Unity3D 羅技G29開發筆記

這些博客可能對你有幫助:
https://blog.csdn.net/m0_38143858/article/details/79855923
https://blog.csdn.net/baozaodedianxiaoer/article/details/80134658
https://blog.csdn.net/wuyf88/article/details/68942196


一、準備工作

1、在羅技官網下載最新的羅技遊戲軟件。https://www.logitechg.com/en-us/partnerdeveloperlab/sdk-resource-list/steering-wheel-sdk.html
2、在assetstore中下載Logitech Gaming SDK,導入 Logitech SDK 。把官網下載的LogitechSteeringWheelEnginesWrapper.dll替換Unity3D中的。

二、使用官方Demo,熟悉各種輸入

直接把Script Sample中的LogitechSteeringWheel.cs掛載空物體中,運行。

三、 注意項

(1)初始化連接問題
  • 使用LogitechGSDK.cs腳本需要先初始化,LogiSteeringInitialize();
  • 要在代碼中調用來自羅技SDK的任何函數,請導入LogitechGSDK.cs腳本並靜態調用函數。
  • 函數LogiSteeringInitialize()會試圖獲得你的應用程序/遊戲主窗口句柄。它可能會失敗,因爲當你調用該函數時的主窗口可能不會在最前面的界面。
  • 如果LogiSteeringInitialize()返回false,初始化將會接受任何嘗試下一個LogiUpdate()函數的調用。當窗口在最前界面時和SDK可以初始化,LogiUpdate()將返回true。
  • 【但我曾經出現過一個狀況是:在Start()裏LogiSteeringInitialize()返回是false,然後就算當前窗口已經是最前界面了,Update()裏LogiUpdate()還是一直返回false,後來試着在Start()里加一個循環,一直循環LogiSteeringInitialize()直到返回true就完美解決問題了。】
(2)獲取不到方向盤旋轉的數據(結構體DIJOYSTATE2ENGINES中的lX)
  • 如果連接成功(函數LogiSteeringInitialize和LogiUpdate,返回true),但只能獲取方向盤的按鈕,獲取不了方向盤旋轉的數據可能是線沒插緊的原因。
(3)方向盤、腳踏板、檔位器:當沒有觸碰到的時候,好像是不會收到數據?我判定不到連接狀態。

我用了下LogiIsDeviceConnected()去獲取方向盤、腳踏板、檔位器的狀態,但只有LOGI_DEVICE_TYPE_WHEEL返回true,其他(LOGI_DEVICE_TYPE_JOYSTICK、LOGI_DEVICE_TYPE_GAMEPAD、LOGI_DEVICE_TYPE_OTHER)都是返回false,不知道爲什麼獲取不到連接狀態,如果知道的,望告知 QAQ

四、使用流程圖

在這裏插入圖片描述

五、模板

public class LogitechControllerController : MonoBehaviour {
	private static LogitechControllerController instance = null;

    public static LogitechControllerController GetInstance()
    {
        if (instance == null)
        {
           instance = new GameObject("LogitechControllerCtrl").AddComponent<LogitechControllerController>();
			//1、初始化,看需求初始化。
			bool flag = false;
            while (flag == false)
            {
            	//Debug.Log("SteeringInit:" + LogitechGSDK.LogiLedInit());
				//Debug.Log("SteeringInit2:" + LogitechGSDK.LogiSteeringInitialize(false));
                flag = LogitechGSDK.LogiSteeringInitialize(false);
                Debug.Log("SteeringInit:" + flag);
            }
	 	}
        return instance;
    }
	
	//2、更新
	private void Update()
    {
            if (LogitechGSDK.LogiUpdate() && LogitechGSDK.LogiIsConnected(0))
            {
            	//。。。。。。
            }
    }
    
	//3、退出前
	void OnApplicationQuit()
    {
        Debug.Log("SteeringShutdown:" + LogitechGSDK.LogiSteeringShutdown());
    }
}

六、記錄

  1. 方向盤:lX
    不觸碰(初始):0,觸碰後左扭到盡:-32768,右扭到盡:32767
  2. 油門: lY
    不觸碰(初始):0,不踩:32767,踩盡:-32768
  3. 剎車: lRz
    不觸碰(初始):0,不踩:32767,踩盡:-32768

七、官方文檔中較常用的一些函數

【因爲我不肯定機翻的誤差多大,但大部分都是能看懂的,不過最好還是一邊官方文檔一邊我這文哈哈哈】
1、LogiSteeringInitialize 主窗口初始化

  • bool LogiSteeringInitialize(bool ignoreXInputControllers);
    ignoreXInputControllers:忽略X輸入控制器

  • 【只允許一個用戶在任何給定時間來控制,如果兩個應用程序同時初始化SDK設備,只有第一個獲取成功,第二個應用程序獲取失敗。】

  • 函數LogiSteeringInitialize()會試圖獲得你的應用程序/遊戲主窗口句柄。它可能會失敗,因爲當你調用該函數時的主窗口可能不會在最前面的界面。

  • 如果LogiSteeringInitialize()返回false,初始化將會接受任何嘗試下一個LogiUpdate()函數的調用。當窗口在最前界面時和SDK可以初始化,LogiUpdate()將返回true。

2、獲取設備數據前,要判斷設備是否連接和更新【LogiUpdate()和LogiIsConnected(0)】

  • (1)LogiUpdate 主窗口設備更新
    Bool LogiUpdate()
    該LogiUpdate()查找主窗口處理程序,如果已經發現力和控制器 保持連接最新的。它被稱爲應用程序的每一幀。
    返回false,可能是LogiSteeringInitialize()沒有被調用/已無法找到主窗口句柄。

  • (2)LogiIsConnected 設備是否已連接
    Bool LogiIsConnected(const int index)
    該LogiIsConnected()函數檢查遊戲控制器是否連接在指定索引處
    Index:遊戲控制器的索引。0對應連接的第一個遊戲控制器。1對應第二個遊戲控制器。

  • (3)LogiGetStateUnity 獲取設備狀態
    DIJOYSTATE2ENGINES LogiGetStateUnity(int index)
    LogiGetStateUnity()返回結構體DIJOYSTATE2控制器的狀態。
    Index:遊戲控制器的索引。0對應連接的第一個遊戲控制器。1對應第二個遊戲控制器。

  • (4)LogiGetFriendlyProductName 獲取設備名
    Bool LogiGetFriendlyProductName(int index, StringBuilder buffer, int bufferSize);
    Index:遊戲控制器的索引。0對應連接的第一個遊戲控制器。1對應第二個遊戲控制器。
    Buffer:設備名
    bufferSize:buffer長度

  • (5)DIJOYSTATE2結構體 包含設備的在座標系中的位置信息,和POVs和按鈕設備信息。
    【大部分方向盤、腳踏、排擋杆數據可在這裏獲取】

   public struct DIJOYSTATE2ENGINES
    {
        public int lX;                     /* x-axis position   【方向盤】    */
        public int lY;                     /* y-axis position   【油門】       */
        public int lZ;                     /* z-axis position              */
        public int lRx;                    /* x-axis rotation              */
        public int lRy;                    /* y-axis rotation              */
        public int lRz;                    /* z-axis rotation    【剎車】     */
        [MarshalAs(UnmanagedType.ByValArray, SizeConst = 2)]
        public int[] rglSlider;              /* extra axes positions  【rglSlider[0]離合】 */
        [MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
        public uint[] rgdwPOV;                          /* POV directions               */
        [MarshalAs(UnmanagedType.ByValArray, SizeConst = 128)]
        public byte[] rgbButtons;                     /* 128 buttons                  */
        public int lVX;                    /* x-axis velocity              */
        public int lVY;                    /* y-axis velocity              */
        public int lVZ;                    /* z-axis velocity              */
        public int lVRx;                   /* x-axis angular velocity      */
        public int lVRy;                   /* y-axis angular velocity      */
        public int lVRz;                   /* z-axis angular velocity      */
        [MarshalAs(UnmanagedType.ByValArray, SizeConst = 2)]
        public int[] rglVSlider;             /* extra axes velocities        */
        public int lAX;                    /* x-axis acceleration          */
        public int lAY;                    /* y-axis acceleration          */
        public int lAZ;                    /* z-axis acceleration          */
        public int lARx;                   /* x-axis angular acceleration  */
        public int lARy;                   /* y-axis angular acceleration  */

        public int lARz;                   /* z-axis angular acceleration  */
        [MarshalAs(UnmanagedType.ByValArray, SizeConst = 2)]
        public int[] rglASlider;             /* extra axes accelerations     */
        public int lFX;                    /* x-axis force                 */
        public int lFY;                    /* y-axis force                 */
        public int lFZ;                    /* z-axis force                 */
        public int lFRx;                   /* x-axis torque                */
        public int lFRy;                   /* y-axis torque                */
        public int lFRz;                   /* z-axis torque                */
        [MarshalAs(UnmanagedType.ByValArray, SizeConst = 2)]
        public int[] rglFSlider;                        /* extra axes forces            */
};
//例子:		可在void Update()中寫,獲取方向盤數據。
if (LogitechGSDK.LogiUpdate() && LogitechGSDK.LogiIsConnected(0))
{
            LogitechGSDK.DIJOYSTATE2ENGINES wheel;
            wheel = LogitechGSDK.LogiGetStateUnity(0);
            Debug.Log(wheel.lX);
}

3、LogiButton 方向盤按鍵

  • (1)bool LogiButtonTriggered(int index, int buttonNbr); 按鍵檢測
  • (2)bool LogiButtonIsPressed(int index, int buttonNbr); 按鍵釋放
  • (3)bool LogiButtonReleased(int index, int buttonNbr); 按鍵按下
    buttonNbr:想要檢測的按鈕號碼
    【Triggered按鍵按下第一幀返回true,Pressed按鍵按下期間返回true,Released按鍵鬆開第一幀返回true】
//例子:    
//可在void Update()中寫,獲取按鍵信息
 if (LogitechGSDK.LogiUpdate() && LogitechGSDK.LogiIsConnected(0))
{
if (LogitechGSDK.LogiButtonTriggered(0, 0))
                Debug.Log("KeyCode.Joystick1Button0  方向盤 X 鍵");
            if (LogitechGSDK.LogiButtonTriggered(0, 1))
                Debug.Log("KeyCode.Joystick1Button1  方向盤 □ 鍵");
}


//或:
//(這種方法是根據參考官方的演示腳本中寫的。
//如果只需要監聽幾個按鈕,推薦上面的方法,且作用類似LogiButtonIsPressed,只要按下,wheel.rgbButtons[i]就返回true)
//但最推薦就是寫一個腳本,把所有輸入信息包裝一下,用事件的形式觸發。
if (LogitechGSDK.LogiUpdate() && LogitechGSDK.LogiIsConnected(0))
{
      LogitechGSDK.DIJOYSTATE2ENGINES wheel;
      wheel = LogitechGSDK.LogiGetStateUnity(0);
      for (int i = 0; i < 128; i++)
      {
           if (wheel.rgbButtons[i] == 128)
           {
               switch (i)
               {
                  case 0:
                     Debug.Log("KeyCode.Joystick1Button0  方向盤 X 鍵");
                     break;
                  case 1:
                     Debug.Log("KeyCode.Joystick1Button1  方向盤 □ 鍵");
                     break;
					//。。。。。。。。。。
			   }
           }
      }
}

4、LogiControllerPropertiesData 控制器屬性

public struct LogiControllerPropertiesData
{
        public bool forceEnable;	使能力
        public int overallGain; 整體
        public int springGain; 彈簧力
        public int damperGain; 阻尼力
        public bool defaultSpringEnabled;默認彈簧力狀態
        public int defaultSpringGain; 默認彈簧力的大小
        public bool combinePedals; 
        public int wheelRange; 輪範圍
        public bool gameSettingsEnabled;
        public bool allowGameSettings;
}

5、LogiIsPlaying 力反饋是否發揮作用
bool LogiIsPlaying(const int index, const int forceType)檢查是否有某個力正在發揮作用。

Force types:
    public const int LOGI_FORCE_NONE = -1;
    public const int LOGI_FORCE_SPRING = 0;
    public const int LOGI_FORCE_CONSTANT = 1;
    public const int LOGI_FORCE_DAMPER = 2;
    public const int LOGI_FORCE_SIDE_COLLISION = 3;
    public const int LOGI_FORCE_FRONTAL_COLLISION = 4;
    public const int LOGI_FORCE_DIRT_ROAD = 5;
    public const int LOGI_FORCE_BUMPY_ROAD = 6;
    public const int LOGI_FORCE_SLIPPERY_ROAD = 7;
    public const int LOGI_FORCE_SURFACE_EFFECT = 8;
    public const int LOGI_NUMBER_FORCE_EFFECTS = 9;
    public const int LOGI_FORCE_SOFTSTOP = 10;
    public const int LOGI_FORCE_CAR_AIRBORNE = 11;

6、SpringForce 彈簧力

  • (1)bool LogiPlaySpringForce(int index, int offsetPercentage, int saturationPercentage, int coefficientPercentage); 產生彈簧力
    offsetPercentage:指定彈簧力作用的中心,[-100,100],指定0爲彈簧的中心位置。超出範圍的任何值彈簧都會靜止不動。
    saturationPercentage:指定彈力效果飽和的水平。經過中心位置一定偏差後,飽和水平保持不變。[0,100],超出範圍的任何值彈簧都會靜止不動。
    coefficientPercentage:表示指定相對於從條件中心偏轉的量的效果強度增加的斜率。值越高,到達飽和水平越快。[-100,100]。有效範圍之外的任何值都將被靜默地夾緊。
  • (2)bool LogiStopSpringForce(int index); 終止彈簧力
  • (3)例子:
    LogitechGSDK.LogiPlaySpringForce(0, 50, 50, 50);
    LogitechGSDK.LogiStopSpringForce(0);

7、ConstantForce 恆力

  • (1)bool LogiPlayConstantForce(int index, int magnitudePercentage); 產生恆力
    magnitudePercentage:指定恆力作用的大小。負值與力的方向相反。[-100,100],超出範圍的任何值彈簧都會靜止不動。
  • (2)bool LogiStopConstantForce(int index); 終止恆力

8、DamperForce 阻尼力

  • (1)bool LogiPlayDamperForce(int index, int coefficientPercentage); 產生阻尼力
    coefficientPercentage:效果強度增加的斜率和中心位置處的條件有關。值越高,到達飽和水平越快。[-100,100],有效範圍之外的任何值都將被靜默地夾緊。-100模擬了一個非常光滑的效果。+100使車輪/操縱桿很難移動,模擬車在停車或在泥濘中行駛。
  • (2)bool LogiStopDamperForce(int index); 終止阻尼力

9、LogiPlaySideCollisionForce 側向碰撞力

  • bool LogiPlaySideCollisionForce(int index, int magnitudePercentage);
    magnitudePercentage:側面碰撞力的大小。[-100,100],超出範圍的任何值將不起作用。

10、LogiPlayFrontalCollisionForce 正向碰撞力

  • bool LogiPlayFrontalCollisionForce(int index, int magnitudePercentage);
    magnitudePercentage:正向碰撞力的大小。[0,100],超出範圍的任何值將不起作用。

11、DirtRoadEffect土路效果

  • (1)bool LogiPlayDirtRoadEffect(int index, int magnitudePercentage);開啓土路效果
    magnitudePercentage:指土路影響的程度。[0,100],超出範圍的任何值將不起作用。
  • (2)bool LogiStopDirtRoadEffect(int index); 終止土路效果

12、BumpyRoadEffect 顛簸路面效果

  • (1)bool LogiPlayBumpyRoadEffect(int index, int magnitudePercentage); 開啓顛簸路面效果
    magnitudePercentage:指顛簸路面影響的程度。[0,100],超出範圍的任何值將不起作用。
  • (2)bool LogiStopBumpyRoadEffect(int index);關閉顛簸路面效果

13、SlipperyRoadEffect 平滑路面效果

  • (1)bool LogiPlaySlipperyRoadEffect(int index, int magnitudePercentage); 開啓平滑路面效果
    magnitudePercentage:指平滑路面影響的程度。[0,100],超出範圍的任何值將不起作用。
  • (2)bool LogiStopSlipperyRoadEffect(int index);終止平滑路面效果

14、SurfaceEffect 路面響應效果

  • (1)bool LogiPlaySurfaceEffect(int index, int type, int magnitudePercentage, int period); 開啓路面響應效果
//Periodic types  for surface effect
    public const int LOGI_PERIODICTYPE_NONE = -1;
    public const int LOGI_PERIODICTYPE_SINE = 0;
    public const int LOGI_PERIODICTYPE_SQUARE = 1;
    public const int LOGI_PERIODICTYPE_TRIANGLE = 2;

magnitudePercentage:指路面影響的程度。[0,100],超出範圍的任何值將不起作用。
period:表示週期力作用的期限,值是毫秒爲測量單位。

  • (2)bool LogiStopSurfaceEffect(int index); 關閉路面響應效果
  • (3) 例子:LogitechGSDK.LogiPlaySurfaceEffect(0, LogitechGSDK.LOGI_PERIODICTYPE_SQUARE, 50, 1000);

15、CarAirborne 模擬汽車在路面上騰空的效果

  • (1)bool LogiPlayCarAirborne(int index); 模擬汽車在路面上騰空的效果
  • (2)bool LogiStopCarAirborne(int index);終止汽車在路面上騰空的效果

16、SoftstopForce 軟停力

  • (1)bool LogiPlaySoftstopForce(int index, int usableRangePercentage); 開啓軟停力
    usableRangePercentage:表示軟停力效果影響deadband的百分比。
  • (2)bool LogiStopSoftstopForce(int index); 終止軟停力

17、LogiPlayLeds 開啓方向盤的LED燈

  • bool LogiPlayLeds(int index, float currentRPM, float rpmFirstLedTurnsOn, float rpmRedLine);

最後我做了一個辣雞插件,如何使用在test裏,供大家參考吧。
功能如下:

監控了方向盤 + 腳踏板 + 檔位器中的如下數據

  • 方向盤:
    15 個按鈕的觸發事件(包括:剛點擊觸發一次,維持點擊一直觸發,鬆開時觸發一次)
    7 個按鈕(pov)的觸發事件(點擊按鈕時一直觸發)
    旋轉紅色旋鈕的觸發事件(每旋轉一檔旋鈕時觸發一次)
    轉動方向盤的數據事件
  • 腳踏板:
    離合、剎車、油門的數據事件
  • 檔位器:
    7個檔位的觸發事件(包括:剛進入新檔位時觸發一次,維持檔位一直觸發,離開檔位觸發一次)
using System;
using System.Collections;
using UnityEngine;



namespace Sakura
{
    /// <summary>
    /// Logitech輸入設備
    /// </summary>
    public enum LogitechSteeringWheelButtonType
    {
        /// <summary>
        /// 方向盤 X 鍵(按鈕1)
        /// </summary>
        x,

        /// <summary>
        /// 方向盤 □ 鍵(按鈕2)
        /// </summary>
        rect,

        /// <summary>
        /// 方向盤 ○ 鍵(按鈕3)
        /// </summary>
        circle,

        /// <summary>
        /// 方向盤 △ 鍵(按鈕4)
        /// </summary>
        triangle,

        /// <summary>
        /// 方向盤 右撥片 鍵(按鈕5)
        /// </summary>
        rightDialSlice,

        /// <summary>
        /// 方向盤 左撥片 鍵(按鈕6)
        /// </summary>
        leftDialSlice,

        /// <summary>
        /// 方向盤 R2 鍵(按鈕7)
        /// </summary>
        R2,

        /// <summary>
        /// 方向盤 L2 鍵(按鈕8)
        /// </summary>
        L2,
        
        /// <summary>
        /// 方向盤 SHARE 鍵(按鈕9)
        /// </summary>
        share,

        /// <summary>
        /// 方向盤 OPTION 鍵(按鈕10)
        /// </summary>
        option,

        /// <summary>
        /// 方向盤 R3 鍵(按鈕11)
        /// </summary>
        R3,

        /// <summary>
        /// 方向盤 L3 鍵(按鈕12)
        /// </summary>
        L3,

        /// <summary>
        /// 方向盤 + 鍵(按鈕20)
        /// </summary>
        plus,

        /// <summary>
        /// 方向盤 - 鍵(按鈕21)
        /// </summary>
        subtract,

        /// <summary>
        /// 方向盤 回車 鍵(按鈕24)
        /// </summary>
        enter,

        /// <summary>
        ///  方向盤 logo 鍵(按鈕25)
        /// </summary>
        logoBtn
        
    }


    public enum CursorType
    {
        /// <summary>
        ///  Up 
        ///  rec.rgdwPOV[0] = 0
        /// </summary>
        up,

        /// <summary>
        ///  UP-RIGHT
        ///  rec.rgdwPOV[0] = 4500
        /// </summary>
        up_right,

        /// <summary>
        ///  right
        ///  rec.rgdwPOV[0] = 9000
        /// </summary>
        right,

        /// <summary>
        ///  DOWN-RIGHT
        ///  rec.rgdwPOV[0] = 13500
        /// </summary>
        down_right,

        /// <summary>
        ///  down
        ///  rec.rgdwPOV[0] = 18000
        /// </summary>
        down,

        /// <summary>
        ///  DOWN-LEFT
        ///  rec.rgdwPOV[0] = 22500
        /// </summary>
        down_left,

        /// <summary>
        ///  left
        ///  rec.rgdwPOV[0] = 27000
        /// </summary>
        left,

        /// <summary>
        ///  UP-LEFT
        ///  rec.rgdwPOV[0] = 31500
        /// </summary>
        up_left
    }


    public class LogitechController : MonoBehaviour
    {
        public GearShifter gearShifter;
        public Pedals pedals;
        public SteeringWheel steeringWheel;
        

        private LogitechGSDK.DIJOYSTATE2ENGINES rec;

        /// <summary>
        /// 方向盤 
        /// </summary>
        public class SteeringWheel
        {
            /// <summary>
            /// 剛點擊按鈕時觸發一次
            /// LogitechWheelButtonType:按鈕類型
            /// </summary>
            public Action<LogitechSteeringWheelButtonType> OnTriggered;
            /// <summary>
            /// 維持點擊按鈕時一直觸發
            /// LogitechWheelButtonType:按鈕類型
            /// </summary>
            public Action<LogitechSteeringWheelButtonType> OnPressed;
            /// <summary>
            /// 鬆開按鈕時觸發一次
            /// LogitechWheelButtonType:按鈕類型
            /// </summary>
            public Action<LogitechSteeringWheelButtonType> OnReleased;

            /// <summary>
            /// 點擊按鈕時觸發一次,按住按鈕一直觸發
            /// CursorType:方向類型
            /// </summary>
            public Action<CursorType> OnCursor;

            /// <summary>
            /// 每旋轉一檔旋鈕時觸發一次
            /// bool:返回true,順時針旋轉;返回flase,逆時針旋轉
            /// </summary>
            public Action<bool> OnKnob;

            /// <summary>
            /// 轉動方向盤觸發
            /// float:不觸碰方向盤,值一直爲0,觸碰後左扭到盡:-32768,右扭到盡爲32767
            /// </summary>
            public Action<float> OnSteeringWheel;

        }

        /// <summary>
        /// 腳踏板
        /// </summary>
        public class Pedals
        {
            /// <summary>
            /// 離合
            /// float:不觸碰腳踏板,值一直爲0,觸碰後踩盡:-32768,鬆開爲32767
            /// </summary>
            public Action<float> Clutch;
            /// <summary>
            /// 剎車
            /// float:不觸碰腳踏板,值一直爲0,觸碰後踩盡:-32768,鬆開爲32767
            /// </summary>
            public Action<float> Brake;
            /// <summary>
            /// 油門
            /// float:不觸碰腳踏板,值一直爲0,觸碰後踩盡:-32768,鬆開爲32767
            /// </summary>
            public Action<float> Throttle;
        }

        /// <summary>
        /// 檔位器
        /// </summary>
        public class GearShifter
        {
            /// <summary>
            /// 剛進入新檔位時觸發一次
            /// int:檔位數(0:R檔,1:1檔,2:2檔,以此類推)
            /// </summary>
            public Action<int> OnTriggered;
            /// <summary>
            /// 維持檔位時一直觸發
            /// int:檔位數(0:R檔,1:1檔,2:2檔,以此類推)
            /// </summary>
            public Action<int> OnPressed;
            /// <summary>
            /// 離開檔位時觸發一次
            /// int:檔位數(0:R檔,1:1檔,2:2檔,以此類推)
            /// </summary>
            public Action<int> OnReleased;
            
        }


        private void Awake()
        {
            gearShifter = new GearShifter();
            pedals = new Pedals();
            steeringWheel = new SteeringWheel();

            #region test
            //gearShifter.OnTriggered += (index) => { Debug.Log(index + " OnTriggered"); };
            //gearShifter.OnPressed += (index) => { Debug.Log(index + " OnPressed"); };
            //gearShifter.OnReleased += (index) => { Debug.Log(index + "OnReleased "); };
            //pedals.Clutch += (xx) => { Debug.Log(xx + "Clutch"); };
            //pedals.Brake += (xx) => { Debug.Log(xx + "Brake"); };
            //pedals.Throttle += (xx) => { Debug.Log(xx + "Throttle"); };

            //steeringWheel.OnTriggered += (index) => { Debug.Log(index + " OnTriggered"); };
            //steeringWheel.OnPressed += (index) => { Debug.Log(index + " OnPressed"); };
            //steeringWheel.OnReleased += (index) => { Debug.Log(index + "OnReleased "); };
            //steeringWheel.OnCursor += (inx) => { Debug.Log(inx + "OnReleased "); };
            //steeringWheel.OnKnob += (inx) => { Debug.Log(inx + "OnReleased "); };
            //steeringWheel.OnSteeringWheel += (inx) => { Debug.Log(inx + "  "); };
            #endregion


            bool x = false;
            while (x == false)
            {
                x = LogitechGSDK.LogiSteeringInitialize(false);
                Debug.Log("SteeringInit:" + x);
            }
           // 
        }
        

        private void Update()
        {
           
            if (LogitechGSDK.LogiUpdate() && LogitechGSDK.LogiIsConnected(0))
            {
                #region 檔位器

                //擋位 1 擋
                if (LogitechGSDK.LogiButtonTriggered(0, 12))
                {
                    if(gearShifter.OnTriggered != null)      gearShifter.OnTriggered(1);
                }
                else if (LogitechGSDK.LogiButtonIsPressed(0, 12))
                {
                    if (gearShifter.OnPressed != null) gearShifter.OnPressed(1);
                }
                else if (LogitechGSDK.LogiButtonReleased(0, 12))
                {
                    if (gearShifter.OnReleased != null) gearShifter.OnReleased(1);
                }

                //擋位 2 擋
                if (LogitechGSDK.LogiButtonTriggered(0, 13))
                {
                    if (gearShifter.OnTriggered != null) gearShifter.OnTriggered(2);
                }
                else if (LogitechGSDK.LogiButtonIsPressed(0, 13))
                {
                    if (gearShifter.OnPressed != null) gearShifter.OnPressed(2);
                }
                else if (LogitechGSDK.LogiButtonReleased(0, 13))
                {
                    if (gearShifter.OnReleased != null) gearShifter.OnReleased(2);
                }

                //擋位 3 擋
                if (LogitechGSDK.LogiButtonTriggered(0, 14))
                {
                    if (gearShifter.OnTriggered != null) gearShifter.OnTriggered(3);
                }
                else if (LogitechGSDK.LogiButtonIsPressed(0, 14))
                {
                    if (gearShifter.OnPressed != null) gearShifter.OnPressed(3);
                }
                else if (LogitechGSDK.LogiButtonReleased(0, 14))
                {
                    if (gearShifter.OnReleased != null) gearShifter.OnReleased(3);
                }

                //擋位 4 擋
                if (LogitechGSDK.LogiButtonTriggered(0, 15))
                {
                    if (gearShifter.OnTriggered != null) gearShifter.OnTriggered(4);
                }
                else if (LogitechGSDK.LogiButtonIsPressed(0, 15))
                {
                    if (gearShifter.OnPressed != null) gearShifter.OnPressed(4);
                }
                else if (LogitechGSDK.LogiButtonReleased(0, 15))
                {
                    if (gearShifter.OnReleased != null) gearShifter.OnReleased(4);
                }

                //擋位 5 擋
                if (LogitechGSDK.LogiButtonTriggered(0, 16))
                {
                    if (gearShifter.OnTriggered != null) gearShifter.OnTriggered(5);
                }
                else if (LogitechGSDK.LogiButtonIsPressed(0, 16))
                {
                    if (gearShifter.OnPressed != null) gearShifter.OnPressed(5);
                }
                else if (LogitechGSDK.LogiButtonReleased(0, 16))
                {
                    if (gearShifter.OnReleased != null) gearShifter.OnReleased(5);
                }
                
                //擋位 6 擋
                if (LogitechGSDK.LogiButtonTriggered(0, 17))
                {
                    if (gearShifter.OnTriggered != null) gearShifter.OnTriggered(6);
                }
                else if (LogitechGSDK.LogiButtonIsPressed(0, 17))
                {
                    if (gearShifter.OnPressed != null) gearShifter.OnPressed(6);
                }
                else if (LogitechGSDK.LogiButtonReleased(0, 17))
                {
                    if (gearShifter.OnReleased != null) gearShifter.OnReleased(6);
                }

                //擋位 R 擋
                if (LogitechGSDK.LogiButtonTriggered(0, 18))
                {
                    if (gearShifter.OnTriggered != null) gearShifter.OnTriggered(0);
                }
                else if (LogitechGSDK.LogiButtonIsPressed(0, 18))
                {
                    if (gearShifter.OnPressed != null) gearShifter.OnPressed(0);
                }
                else if (LogitechGSDK.LogiButtonReleased(0, 18))
                {
                    if (gearShifter.OnReleased != null) gearShifter.OnReleased(0);
                }

                #endregion

                #region 腳踏板

                rec = LogitechGSDK.LogiGetStateUnity(0);

                //離合
                if (pedals.Clutch != null) pedals.Clutch(rec.rglSlider[0]);
                //剎車
                if (pedals.Brake != null) pedals.Brake(rec.lRz);
                //油門
                if (pedals.Throttle != null) pedals.Throttle(rec.lY);

                #endregion

                #region 方向盤
                rec = LogitechGSDK.LogiGetStateUnity(0);
                if (steeringWheel.OnSteeringWheel != null) steeringWheel.OnSteeringWheel(rec.lX);

                //方向盤 X 鍵
                if (LogitechGSDK.LogiButtonTriggered(0, 0))
                {
                    if (steeringWheel.OnTriggered != null) steeringWheel.OnTriggered(LogitechSteeringWheelButtonType.x);
                }
                else if (LogitechGSDK.LogiButtonIsPressed(0, 0))
                {
                    if (steeringWheel.OnPressed != null) steeringWheel.OnPressed(LogitechSteeringWheelButtonType.x);
                }
                else if (LogitechGSDK.LogiButtonReleased(0, 0))
                {
                    if (steeringWheel.OnReleased != null) steeringWheel.OnReleased(LogitechSteeringWheelButtonType.x);
                }
                //方向盤 □ 鍵
                if (LogitechGSDK.LogiButtonTriggered(0, 1))
                {
                    if (steeringWheel.OnTriggered != null) steeringWheel.OnTriggered(LogitechSteeringWheelButtonType.rect);
                }
                else if (LogitechGSDK.LogiButtonIsPressed(0, 1))
                {
                    if (steeringWheel.OnPressed != null) steeringWheel.OnPressed(LogitechSteeringWheelButtonType.rect);
                }
                else if (LogitechGSDK.LogiButtonReleased(0, 1))
                {
                    if (steeringWheel.OnReleased != null) steeringWheel.OnReleased(LogitechSteeringWheelButtonType.rect);
                }
                //方向盤 ○ 鍵
                if (LogitechGSDK.LogiButtonTriggered(0, 2))
                {
                    if (steeringWheel.OnTriggered != null) steeringWheel.OnTriggered(LogitechSteeringWheelButtonType.circle);
                }
                else if (LogitechGSDK.LogiButtonIsPressed(0, 2))
                {
                    if (steeringWheel.OnPressed != null) steeringWheel.OnPressed(LogitechSteeringWheelButtonType.circle);
                }
                else if (LogitechGSDK.LogiButtonReleased(0, 2))
                {
                    if (steeringWheel.OnReleased != null) steeringWheel.OnReleased(LogitechSteeringWheelButtonType.circle);
                }
                //方向盤 △ 鍵
                if (LogitechGSDK.LogiButtonTriggered(0, 3))
                {
                    if (steeringWheel.OnTriggered != null) steeringWheel.OnTriggered(LogitechSteeringWheelButtonType.triangle);
                }
                else if (LogitechGSDK.LogiButtonIsPressed(0, 3))
                {
                    if (steeringWheel.OnPressed != null) steeringWheel.OnPressed(LogitechSteeringWheelButtonType.triangle);
                }
                else if (LogitechGSDK.LogiButtonReleased(0, 3))
                {
                    if (steeringWheel.OnReleased != null) steeringWheel.OnReleased(LogitechSteeringWheelButtonType.triangle);
                }
                //方向盤 右撥片 鍵
                if (LogitechGSDK.LogiButtonTriggered(0, 4))
                {
                    if (steeringWheel.OnTriggered != null) steeringWheel.OnTriggered(LogitechSteeringWheelButtonType.rightDialSlice);
                }
                else if (LogitechGSDK.LogiButtonIsPressed(0, 4))
                {
                    if (steeringWheel.OnPressed != null) steeringWheel.OnPressed(LogitechSteeringWheelButtonType.rightDialSlice);
                }
                else if (LogitechGSDK.LogiButtonReleased(0, 4))
                {
                    if (steeringWheel.OnReleased != null) steeringWheel.OnReleased(LogitechSteeringWheelButtonType.rightDialSlice);
                }
                //方向盤 左撥片 鍵
                if (LogitechGSDK.LogiButtonTriggered(0, 5))
                {
                    if (steeringWheel.OnTriggered != null) steeringWheel.OnTriggered(LogitechSteeringWheelButtonType.leftDialSlice);
                }
                else if (LogitechGSDK.LogiButtonIsPressed(0, 5))
                {
                    if (steeringWheel.OnPressed != null) steeringWheel.OnPressed(LogitechSteeringWheelButtonType.leftDialSlice);
                }
                else if (LogitechGSDK.LogiButtonReleased(0, 5))
                {
                    if (steeringWheel.OnReleased != null) steeringWheel.OnReleased(LogitechSteeringWheelButtonType.leftDialSlice);
                }
                //方向盤 R2 鍵
                if (LogitechGSDK.LogiButtonTriggered(0, 6))
                {
                    if (steeringWheel.OnTriggered != null) steeringWheel.OnTriggered(LogitechSteeringWheelButtonType.R2);
                }
                else if (LogitechGSDK.LogiButtonIsPressed(0, 6))
                {
                    if (steeringWheel.OnPressed != null) steeringWheel.OnPressed(LogitechSteeringWheelButtonType.R2);
                }
                else if (LogitechGSDK.LogiButtonReleased(0, 6))
                {
                    if (steeringWheel.OnReleased != null) steeringWheel.OnReleased(LogitechSteeringWheelButtonType.R2);
                }
                //方向盤 L2 鍵
                if (LogitechGSDK.LogiButtonTriggered(0, 7))
                {
                    if (steeringWheel.OnTriggered != null) steeringWheel.OnTriggered(LogitechSteeringWheelButtonType.L2);
                }
                else if (LogitechGSDK.LogiButtonIsPressed(0, 7))
                {
                    if (steeringWheel.OnPressed != null) steeringWheel.OnPressed(LogitechSteeringWheelButtonType.L2);
                }
                else if (LogitechGSDK.LogiButtonReleased(0, 7))
                {
                    if (steeringWheel.OnReleased != null) steeringWheel.OnReleased(LogitechSteeringWheelButtonType.L2);
                }
                //方向盤 SHARE 鍵
                if (LogitechGSDK.LogiButtonTriggered(0, 8))
                {
                    if (steeringWheel.OnTriggered != null) steeringWheel.OnTriggered(LogitechSteeringWheelButtonType.share);
                }
                else if (LogitechGSDK.LogiButtonIsPressed(0, 8))
                {
                    if (steeringWheel.OnPressed != null) steeringWheel.OnPressed(LogitechSteeringWheelButtonType.share);
                }
                else if (LogitechGSDK.LogiButtonReleased(0, 8))
                {
                    if (steeringWheel.OnReleased != null) steeringWheel.OnReleased(LogitechSteeringWheelButtonType.share);
                }
                //方向盤 OPTION 鍵
                if (LogitechGSDK.LogiButtonTriggered(0, 9))
                {
                    if (steeringWheel.OnTriggered != null) steeringWheel.OnTriggered(LogitechSteeringWheelButtonType.option);
                }
                else if (LogitechGSDK.LogiButtonIsPressed(0, 9))
                {
                    if (steeringWheel.OnPressed != null) steeringWheel.OnPressed(LogitechSteeringWheelButtonType.option);
                }
                else if (LogitechGSDK.LogiButtonReleased(0, 9))
                {
                    if (steeringWheel.OnReleased != null) steeringWheel.OnReleased(LogitechSteeringWheelButtonType.option);
                }
                //方向盤 R3 鍵
                if (LogitechGSDK.LogiButtonTriggered(0, 10))
                {
                    if (steeringWheel.OnTriggered != null) steeringWheel.OnTriggered(LogitechSteeringWheelButtonType.R3);
                }
                else if (LogitechGSDK.LogiButtonIsPressed(0, 10))
                {
                    if (steeringWheel.OnPressed != null) steeringWheel.OnPressed(LogitechSteeringWheelButtonType.R3);
                }
                else if (LogitechGSDK.LogiButtonReleased(0, 10))
                {
                    if (steeringWheel.OnReleased != null) steeringWheel.OnReleased(LogitechSteeringWheelButtonType.R3);
                }
                //方向盤 L3 鍵
                if (LogitechGSDK.LogiButtonTriggered(0, 11))
                {
                    if (steeringWheel.OnTriggered != null) steeringWheel.OnTriggered(LogitechSteeringWheelButtonType.L3);
                }
                else if (LogitechGSDK.LogiButtonIsPressed(0, 11))
                {
                    if (steeringWheel.OnPressed != null) steeringWheel.OnPressed(LogitechSteeringWheelButtonType.L3);
                }
                else if (LogitechGSDK.LogiButtonReleased(0, 11))
                {
                    if (steeringWheel.OnReleased != null) steeringWheel.OnReleased(LogitechSteeringWheelButtonType.L3);
                }
                //方向盤 + 鍵
                if (LogitechGSDK.LogiButtonTriggered(0, 19))
                {
                    if (steeringWheel.OnTriggered != null) steeringWheel.OnTriggered(LogitechSteeringWheelButtonType.plus);
                }
                else if (LogitechGSDK.LogiButtonIsPressed(0, 19))
                {
                    if (steeringWheel.OnPressed != null) steeringWheel.OnPressed(LogitechSteeringWheelButtonType.plus);
                }
                else if (LogitechGSDK.LogiButtonReleased(0, 19))
                {
                    if (steeringWheel.OnReleased != null) steeringWheel.OnReleased(LogitechSteeringWheelButtonType.plus);
                }
                //方向盤 - 鍵
                if (LogitechGSDK.LogiButtonTriggered(0, 20))
                {
                    if (steeringWheel.OnTriggered != null) steeringWheel.OnTriggered(LogitechSteeringWheelButtonType.subtract);
                }
                else if (LogitechGSDK.LogiButtonIsPressed(0, 20))
                {
                    if (steeringWheel.OnPressed != null) steeringWheel.OnPressed(LogitechSteeringWheelButtonType.subtract);
                }
                else if (LogitechGSDK.LogiButtonReleased(0, 20))
                {
                    if (steeringWheel.OnReleased != null) steeringWheel.OnReleased(LogitechSteeringWheelButtonType.subtract);
                }
                //方向盤 回車 鍵
                if (LogitechGSDK.LogiButtonTriggered(0, 23))
                {
                    if (steeringWheel.OnTriggered != null) steeringWheel.OnTriggered(LogitechSteeringWheelButtonType.enter);
                }
                else if (LogitechGSDK.LogiButtonIsPressed(0, 23))
                {
                    if (steeringWheel.OnPressed != null) steeringWheel.OnPressed(LogitechSteeringWheelButtonType.enter);
                }
                else if (LogitechGSDK.LogiButtonReleased(0, 23))
                {
                    if (steeringWheel.OnReleased != null) steeringWheel.OnReleased(LogitechSteeringWheelButtonType.enter);
                }
                //方向盤 logo 鍵
                if (LogitechGSDK.LogiButtonTriggered(0, 24))
                {
                    if (steeringWheel.OnTriggered != null) steeringWheel.OnTriggered(LogitechSteeringWheelButtonType.logoBtn);
                }
                else if (LogitechGSDK.LogiButtonIsPressed(0, 24))
                {
                    if (steeringWheel.OnPressed != null) steeringWheel.OnPressed(LogitechSteeringWheelButtonType.logoBtn);
                }
                else if (LogitechGSDK.LogiButtonReleased(0, 24))
                {
                    if (steeringWheel.OnReleased != null) steeringWheel.OnReleased(LogitechSteeringWheelButtonType.logoBtn);
                }
                //方向盤 紅色滾輪右滾 鍵
                if (LogitechGSDK.LogiButtonTriggered(0, 21))
                {
                    if (steeringWheel.OnKnob != null) steeringWheel.OnKnob(true);
                }
                //方向盤 紅色滾輪左滾 鍵
                if (LogitechGSDK.LogiButtonTriggered(0, 22))
                {
                    if (steeringWheel.OnKnob != null) steeringWheel.OnKnob(false);
                }

                switch (rec.rgdwPOV[0])
                {
                    case (0):      //Up
                        if (steeringWheel.OnCursor != null) steeringWheel.OnCursor(CursorType.up);
                        break;
                    case (4500):   // UP-RIGHT
                        if (steeringWheel.OnCursor != null) steeringWheel.OnCursor(CursorType.up_left);
                        break;
                    case (9000):   //right
                        if (steeringWheel.OnCursor != null) steeringWheel.OnCursor(CursorType.right);
                        break;
                    case (13500):  //DOWN-RIGHT
                        if (steeringWheel.OnCursor != null) steeringWheel.OnCursor(CursorType.down_right);
                        break;
                    case (18000):  //down
                        if (steeringWheel.OnCursor != null) steeringWheel.OnCursor(CursorType.down);
                        break;
                    case (22500):  //DOWN-LEFT
                        if (steeringWheel.OnCursor != null) steeringWheel.OnCursor(CursorType.down_left);
                        break;
                    case (27000):  //left
                        if (steeringWheel.OnCursor != null) steeringWheel.OnCursor(CursorType.left);
                        break;
                    case (31500):  //UP-LEFT
                        if (steeringWheel.OnCursor != null) steeringWheel.OnCursor(CursorType.up_left);
                        break;
                }
                
                #endregion

            }


        }

        void OnApplicationQuit()
        {
            Debug.Log("SteeringShutdown:" + LogitechGSDK.LogiSteeringShutdown());
        }

    }


}
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