Unity 打印信息

//********************************************************************
// 文件名: Debug.cs
// 描述:  打印信息
// 作者: 李偉
// 創建時間: 2015-07-16
// https://gist.github.com/onevcat/4036890
//********************************************************************

#define DEBUG_LEVEL_LOG
#define DEBUG_LEVEL_WARN
#define DEBUG_LEVEL_ERROR


using System;
using UnityEngine;


namespace SK
{
    public static class D
    {
        [System.Diagnostics.Conditional("DEBUG_LEVEL_LOG")]
        [System.Diagnostics.Conditional("DEBUG_LEVEL_WARN")]
        [System.Diagnostics.Conditional("DEBUG_LEVEL_ERROR")]
        public static void Log(object format, params object[] paramList)
        {
            if (format is string)
                Debug.Log(string.Format(format as string, paramList));
            else
                Debug.Log(format);
        }


        [System.Diagnostics.Conditional("DEBUG_LEVEL_WARN")]
        public static void Warn(object format, params object[] paramList)
        {
            if (format is string)
                Debug.LogWarning(string.Format(format as string, paramList));
            else
                Debug.LogWarning(format);
        }


        [System.Diagnostics.Conditional("DEBUG_LEVEL_ERROR")]
        public static void Error(object format, params object[] paramList)
        {
            if (format is string)
                Debug.LogError(string.Format(format as string, paramList));
            else
                Debug.LogError(format);
        }


        [System.Diagnostics.Conditional("UNITY_EDITOR")]
        [System.Diagnostics.Conditional("DEBUG_LEVEL_LOG")]
        public static void Assert(bool condition)
        {
            Assert(condition, string.Empty, true);
        }


        [System.Diagnostics.Conditional("UNITY_EDITOR")]
        [System.Diagnostics.Conditional("DEBUG_LEVEL_LOG")]
        public static void Assert(bool condition, string assertString)
        {
            Assert(condition, assertString, false);
        }


        [System.Diagnostics.Conditional("UNITY_EDITOR")]
        [System.Diagnostics.Conditional("DEBUG_LEVEL_LOG")]
        public static void Assert(bool condition, string assertString, bool pauseEditorOnFail)
        {
            if (!condition)
            {
                Debug.LogError("assert failed! " + assertString);

                if (pauseEditorOnFail) Debug.Break();
            }
        }
    }
}
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