這一節在OpneGL繪製椎體,並在單擊鼠標右鍵彈出的菜單裏面可以選擇打開或關閉:GL_DEPTH_TEST(深度測試);GL_CULL_FACE(曲面是背面時是否顯示)功能;曲面是背面時是採用單色填充還是描邊。
顯示效果如下所示:
單擊鼠標右鍵彈出菜單效果如下所示:
源代碼:
// GlutConeDemo.cpp : 定義控制檯應用程序的入口點。
//
#include "stdafx.h"
#include <gl/glut.h>
#include <math.h>
//圓周率宏
#define GL_PI 3.1415f
//獲取屏幕的寬度
GLint SCREEN_WIDTH=0;
GLint SCREEN_HEIGHT=0;
//設置程序的窗口大小
GLint windowWidth=400;
GLint windowHeight=300;
//繞x軸旋轉角度
GLfloat xRotAngle=0.0f;
//繞y軸旋轉角度
GLfloat yRotAngle=0.0f;
//是否打開不顯示背面功能
GLint cullFace=0;
//是否打開深度測試功能
GLint depthTest=0;
//背面是採用線條描外框還是使用單色填充
GLint outLine=0;
//菜單回調函數
void processMenu(int value){
switch(value){
case 1:
depthTest=!depthTest;
break;
case 2:
cullFace=!cullFace;
case 3:
outLine=!outLine;
break;
break;
default:
break;
}
//重新繪製
glutPostRedisplay();
}
//顯示回調函數
void renderScreen(void){
GLfloat x,y,z,angle;
GLint i=0;
//把整個窗口清理爲當前清理顏色:黑色,清理深度緩衝區
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
//將當前Matrix狀態入棧
glPushMatrix();
//座標系繞x軸旋轉xRotAngle
glRotatef(xRotAngle,1.0f,0.0f,0.0f);
//座標系繞y軸旋轉yRotAngle
glRotatef(yRotAngle,0.0f,1.0f,0.0f);
if(depthTest)
glEnable(GL_DEPTH_TEST);//打開深度測試功能
else
glDisable(GL_DEPTH_TEST);//關閉深度測試功能
if(cullFace)
glEnable(GL_CULL_FACE);//打開不顯示背面功能
else
glDisable(GL_CULL_FACE);//關閉不顯示背面功能
if(outLine)
glPolygonMode(GL_BACK,GL_LINE);//多邊形背部使用線條描框
else
glPolygonMode(GL_BACK,GL_FILL);//多邊形背部使用單色填充
//進行平滑處理
glEnable(GL_POINT_SMOOTH);
glHint(GL_POINT_SMOOTH,GL_NICEST);
glEnable(GL_LINE_SMOOTH);
glHint(GL_LINE_SMOOTH,GL_NICEST);
//使用白色繪製座標系
glColor3f(1.0f,1.0f,1.0f);
//繪製座標系
glBegin(GL_LINES);
glVertex3f(-80.0f,0.0f,0.0f);
glVertex3f(80.0f,0.0f,0.0f);
glVertex3f(0.0f,-80.0f,0.0f);
glVertex3f(0.0f,80.0f,0.0f);
glVertex3f(0.0f,0.0f,-80.0f);
glVertex3f(0.0f,0.0f,80.0f);
glEnd();
glPushMatrix();
glTranslatef(80.0f,0.0f,0.0f);
glRotatef(90.0f,0.0f,1.0f,0.0f);
glutWireCone(3,6,10,10);
glPopMatrix();
glPushMatrix();
glTranslatef(0.0f,80.0f,0.0f);
glRotatef(-90.0f,1.0f,0.0f,0.0f);
glutWireCone(3,6,10,10);
glPopMatrix();
glPushMatrix();
glTranslatef(0.0f,0.0f,80.0f);
glRotatef(90.0f,0.0f,0.0f,1.0f);
glutWireCone(3,6,10,10);
glPopMatrix();
glBegin(GL_TRIANGLE_FAN);
glVertex3f(0.0f,0.0f,75.0f);
for(angle=0.0f,i=0;i<=6;angle+=(GL_PI/3.0f),i++)
{
x=50*cos(angle);
y=50*sin(angle);
if(i%2==0)
glColor3f(1.0f,0.0f,0.0f);
else
glColor3f(0.0f,1.0f,0.0f);
glVertex3f(x,y,0.0f);
}
glEnd();
glBegin(GL_TRIANGLE_FAN);
glVertex3f(0.0f,0.0f,0.0f);
for(angle=0.0f,i=0;i<=6;angle+=(GL_PI/3.0f),i++)
{
x=50*cos(angle);
y=50*sin(angle);
if(i%2==0)
glColor3f(0.0f,1.0f,0.0f);
else
glColor3f(1.0f,0.0f,0.0f);
glVertex3f(x,y,0.0f);
}
glEnd();
//恢復壓入棧的Matrix
glPopMatrix();
//交換兩個緩衝區的指針
glutSwapBuffers();
}
//設置Redering State
void setupRederingState(void){
//設置清理顏色爲黑色
glClearColor(0.0f,0.0,0.0,1.0f);
//設置繪畫顏色爲綠色
glColor3f(0.0f,1.0f,0.0f);
//改變正反面
//glFrontFace(GL_CW);
//單色填充模式
glShadeModel(GL_FLAT);
}
//窗口大小變化回調函數
void changSize(GLint w,GLint h){
//橫寬比率
GLfloat ratio;
//設置座標系爲x(-100.0f,100.0f)、y(-100.0f,100.0f)、z(-100.0f,100.0f)
GLfloat coordinatesize=100.0f;
//窗口寬高爲零直接返回
if((w==0)||(h==0))
return;
//設置視口和窗口大小一致
glViewport(0,0,w,h);
//對投影矩陣應用隨後的矩陣操作
glMatrixMode(GL_PROJECTION);
//重置當前指定的矩陣爲單位矩陣
glLoadIdentity();
ratio=(GLfloat)w/(GLfloat)h;
//正交投影
if(w<h)
glOrtho(-coordinatesize,coordinatesize,-coordinatesize/ratio,coordinatesize/ratio,-coordinatesize,coordinatesize);
else
glOrtho(-coordinatesize*ratio,coordinatesize*ratio,-coordinatesize,coordinatesize,-coordinatesize,coordinatesize);
//對模型視圖矩陣堆棧應用隨後的矩陣操作
glMatrixMode(GL_MODELVIEW);
//重置當前指定的矩陣爲單位矩陣
glLoadIdentity();
}
//按鍵輸入處理回調函數
void specialKey(int key,int x,int y){
if(key==GLUT_KEY_UP){
xRotAngle-=5.0f;
}
else if(key==GLUT_KEY_DOWN){
xRotAngle+=5.0f;
}
else if(key==GLUT_KEY_LEFT){
yRotAngle-=5.0f;
}
else if(key==GLUT_KEY_RIGHT){
yRotAngle+=5.0f;
}
//重新繪製
glutPostRedisplay();
}
int main(int argc, char* argv[])
{
//初始化glut
glutInit(&argc,argv);
//使用雙緩衝區模式
glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA|GLUT_DEPTH);
//獲取系統的寬像素
SCREEN_WIDTH=glutGet(GLUT_SCREEN_WIDTH);
//獲取系統的高像素
SCREEN_HEIGHT=glutGet(GLUT_SCREEN_HEIGHT);
//創建窗口,窗口名字爲OpenGL BackAndFront Demo
glutCreateWindow("OpenGL Cone Demo");
//菜單回調函數
glutCreateMenu(processMenu);
//添加菜單
glutAddMenuEntry("Toggle depth test",1);
glutAddMenuEntry("Toggle cull face",2);
glutAddMenuEntry("Toggle back outline",3);
//將菜單榜定到鼠標右鍵上
glutAttachMenu(GLUT_RIGHT_BUTTON);
//設置窗口大小
glutReshapeWindow(windowWidth,windowHeight);
//窗口居中顯示
glutPositionWindow((SCREEN_WIDTH-windowWidth)/2,(SCREEN_HEIGHT-windowHeight)/2);
//窗口大小變化時的處理函數
glutReshapeFunc(changSize);
//設置顯示回調函數
glutDisplayFunc(renderScreen);
//設置按鍵輸入處理回調函數
glutSpecialFunc(specialKey);
//設置全局渲染參數
setupRederingState();
glutMainLoop();
return 0;
}