using UnityEngine;
using UnityEditor;
class MeshPostprocessor : AssetPostprocessor {
void OnPreprocessModel () {
(assetImporter as ModelImporter).globalScale = 0.01f;
}
}
MeshPostprocessor.cs放到Assets\Editor下,這樣子導入模型後默認的scale factor就是0.01了,改完後要註釋掉,不然以後要改改不了