param>
public void ExecuteSubEvent(GMEventType eventType, int subType, params object[] args)
{
Dictionary<int, List<EventDelegate>> tempEventList = null;
if (eventListeners.TryGetValue(eventType, out tempEventList))
{
List<EventDelegate> eventList = null;
if (subType < 0)
{
foreach (var item in tempEventList)
{
if (item.Value != null)
{
foreach (var value in item.Value)
{
if (value != null)
{
value.Invoke(args);
}
}
}
}
}
else if (tempEventList.TryGetValue(subType, out eventList))
{
foreach (var value in eventList)
{
if (value != null)
{
value.Invoke(args);
}
}
}
}
}
/// <summary>
/// 清空事件
/// </summary>
public void Clear()
{
eventListeners.Clear();
}
這樣一個事件管理類就寫好了。
三、應用
1.在實現邏輯添加事件方法
private void OnEnable()
{
GMEventManager.Instance.AddEvent(GMEventType.EventA, DoEventA);
}
private void OnDisable()
{
GMEventManager.Instance.RemoveEvent(GMEventType.EventA, DoEventA);
}
private void DoEventA(object[] args)
{
if(args.Length > 0)
{
for (int i = 0; i < args.Length; i++)
{
Debug.Log(args[i]);
}
}
}
2.調用事件
public void DoA()
{
GMEventManager.Instance.ExecuteEvent(GMEventType.EventA, "Are you ok?", "I am fine!");
}
3.運行結果