Vulkan_Shader—天空盒原理及源碼

天空盒

一、原理:立方體貼圖

我們已經使用2D紋理很長時間了,但除此之外仍有更多的紋理類型等着我們探索。在部分中,我們將討論的是將多個紋理組合起來映射到一張紋理上的一種紋理類型:立方體貼圖(Cube Map)。

簡單來說,立方體貼圖就是一個包含了6個2D紋理的紋理,每個2D紋理都組成了立方體的一個面:一個有紋理的立方體。你可能會奇怪,這樣一個立方體有什麼用途呢?爲什麼要把6張紋理合併到一張紋理中,而不是直接使用6個單獨的紋理呢?立方體貼圖有一個非常有用的特性,它可以通過一個方向向量來進行索引/採樣。假設我們有一個1x1x1的單位立方體,方向向量的原點位於它的中心。使用一個橘黃色的方向向量來從立方體貼圖上採樣一個紋理值會像是這樣:
在這裏插入圖片描述
如果我們假設將這樣的立方體貼圖應用到一個立方體上,採樣立方體貼圖所使用的方向向量將和立方體(插值的)頂點位置非常相像。這樣子,只要立方體的中心位於原點,我們就能使用立方體的實際位置向量來對立方體貼圖進行採樣了。接下來,我們可以將所有頂點的紋理座標當做是立方體的頂點位置。最終得到的結果就是可以訪問立方體貼圖上正確面(Face)紋理的一個紋理座標。

二、天空盒

天空盒是一個包含了整個場景的(大)立方體,它包含周圍環境的6個圖像,讓玩家以爲他處在一個比實際大得多的環境當中。遊戲中使用天空盒的例子有羣山、白雲或星空。

你可能現在已經猜到了,立方體貼圖能完美滿足天空盒的需求:我們有一個6面的立方體,每個面都需要一個紋理。在上面的圖片中,他們使用了夜空的幾張圖片,讓玩家產生其位於廣袤宇宙中的錯覺,但實際上他只是在一個小小的盒子當中。

你可以在網上找到很多像這樣的天空盒資源。天空盒圖像通常有以下的形式:

在這裏插入圖片描述
如果你將這六個面折成一個立方體,你就會得到一個完全貼圖的立方體,模擬一個巨大的場景。一些資源可能會提供了這樣格式的天空盒,你必須手動提取六個面的圖像,但在大部分情況下它們都是6張單獨的紋理圖像。

三、創建步驟簡述

此處簡單介紹創建步驟:
1.之前章節的vulkan基礎參數創建;
2.加載立方體貼圖天空貼圖(此處使用gli庫加載ktx貼圖文件);
3.使用assimp庫加載cube.obj(天空盒用)及sphere.obj(反射、折射用)(此處封裝了model類,方便後續使用);
4.創建兩個UniformBuffer緩衝區;
5.創建描述符佈局;
6.創建兩個管線Pipeline(天空盒管線,物體反射管線)
7.創建描述符池和集合;
8.創建命令緩衝CommandBuffers及綁定;
9.最後不要忘記循環更新UniformBuffers;
此處專門貼出更新updateUniformBuffers函數:

    void updateUniformBuffers()
	{
		// 3D object
		glm::mat4 viewMatrix = glm::mat4(1.0f);
		uboVS.projection = glm::perspective(glm::radians(fov), swapChainExtent.width / (float)swapChainExtent.height, 0.1f, 100.0f);
		uboVS.projection[1][1] *= -1;
		viewMatrix = camera.GetViewMatrix();
		uboVS.model = glm::rotate(glm::mat4(1.0f), glm::radians(90.0f), glm::vec3(0.0f, 1.0f, 0.0f));
		uboVS.model = viewMatrix * uboVS.model;
		memcpy(uniformBuffers.object.mapped, &uboVS, sizeof(uboVS));

		// Skybox
		viewMatrix = glm::mat4(glm::mat3(camera.GetViewMatrix()));
		uboVS.projection = glm::perspective(glm::radians(fov), (float)swapChainExtent.width / (float)swapChainExtent.height, 0.001f, 256.0f);
		uboVS.model = glm::mat4(1.0f);
		uboVS.model = viewMatrix * uboVS.model;
		memcpy(uniformBuffers.skybox.mapped, &uboVS, sizeof(uboVS));
	}

對於場景中的圓球,我們正常根據攝像機更新矩陣,對於天空盒我們通過取4x4矩陣左上角的3x3矩陣來移除變換矩陣的位移部分。我們可以將觀察矩陣轉換爲3x3矩陣(移除位移),再將其轉換回4x4矩陣,來實現移除觀察矩陣中的位移部分,讓移動不會影響天空盒的位置向量。
即:viewMatrix = glm::mat4(glm::mat3(camera.GetViewMatrix()));

如果你運行成功的,你回看到如下效果夜景天空盒:
在這裏插入圖片描述
環顧四周可以感受下天空盒下的大場景感覺。
下一部分我們來着重講一下場景中圓球的反射及折射天空盒shader部分。

附:天空盒源碼

注:源碼僅爲main代碼,本部分多數功能直接在封裝定義好hpp等頭文件中或引用了第三方庫,且是在前些基礎代碼部分做了修改,直接複製代碼可能導致您的程序運行不順,如有需要其他源碼請留言。

//shader 10_skybox.cpp
#define GLM_ENABLE_EXPERIMENTAL
#define GLFW_INCLUDE_VULKAN
#define GLM_FORCE_RADIANS
#include <GLFW/glfw3.h>
#define STB_IMAGE_IMPLEMENTATION
#include <stb/stb_image.h>
#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtx/hash.hpp>
#define TINYOBJLOADER_IMPLEMENTATION
#include <tiny/tiny_obj_loader.h>

#include <fstream>
#include <iostream>
#include <stdexcept>
#include <vector>
#include <cstring>
#include <cstdlib>
#include <set>
#include <array>
#include <algorithm>
#include <chrono>
#include <unordered_map>
#include "Camera.h"
#include "VulkanBuffer.hpp"
#include "VulkanInitializers.hpp"
#include "VulkanModel.hpp"
#include "VulkanTools.h"
#include "VulkanTexture.hpp"
#include <gli/gli.hpp>

const int WIDTH = 800;
const int HEIGHT = 600;
const int MAX_FRAMES_IN_FLIGHT = 2;

//鼠標移動位置記錄
float lastX = WIDTH / 2, lastY = HEIGHT / 2;
//縮放視野
float fov = 60.0f;
bool firstMouse = true;

//環境光
float ambientStrength = 0.1f;
float specularStrength = 0.8f;//鏡面強度
glm::vec3 baseLight = glm::vec3(1.0f, 1.0f, 1.0f);
glm::vec3 lightPos = glm::vec3(1.0f, 1.0f, 1.0f);
glm::vec3 lightDir = glm::vec3(-1.0f, -1.0f, -1.0f);
glm::vec3 flashColor = glm::vec3(1.0f, 1.0f, 1.0f);

const std::vector<const char*> validationLayers = {
	"VK_LAYER_KHRONOS_validation"
};

const std::vector<const char*> deviceExtensions = {
	VK_KHR_SWAPCHAIN_EXTENSION_NAME
};

#ifdef NDEBUG
const bool enableValidationLayers = false;
#else
const bool enableValidationLayers = true;
#endif

VkResult CreateDebugUtilsMessengerEXT(VkInstance instance, const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugUtilsMessengerEXT* pDebugMessenger) {
	auto func = (PFN_vkCreateDebugUtilsMessengerEXT)vkGetInstanceProcAddr(instance, "vkCreateDebugUtilsMessengerEXT");
	if (func != nullptr) {
		return func(instance, pCreateInfo, pAllocator, pDebugMessenger);
	}
	else {
		return VK_ERROR_EXTENSION_NOT_PRESENT;
	}
}

void DestroyDebugUtilsMessengerEXT(VkInstance instance, VkDebugUtilsMessengerEXT debugMessenger, const VkAllocationCallbacks* pAllocator) {
	auto func = (PFN_vkDestroyDebugUtilsMessengerEXT)vkGetInstanceProcAddr(instance, "vkDestroyDebugUtilsMessengerEXT");
	if (func != nullptr) {
		func(instance, debugMessenger, pAllocator);
	}
}

struct QueueFamilyIndices {
	uint32_t graphicsFamily = -1;
	uint32_t presentFamily = -1;

	bool isComplete() {
		return graphicsFamily >= 0 && presentFamily >= 0;
	}
};

struct SwapChainSupportDetails {
	VkSurfaceCapabilitiesKHR capabilities;
	std::vector<VkSurfaceFormatKHR> formats;
	std::vector<VkPresentModeKHR> presentModes;
};

struct Vertex {
	glm::vec3 pos;
	glm::vec3 color;
	glm::vec3 normal;
	glm::vec2 texCoord;
	//Material 
	glm::vec3 m_ambient;
	glm::vec3 m_diffuse;
	glm::vec3 m_specular;
	float m_shininess;

	//綁定描述
	static std::vector <VkVertexInputBindingDescription> getBindingDescription() {
		std::vector <VkVertexInputBindingDescription> bindingDescription;
		bindingDescription.resize(1);
		bindingDescription[0].binding = 0;
		bindingDescription[0].stride = sizeof(Vertex);
		bindingDescription[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;

		return bindingDescription;
	}

	//屬性描述
	static std::vector<VkVertexInputAttributeDescription> getAttributeDescriptions() {
		std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
		attributeDescriptions.resize(8);
		attributeDescriptions[0].binding = 0;
		attributeDescriptions[0].location = 0;
		attributeDescriptions[0].format = VK_FORMAT_R32G32B32_SFLOAT;
		attributeDescriptions[0].offset = offsetof(Vertex, pos);

		attributeDescriptions[1].binding = 0;
		attributeDescriptions[1].location = 1;
		attributeDescriptions[1].format = VK_FORMAT_R32G32B32_SFLOAT;
		attributeDescriptions[1].offset = offsetof(Vertex, color);

		attributeDescriptions[2].binding = 0;
		attributeDescriptions[2].location = 2;
		attributeDescriptions[2].format = VK_FORMAT_R32G32B32_SFLOAT;
		attributeDescriptions[2].offset = offsetof(Vertex, normal);

		attributeDescriptions[3].binding = 0;
		attributeDescriptions[3].location = 3;
		attributeDescriptions[3].format = VK_FORMAT_R32G32_SFLOAT;
		attributeDescriptions[3].offset = offsetof(Vertex, texCoord);

		attributeDescriptions[4].binding = 0;
		attributeDescriptions[4].location = 4;
		attributeDescriptions[4].format = VK_FORMAT_R32G32B32_SFLOAT;
		attributeDescriptions[4].offset = offsetof(Vertex, m_ambient);

		attributeDescriptions[5].binding = 0;
		attributeDescriptions[5].location = 5;
		attributeDescriptions[5].format = VK_FORMAT_R32G32B32_SFLOAT;
		attributeDescriptions[5].offset = offsetof(Vertex, m_diffuse);

		attributeDescriptions[6].binding = 0;
		attributeDescriptions[6].location = 6;
		attributeDescriptions[6].format = VK_FORMAT_R32G32B32_SFLOAT;
		attributeDescriptions[6].offset = offsetof(Vertex, m_specular);

		attributeDescriptions[7].binding = 0;
		attributeDescriptions[7].location = 7;
		attributeDescriptions[7].format = VK_FORMAT_R32_SFLOAT;
		attributeDescriptions[7].offset = offsetof(Vertex, m_shininess);

		return attributeDescriptions;
	}

	bool operator==(const Vertex& other) const {
		return pos == other.pos && color == other.color && texCoord == other.texCoord;
	}
};

namespace std {
	template<> struct hash<Vertex> {
		size_t operator()(Vertex const& vertex) const {
			return ((hash<glm::vec3>()(vertex.pos) ^ (hash<glm::vec3>()(vertex.color) << 1)) >> 1) ^ (hash<glm::vec2>()(vertex.texCoord) << 1);
		}
	};
}

struct UniformBufferObject {
	glm::mat4 model;
	glm::mat4 view;
	glm::mat4 proj;
	glm::mat4 lightSpace;
	glm::vec3 baseLight;
	float ambientStrength;
	glm::vec3 lightPos;
	float specularStrength;
	glm::vec3 viewPos;
	float foo1 = 0.0f;
	glm::vec3 lightDirect;
	float foo2 = 0.0f;
	glm::vec3 flashColor;
	float foo3 = 0.0f;
	glm::vec3 flashPos;
	float outerCutOff;
	glm::vec3 flashDir;
	float flashCutOff;
};

std::vector<Vertex> vertices;
std::vector<uint32_t> indices;

VkBuffer vertexBuffer;
VkDeviceMemory vertexBufferMemory;
//Camera camera(glm::vec3(2.0f, 2.0f, 2.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 1.0f, 0.0f));
Camera camera(glm::vec3(0.0f, 0.0f, -10.0f), glm::radians(0.0f), glm::radians(0.0f), glm::vec3(0.0f, 1.0f, 0.0f));

void scroll_callback(GLFWwindow* window, double xoffset, double yoffset)
{
	if (fov >= 1.0f && fov <= 45.0f)
		fov -= yoffset;
	if (fov <= 1.0f)
		fov = 1.0f;
	if (fov >= 45.0f)
		fov = 45.0f;
}

void processInput(GLFWwindow* window) {
	if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS) {
		glfwSetWindowShouldClose(window, true);
	}

	if (glfwGetKey(window, GLFW_KEY_W) == GLFW_PRESS) {
		camera.speedZ = 1.0f;
	}
	else if (glfwGetKey(window, GLFW_KEY_S) == GLFW_PRESS) {
		camera.speedZ = -1.0f;
	}
	else {
		camera.speedZ = 0.0f;
	}

	if (glfwGetKey(window, GLFW_KEY_A) == GLFW_PRESS) {
		camera.speedX = -1.0f;
	}
	else if (glfwGetKey(window, GLFW_KEY_D) == GLFW_PRESS) {
		camera.speedX = 1.0f;
	}
	else {
		camera.speedX = 0.0f;
	}

	if (glfwGetKey(window, GLFW_KEY_Q) == GLFW_PRESS) {
		camera.speedY = 1.0f;
	}
	else if (glfwGetKey(window, GLFW_KEY_E) == GLFW_PRESS) {
		camera.speedY = -1.0f;
	}
	else {
		camera.speedY = 0.0f;
	}
}

void mouse_callback(GLFWwindow* window, double xPos, double yPos) {
	if (firstMouse) {
		lastX = xPos;
		lastY = yPos;
		firstMouse = false;
	}
	float deltaX, deltaY;
	deltaX = xPos - lastX;
	deltaY = yPos - lastY;
	lastX = xPos;
	lastY = yPos;
	camera.ProcessMouseMovement(deltaX, deltaY);
	std::cout<< deltaX<<","<<deltaY <<std::endl;
}

class HelloTriangleApplication {

public:
	void run() {
		initWindow();
		initVulkan();
		mainLoop();
		cleanup();
	}

private:
	GLFWwindow* window;

	VkInstance instance;
	VkDebugUtilsMessengerEXT debugMessenger;
	VkSurfaceKHR surface;
	VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
	VkSampleCountFlagBits msaaSamples = VK_SAMPLE_COUNT_1_BIT;
	VkDevice device;
	VkQueue graphicsQueue;
	VkQueue presentQueue;
	VkSwapchainKHR swapChain;
	std::vector<VkImage> swapChainImages;
	VkFormat swapChainImageFormat;
	// Depth buffer format (selected during Vulkan initialization)
	VkFormat depthFormat;
	VkExtent2D swapChainExtent;
	std::vector<VkImageView> swapChainImageViews;
	VkRenderPass renderPass;
	VkDescriptorSetLayout descriptorSetLayout;
	VkPipelineLayout pipelineLayout;
	std::vector<VkFramebuffer> swapChainFramebuffers;
	VkCommandPool commandPool;
	std::vector<VkCommandBuffer> drawCmdBuffers;
	size_t currentFrame = 0;
	VkDeviceMemory textureImageMemory;
	VkImageView textureImageView;//保存紋理圖像
	VkSampler textureSampler;//創建採樣器
	VkBuffer indexBuffer;
	VkDeviceMemory indexBufferMemory;
	VkDescriptorPool descriptorPool;
	VkDescriptorSet descriptorSet;
	VkBuffer stagingBuffer;
	VkDeviceMemory stagingBufferMemory;
	VkImage colorImage;
	VkDeviceMemory colorImageMemory;
	VkImageView colorImageView;
	VkImage depthImage;
	VkDeviceMemory depthImageMemory;
	VkImageView depthImageView;
	VkPipelineCache pipelineCache;

	// Synchronization semaphores
	struct {
		// Swap chain image presentation
		VkSemaphore presentComplete;
		// Command buffer submission and execution
		VkSemaphore renderComplete;
	} semaphores;

	VkSubmitInfo submitInfo;

	// List of shader modules created (stored for cleanup)
	std::vector<VkShaderModule> shaderModules;


	uint32_t mipLevels;//Mip鏈
	VkImage textureImage;

#pragma region skybox
	vks::Texture cubeMap;
	/** @brief Encapsulated physical and logical vulkan device */
	vks::VulkanDevice *vulkanDevice;
	struct Meshes {
		vks::Model skybox;
		std::vector<vks::Model> objects;
		int32_t objectIndex = 0;
	} models;
	// Vertex layout for the models
	vks::VertexLayout vertexLayout = vks::VertexLayout({
		vks::VERTEX_COMPONENT_POSITION,
		vks::VERTEX_COMPONENT_NORMAL,
		vks::VERTEX_COMPONENT_UV,
		});
	std::vector<std::string> objectNames;

	struct UBOVS {
		glm::mat4 projection;
		glm::mat4 model;
		float lodBias = 0.0f;
	} uboVS;

	struct {
		vks::Buffer object;
		vks::Buffer skybox;
	} uniformBuffers;

	struct {
		VkPipeline skybox;
		VkPipeline reflect;
	} pipelines;

	struct {
		VkDescriptorSet object;
		VkDescriptorSet skybox;
	} descriptorSets;
#pragma endregion


	void initWindow() {
		glfwInit();

		glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
		//glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);

		window = glfwCreateWindow(WIDTH, HEIGHT, "Vulkan_Shader--skybox", nullptr, nullptr);

		glfwSetWindowUserPointer(window, this);
		//glfwMakeContextCurrent(window);
		glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);//禁用鼠標懸浮
		glfwSetCursorPosCallback(window, mouse_callback);//註冊鍵盤輸入
		glfwSetScrollCallback(window, scroll_callback); //註冊鼠標滾輪
		glfwSetWindowSizeCallback(window, HelloTriangleApplication::onWindowResized);
	}

	void initVulkan() {
		createInstance();
		setupDebugMessenger();
		createSurface();
		pickPhysicalDevice();
		createLogicalDevice();
		assert(getSupportedDepthFormat());
		createSwapChain();
		createImageViews();
		createRenderPass();
		createPipelineCache();//shadowing
		createCommandPool();
		createColorResources();
		createDepthResources();
		createFramebuffers();
		createTextureImage();
		createTextureImageView();
		loadModels();
		prepareUniformBuffers();
		setupDescriptorSetLayout();
		preparePipelines();
		setupDescriptorPool();
		setupDescriptorSets();
		buildCommandBuffers();

		createSemaphores();
	}

	void mainLoop() {
		while (!glfwWindowShouldClose(window)) {
			glfwPollEvents();
			processInput(window);
			updateUniformBuffers();
			draw();
			camera.UpdataCameraPosition();
		}

		vkDeviceWaitIdle(device);
	}

	void draw()
	{
		//prepareFrame
        // Acquire the next image from the swap chain
		uint32_t imageIndex;// Active frame buffer index
		VkResult result = vkAcquireNextImageKHR(device, swapChain, UINT64_MAX, semaphores.presentComplete, VK_NULL_HANDLE, &imageIndex);
		// Recreate the swapchain if it's no longer compatible with the surface (OUT_OF_DATE) or no longer optimal for presentation (SUBOPTIMAL)
		if (result == VK_ERROR_OUT_OF_DATE_KHR) {
			recreateSwapChain();
			return;
		}
		else if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR) {
			throw std::runtime_error("failed to acquire swap chain image!");
		}
		submitInfo.commandBufferCount = 1;
		submitInfo.pCommandBuffers = &drawCmdBuffers[imageIndex];
		vkQueueSubmit(graphicsQueue, 1, &submitInfo, VK_NULL_HANDLE);


		//// Reset stage mask
		submitInfo.pWaitDstStageMask = &submitPipelineStages;
		// Reset wait and signal semaphores for rendering next frame
		// Wait for swap chain presentation to finish
		submitInfo.waitSemaphoreCount = 1;
		submitInfo.pWaitSemaphores = &semaphores.presentComplete;
		// Signal ready with offscreen semaphore
		submitInfo.signalSemaphoreCount = 1;
		submitInfo.pSignalSemaphores = &semaphores.renderComplete;

		VkPresentInfoKHR presentInfo = {};
		presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
		presentInfo.pNext = NULL;
		presentInfo.waitSemaphoreCount = 1;
		presentInfo.pWaitSemaphores = &semaphores.renderComplete;

		VkSwapchainKHR swapChains[] = { swapChain };
		presentInfo.swapchainCount = 1;
		presentInfo.pSwapchains = swapChains;
		presentInfo.pImageIndices = &imageIndex;
		//vkQueuePresentKHR函數提交請求呈現交換鏈中的圖像
		result = vkQueuePresentKHR(presentQueue, &presentInfo);

		if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR) {
			recreateSwapChain();
		}
		else if (result != VK_SUCCESS) {
			throw std::runtime_error("failed to present swap chain image!");
		}
		vkQueueWaitIdle(presentQueue);
		currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
	}

	void cleanup() {
		cleanupSwapChain();
		vkDestroySampler(device, textureSampler, nullptr);
		vkDestroyImageView(device, textureImageView, nullptr);
		vkDestroyImage(device, textureImage, nullptr);
		vkFreeMemory(device, textureImageMemory, nullptr);
		vkDestroyDescriptorPool(device, descriptorPool, nullptr);
		vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
		// Uniform buffers
		uniformBuffers.object.destroy();
		uniformBuffers.skybox.destroy();
		vkDestroyBuffer(device, indexBuffer, nullptr);
		vkFreeMemory(device, indexBufferMemory, nullptr);
		vkDestroyBuffer(device, vertexBuffer, nullptr);
		vkFreeMemory(device, vertexBufferMemory, nullptr);
		vkDestroyCommandPool(device, commandPool, nullptr);

		vkDestroySemaphore(device, semaphores.presentComplete, nullptr);
		vkDestroySemaphore(device, semaphores.renderComplete, nullptr);
		for (auto shaderModule : shaderModules) {
			vkDestroyShaderModule(device, shaderModule, nullptr);
		}

		vkDestroyImageView(device, cubeMap.view, nullptr);
		vkDestroyImage(device, cubeMap.image, nullptr);
		vkDestroySampler(device, cubeMap.sampler, nullptr);
		vkFreeMemory(device, cubeMap.deviceMemory, nullptr);
		vkDestroyPipelineCache(device, pipelineCache, nullptr);

		for (auto& model : models.objects) {
			model.destroy();
		}
		models.skybox.destroy();

		vkDestroyDevice(device, nullptr);

		if (enableValidationLayers) {
			DestroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
		}

		vkDestroySurfaceKHR(instance, surface, nullptr);
		vkDestroyInstance(instance, nullptr);
		glfwDestroyWindow(window);
		glfwTerminate();
	}

	void cleanupSwapChain() {

		vkDestroyImageView(device, colorImageView, nullptr);
		vkDestroyImage(device, colorImage, nullptr);
		vkFreeMemory(device, colorImageMemory, nullptr);

		vkDestroyImageView(device, depthImageView, nullptr);
		vkDestroyImage(device, depthImage, nullptr);
		vkFreeMemory(device, depthImageMemory, nullptr);

		for (auto framebuffer : swapChainFramebuffers) {
			vkDestroyFramebuffer(device, framebuffer, nullptr);
		}

		vkFreeCommandBuffers(device, commandPool, static_cast<uint32_t>(drawCmdBuffers.size()), drawCmdBuffers.data());

		vkDestroyPipeline(device, pipelines.skybox, nullptr);
		vkDestroyPipeline(device, pipelines.reflect, nullptr);
		vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
		vkDestroyRenderPass(device, renderPass, nullptr);

		for (auto imageView : swapChainImageViews) {
			vkDestroyImageView(device, imageView, nullptr);
		}

		vkDestroySwapchainKHR(device, swapChain, nullptr);
	}

	void updateUniformBuffers()
	{
		// 3D object
		glm::mat4 viewMatrix = glm::mat4(1.0f);
		uboVS.projection = glm::perspective(glm::radians(fov), swapChainExtent.width / (float)swapChainExtent.height, 0.1f, 100.0f);
		uboVS.projection[1][1] *= -1;
		viewMatrix = camera.GetViewMatrix();
		uboVS.model = glm::rotate(glm::mat4(1.0f), glm::radians(90.0f), glm::vec3(0.0f, 1.0f, 0.0f));
		uboVS.model = viewMatrix * uboVS.model;
		memcpy(uniformBuffers.object.mapped, &uboVS, sizeof(uboVS));

		// Skybox
		viewMatrix = glm::mat4(glm::mat3(camera.GetViewMatrix()));
		uboVS.projection = glm::perspective(glm::radians(fov), (float)swapChainExtent.width / (float)swapChainExtent.height, 0.001f, 256.0f);
		uboVS.model = glm::mat4(1.0f);
		uboVS.model = viewMatrix * uboVS.model;

		memcpy(uniformBuffers.skybox.mapped, &uboVS, sizeof(uboVS));
	}

	static void onWindowResized(GLFWwindow* window, int width, int height) {
		if (width == 0 || height == 0) return;

		HelloTriangleApplication* app = reinterpret_cast<HelloTriangleApplication*>(glfwGetWindowUserPointer(window));
		app->recreateSwapChain();
	}

	void recreateSwapChain() {
		int width = 0, height = 0;
		glfwGetFramebufferSize(window, &width, &height);
		while (width == 0 || height == 0) {
			glfwGetFramebufferSize(window, &width, &height);
			glfwWaitEvents();
		}

		vkDeviceWaitIdle(device);

		cleanupSwapChain();

		createSwapChain();
		createImageViews();
		createRenderPass();
		preparePipelines();
		createColorResources();
		createDepthResources();
		createFramebuffers();
		buildCommandBuffers();
	}

	void createInstance() {
		if (enableValidationLayers && !checkValidationLayerSupport()) {
			throw std::runtime_error("validation layers requested, but not available!");
		}

		VkApplicationInfo appInfo = {};
		appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
		appInfo.pApplicationName = "Hello Triangle";
		appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
		appInfo.pEngineName = "No Engine";
		appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
		appInfo.apiVersion = VK_API_VERSION_1_0;

		VkInstanceCreateInfo createInfo = {};
		createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
		createInfo.pApplicationInfo = &appInfo;

		auto extensions = getRequiredExtensions();
		createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
		createInfo.ppEnabledExtensionNames = extensions.data();

		VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo;
		if (enableValidationLayers) {
			createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
			createInfo.ppEnabledLayerNames = validationLayers.data();

			populateDebugMessengerCreateInfo(debugCreateInfo);
			createInfo.pNext = (VkDebugUtilsMessengerCreateInfoEXT*)&debugCreateInfo;
		}
		else {
			createInfo.enabledLayerCount = 0;

			createInfo.pNext = nullptr;
		}

		if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
			throw std::runtime_error("failed to create instance!");
		}
	}

	void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) {
		createInfo = {};
		createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
		createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
		createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
		createInfo.pfnUserCallback = debugCallback;
	}

	void setupDebugMessenger() {
		if (!enableValidationLayers) return;

		VkDebugUtilsMessengerCreateInfoEXT createInfo;
		populateDebugMessengerCreateInfo(createInfo);

		if (CreateDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) {
			throw std::runtime_error("failed to set up debug messenger!");
		}
	}

	void createImageViews() {
		swapChainImageViews.resize(swapChainImages.size());
		for (size_t i = 0; i < swapChainImages.size(); i++) {
			swapChainImageViews[i] = createImageView(swapChainImages[i], swapChainImageFormat, VK_IMAGE_ASPECT_COLOR_BIT, 1);
		}
	}

	VkImageView createImageView(VkImage image, VkFormat format, VkImageAspectFlags aspectFlags, uint32_t mipLevels) {
		VkImageViewCreateInfo viewInfo = {};
		viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
		viewInfo.image = image;
		viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
		viewInfo.format = format;
		viewInfo.subresourceRange.aspectMask = aspectFlags;
		viewInfo.subresourceRange.baseMipLevel = 0;
		viewInfo.subresourceRange.levelCount = mipLevels;
		viewInfo.subresourceRange.baseArrayLayer = 0;
		viewInfo.subresourceRange.layerCount = 1;

		VkImageView imageView;
		if (vkCreateImageView(device, &viewInfo, nullptr, &imageView) != VK_SUCCESS) {
			throw std::runtime_error("failed to create texture image view!");
		}

		return imageView;
	}

	void createSurface() {
		if (glfwCreateWindowSurface(instance, window, nullptr, &surface) != VK_SUCCESS) {
			throw std::runtime_error("failed to create window surface!");
		}
	}

	void pickPhysicalDevice() {
		uint32_t deviceCount = 0;
		vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);

		if (deviceCount == 0) {
			throw std::runtime_error("failed to find GPUs with Vulkan support!");
		}

		std::vector<VkPhysicalDevice> devices(deviceCount);
		vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());

		for (const auto& device : devices) {
			if (isDeviceSuitable(device)) {
				physicalDevice = device;
				msaaSamples = getMaxUsableSampleCount();
				break;
			}
		}

		if (physicalDevice == VK_NULL_HANDLE) {
			throw std::runtime_error("failed to find a suitable GPU!");
		}
		vulkanDevice = new vks::VulkanDevice(physicalDevice);
	}

	void createLogicalDevice() {
		QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
		std::vector<VkDeviceQueueCreateInfo> queueCreateInfos;
		std::set<uint32_t> uniqueQueueFamilies = { indices.graphicsFamily, indices.presentFamily };
		float queuePriority = 1.0f;
		for (int queueFamily : uniqueQueueFamilies) {
			VkDeviceQueueCreateInfo queueCreateInfo = {};
			queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
			queueCreateInfo.queueFamilyIndex = queueFamily;
			queueCreateInfo.queueCount = 1;
			queueCreateInfo.pQueuePriorities = &queuePriority;
			queueCreateInfos.push_back(queueCreateInfo);
		}

		VkPhysicalDeviceFeatures deviceFeatures = {};
		deviceFeatures.samplerAnisotropy = VK_TRUE;
		//deviceFeatures.sampleRateShading = VK_TRUE; // enable sample shading feature for the device

		VkDeviceCreateInfo createInfo = {};
		createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;

		createInfo.pQueueCreateInfos = queueCreateInfos.data();
		createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfos.size());

		createInfo.pEnabledFeatures = &deviceFeatures;

		createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
		createInfo.ppEnabledExtensionNames = deviceExtensions.data();

		if (enableValidationLayers) {
			createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
			createInfo.ppEnabledLayerNames = validationLayers.data();
		}
		else {
			createInfo.enabledLayerCount = 0;
		}

		if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
			throw std::runtime_error("failed to create logical device!");
		}

		vkGetDeviceQueue(device, indices.graphicsFamily, 0, &graphicsQueue);
		vkGetDeviceQueue(device, indices.presentFamily, 0, &presentQueue);

		vulkanDevice->setVkDevice(device);
	}

	void createSwapChain() {
		SwapChainSupportDetails swapChainSupport = querySwapChainSupport(physicalDevice);

		VkSurfaceFormatKHR surfaceFormat = chooseSwapSurfaceFormat(swapChainSupport.formats);
		VkPresentModeKHR presentMode = chooseSwapPresentMode(swapChainSupport.presentModes);
		VkExtent2D extent = chooseSwapExtent(swapChainSupport.capabilities);

		uint32_t imageCount = swapChainSupport.capabilities.minImageCount + 1;
		if (swapChainSupport.capabilities.maxImageCount > 0 && imageCount > swapChainSupport.capabilities.maxImageCount) {
			imageCount = swapChainSupport.capabilities.maxImageCount;
		}

		VkSwapchainCreateInfoKHR createInfo = {};
		createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
		createInfo.surface = surface;

		createInfo.minImageCount = imageCount;
		createInfo.imageFormat = surfaceFormat.format;
		createInfo.imageColorSpace = surfaceFormat.colorSpace;
		createInfo.imageExtent = extent;
		createInfo.imageArrayLayers = 1;
		createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;

		QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
		uint32_t queueFamilyIndices[] = { (uint32_t)indices.graphicsFamily, (uint32_t)indices.presentFamily };

		if (indices.graphicsFamily != indices.presentFamily) {
			createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
			createInfo.queueFamilyIndexCount = 2;
			createInfo.pQueueFamilyIndices = queueFamilyIndices;
		}
		else {
			createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
			createInfo.queueFamilyIndexCount = 0; // Optional
			createInfo.pQueueFamilyIndices = nullptr; // Optional
		}

		createInfo.preTransform = swapChainSupport.capabilities.currentTransform;
		createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
		createInfo.presentMode = presentMode;
		createInfo.clipped = VK_TRUE;
		createInfo.oldSwapchain = VK_NULL_HANDLE;

		if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) {
			throw std::runtime_error("failed to create swap chain!");
		}

		vkGetSwapchainImagesKHR(device, swapChain, &imageCount, nullptr);
		swapChainImages.resize(imageCount);
		vkGetSwapchainImagesKHR(device, swapChain, &imageCount, swapChainImages.data());
		swapChainImageFormat = surfaceFormat.format;
		swapChainExtent = extent;
	}

	bool isDeviceSuitable(VkPhysicalDevice device) {
		QueueFamilyIndices indices = findQueueFamilies(device);
		bool extensionsSupported = checkDeviceExtensionSupport(device);

		bool swapChainAdequate = false;
		if (extensionsSupported) {
			SwapChainSupportDetails swapChainSupport = querySwapChainSupport(device);
			swapChainAdequate = !swapChainSupport.formats.empty() && !swapChainSupport.presentModes.empty();
		}
		//各向異性濾波器
		VkPhysicalDeviceFeatures supportedFeatures;
		vkGetPhysicalDeviceFeatures(device, &supportedFeatures);
		return indices.isComplete() && extensionsSupported && swapChainAdequate&& supportedFeatures.samplerAnisotropy;
	}

	VkSampleCountFlagBits getMaxUsableSampleCount() {
		return VK_SAMPLE_COUNT_1_BIT;
		VkPhysicalDeviceProperties physicalDeviceProperties;
		vkGetPhysicalDeviceProperties(physicalDevice, &physicalDeviceProperties);

		VkSampleCountFlags counts = physicalDeviceProperties.limits.framebufferColorSampleCounts & physicalDeviceProperties.limits.framebufferDepthSampleCounts;
		if (counts & VK_SAMPLE_COUNT_64_BIT) { return VK_SAMPLE_COUNT_64_BIT; }
		if (counts & VK_SAMPLE_COUNT_32_BIT) { return VK_SAMPLE_COUNT_32_BIT; }
		if (counts & VK_SAMPLE_COUNT_16_BIT) { return VK_SAMPLE_COUNT_16_BIT; }
		if (counts & VK_SAMPLE_COUNT_8_BIT) { return VK_SAMPLE_COUNT_8_BIT; }
		if (counts & VK_SAMPLE_COUNT_4_BIT) { return VK_SAMPLE_COUNT_4_BIT; }
		if (counts & VK_SAMPLE_COUNT_2_BIT) { return VK_SAMPLE_COUNT_2_BIT; }

		return VK_SAMPLE_COUNT_1_BIT;
	}

	void createRenderPass() {
		VkAttachmentDescription colorAttachment = {};
		colorAttachment.format = swapChainImageFormat;
		colorAttachment.samples = msaaSamples;//多重採樣
		colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
		colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
		colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
		colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
		colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
		//我們已經將finalLayout從VK_IMAGE_LAYOUT_PRESENT_SRC_KHR修改爲VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL。
		//這是因爲多采樣圖像不能直接呈現。我們首先需要將它們解析爲一個常規圖像。這個要求不適用於深度緩衝區,因爲它在任何時候都不會顯示。因此,我們只需要添加一個新的顏色附件,即所謂的解析附件
		colorAttachment.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;

		// Depth attachment
		VkAttachmentDescription depthAttachment = {};
		depthAttachment.format = depthFormat;
		depthAttachment.samples = msaaSamples;//多重採樣
		depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
		depthAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
		depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
		depthAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
		depthAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
		depthAttachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;

		//添加一個新的顏色附件
		VkAttachmentDescription colorAttachmentResolve = {};
		colorAttachmentResolve.format = swapChainImageFormat;
		colorAttachmentResolve.samples = msaaSamples;
		colorAttachmentResolve.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
		colorAttachmentResolve.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
		colorAttachmentResolve.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
		colorAttachmentResolve.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
		colorAttachmentResolve.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
		colorAttachmentResolve.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;

		VkAttachmentReference colorAttachmentRef = {};
		colorAttachmentRef.attachment = 0;
		colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;

		VkAttachmentReference depthAttachmentRef = {};
		depthAttachmentRef.attachment = 1;
		depthAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;

		//創建一個新的附件引用,指向作爲解析目標的顏色緩衝區
		VkAttachmentReference colorAttachmentResolveRef = {};
		colorAttachmentResolveRef.attachment = 2;
		colorAttachmentResolveRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;

		VkSubpassDescription subpass = {};
		subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
		subpass.colorAttachmentCount = 1;
		subpass.pColorAttachments = &colorAttachmentRef;
		subpass.pDepthStencilAttachment = &depthAttachmentRef;
		subpass.pResolveAttachments = &colorAttachmentResolveRef;//讓渲染通道定義一個多采樣解析操作,讓我們渲染圖像到屏幕

		std::array<VkAttachmentDescription, 3> attachments = { colorAttachment, depthAttachment, colorAttachmentResolve };
		VkRenderPassCreateInfo renderPassInfo = {};
		renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
		renderPassInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
		renderPassInfo.pAttachments = attachments.data();
		renderPassInfo.subpassCount = 1;
		renderPassInfo.pSubpasses = &subpass;
		VkSubpassDependency dependency = {};
		dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
		dependency.dstSubpass = 0;
		dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
		dependency.srcAccessMask = 0;
		dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
		dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
		renderPassInfo.dependencyCount = 1;
		renderPassInfo.pDependencies = &dependency;

		if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) {
			throw std::runtime_error("failed to create render pass!");
		}
	}

	VkShaderModule createShaderModule(const std::vector<char>& code) {
		VkShaderModuleCreateInfo createInfo = {};
		createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
		createInfo.codeSize = code.size();

		createInfo.pCode = reinterpret_cast<const uint32_t*>(code.data());

		VkShaderModule shaderModule;
		if (vkCreateShaderModule(device, &createInfo, nullptr, &shaderModule) != VK_SUCCESS) {
			throw std::runtime_error("failed to create shader module!");
		}
		return shaderModule;
	}

	static std::vector<char> readFile(const std::string& filename) {
		std::ifstream file(filename, std::ios::ate | std::ios::binary);

		if (!file.is_open()) {
			throw std::runtime_error("failed to open file!");
		}
		size_t fileSize = (size_t)file.tellg();
		std::vector<char> buffer(fileSize);
		file.seekg(0);
		file.read(buffer.data(), fileSize);
		file.close();
		return buffer;
	}

	void createSemaphores() {
		//imageAvailableSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
		//renderFinishedSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
		//inFlightFences.resize(MAX_FRAMES_IN_FLIGHT);
		//imagesInFlight.resize(swapChainImages.size(), VK_NULL_HANDLE);
		//
		//VkSemaphoreCreateInfo semaphoreInfo = {};
		//semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
		//
		//VkFenceCreateInfo fenceInfo = {};
		//fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
		//fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
		//
		//for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
		//	if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAvailableSemaphores[i]) != VK_SUCCESS ||
		//		vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderFinishedSemaphores[i]) != VK_SUCCESS ||
		//		vkCreateFence(device, &fenceInfo, nullptr, &inFlightFences[i]) != VK_SUCCESS) {
		//		throw std::runtime_error("failed to create synchronization objects for a frame!");
		//	}
		//}


		// Create synchronization objects
		VkSemaphoreCreateInfo semaphoreCreateInfo = vks::initializers::semaphoreCreateInfo();
		// Create a semaphore used to synchronize image presentation
		// Ensures that the image is displayed before we start submitting new commands to the queu
		if (vkCreateSemaphore(device, &semaphoreCreateInfo, nullptr, &semaphores.presentComplete)) {
			throw std::runtime_error("failed to create synchronization objects for a frame!");
		}
		// Create a semaphore used to synchronize command submission
		// Ensures that the image is not presented until all commands have been sumbitted and executed
		if (vkCreateSemaphore(device, &semaphoreCreateInfo, nullptr, &semaphores.renderComplete)) {
			throw std::runtime_error("failed to create synchronization objects for a frame!");
		}

		// Set up submit info structure
		// Semaphores will stay the same during application lifetime
		// Command buffer submission info is set by each example
		submitInfo = vks::initializers::submitInfo();
		submitInfo.pWaitDstStageMask = &submitPipelineStages;
		submitInfo.waitSemaphoreCount = 1;
		submitInfo.pWaitSemaphores = &semaphores.presentComplete;
		submitInfo.signalSemaphoreCount = 1;
		submitInfo.pSignalSemaphores = &semaphores.renderComplete;

	}

	void buildCommandBuffers()
	{
		drawCmdBuffers.resize(swapChainFramebuffers.size());
		VkCommandBufferAllocateInfo allocInfo = {};
		allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
		allocInfo.commandPool = commandPool;
		allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
		allocInfo.commandBufferCount = (uint32_t)drawCmdBuffers.size();

		if (vkAllocateCommandBuffers(device, &allocInfo, drawCmdBuffers.data()) != VK_SUCCESS) {
			throw std::runtime_error("failed to allocate command buffers!");
		}
		VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
		cmdBufInfo.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT;

		VkClearValue clearValues[2];
		clearValues[0].color = defaultClearColor;
		clearValues[1].depthStencil = { 1.0f, 0 };

		VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
		renderPassBeginInfo.renderPass = renderPass;
		renderPassBeginInfo.renderArea.offset.x = 0;
		renderPassBeginInfo.renderArea.offset.y = 0;
		renderPassBeginInfo.renderArea.extent.width = WIDTH;
		renderPassBeginInfo.renderArea.extent.height = HEIGHT;
		renderPassBeginInfo.clearValueCount = 2;
		renderPassBeginInfo.pClearValues = clearValues;

		for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
		{
			// Set target frame buffer
			renderPassBeginInfo.framebuffer = swapChainFramebuffers[i];

			VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));

			vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);

			VkViewport viewport = vks::initializers::viewport((float)swapChainExtent.width, (float)swapChainExtent.height, 0.0f, 1.0f);
			vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);

			VkRect2D scissor = vks::initializers::rect2D(swapChainExtent.width, swapChainExtent.height, 0, 0);
			vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);

			VkDeviceSize offsets[1] = { 0 };

			// Skybox
			//if (displaySkybox)
			{
				vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.skybox, 0, NULL);
				vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &models.skybox.vertices.buffer, offsets);
				vkCmdBindIndexBuffer(drawCmdBuffers[i], models.skybox.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
				vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.skybox);
				vkCmdDrawIndexed(drawCmdBuffers[i], models.skybox.indexCount, 1, 0, 0, 0);
			}

			// 3D object
			vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.object, 0, NULL);
			vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &models.objects[models.objectIndex].vertices.buffer, offsets);
			vkCmdBindIndexBuffer(drawCmdBuffers[i], models.objects[models.objectIndex].indices.buffer, 0, VK_INDEX_TYPE_UINT32);
			vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.reflect);
			vkCmdDrawIndexed(drawCmdBuffers[i], models.objects[models.objectIndex].indexCount, 1, 0, 0, 0);

			vkCmdEndRenderPass(drawCmdBuffers[i]);

			VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
		}
	}

	void createCommandPool() {
		QueueFamilyIndices queueFamilyIndices = findQueueFamilies(physicalDevice);

		VkCommandPoolCreateInfo poolInfo = {};
		poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
		poolInfo.queueFamilyIndex = queueFamilyIndices.graphicsFamily;
		poolInfo.flags = 0; // Optional

		if (vkCreateCommandPool(device, &poolInfo, nullptr, &commandPool) != VK_SUCCESS) {
			throw std::runtime_error("failed to create command pool!");
		}
		vulkanDevice->setVkCommandPool(commandPool);
	}

	bool hasStencilComponent(VkFormat format) {
		return format == VK_FORMAT_D32_SFLOAT_S8_UINT || format == VK_FORMAT_D24_UNORM_S8_UINT;
	}

	void createColorResources() {
		VkFormat colorFormat = swapChainImageFormat;

		createImage(swapChainExtent.width, swapChainExtent.height, 1, msaaSamples, colorFormat, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, colorImage, colorImageMemory);
		colorImageView = createImageView(colorImage, colorFormat, VK_IMAGE_ASPECT_COLOR_BIT, 1);

		transitionImageLayout(colorImage, colorFormat, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, 1);
	}

	void createDepthResources() {
		createImage(swapChainExtent.width, swapChainExtent.height, 1, msaaSamples, depthFormat, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, depthImage, depthImageMemory);
		//createImage(swapChainExtent.width, swapChainExtent.height, 1, VK_SAMPLE_COUNT_1_BIT, depthFormat, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, depthImage, depthImageMemory);
		depthImageView = createImageView(depthImage, depthFormat, VK_IMAGE_ASPECT_DEPTH_BIT, 1);
	}

	void createTextureImageView() {
		textureImageView = createImageView(textureImage, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_ASPECT_COLOR_BIT, mipLevels);
	}

	void generateMipmaps(VkImage image, VkFormat imageFormat, int32_t texWidth, int32_t texHeight, uint32_t mipLevels) {
		// Check if image format supports linear blitting
		VkFormatProperties formatProperties;
		vkGetPhysicalDeviceFormatProperties(physicalDevice, imageFormat, &formatProperties);

		if (!(formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT)) {
			throw std::runtime_error("texture image format does not support linear blitting!");
		}

		VkCommandBuffer commandBuffer = beginSingleTimeCommands();

		VkImageMemoryBarrier barrier = {};
		barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
		barrier.image = image;
		barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
		barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
		barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
		barrier.subresourceRange.baseArrayLayer = 0;
		barrier.subresourceRange.layerCount = 1;
		barrier.subresourceRange.levelCount = 1;

		int32_t mipWidth = texWidth;
		int32_t mipHeight = texHeight;

		for (uint32_t i = 1; i < mipLevels; i++) {
			barrier.subresourceRange.baseMipLevel = i - 1;
			barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
			barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
			barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
			barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;

			vkCmdPipelineBarrier(commandBuffer,
				VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
				0, nullptr,
				0, nullptr,
				1, &barrier);

			VkImageBlit blit = {};
			blit.srcOffsets[0] = { 0, 0, 0 };
			blit.srcOffsets[1] = { mipWidth, mipHeight, 1 };
			blit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
			blit.srcSubresource.mipLevel = i - 1;
			blit.srcSubresource.baseArrayLayer = 0;
			blit.srcSubresource.layerCount = 1;
			blit.dstOffsets[0] = { 0, 0, 0 };
			blit.dstOffsets[1] = { mipWidth > 1 ? mipWidth / 2 : 1, mipHeight > 1 ? mipHeight / 2 : 1, 1 };
			blit.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
			blit.dstSubresource.mipLevel = i;
			blit.dstSubresource.baseArrayLayer = 0;
			blit.dstSubresource.layerCount = 1;

			vkCmdBlitImage(commandBuffer,
				image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
				image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
				1, &blit,
				VK_FILTER_LINEAR);

			barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
			barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
			barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
			barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;

			vkCmdPipelineBarrier(commandBuffer,
				VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0,
				0, nullptr,
				0, nullptr,
				1, &barrier);

			if (mipWidth > 1) mipWidth /= 2;
			if (mipHeight > 1) mipHeight /= 2;
		}

		barrier.subresourceRange.baseMipLevel = mipLevels - 1;
		barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
		barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
		barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
		barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;

		vkCmdPipelineBarrier(commandBuffer,
			VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0,
			0, nullptr,
			0, nullptr,
			1, &barrier);

		endSingleTimeCommands(commandBuffer);
	}

	void createTextureImage() {
		int texWidth, texHeight, texChannels;
		stbi_uc* pixels = stbi_load("mood.jpg", &texWidth, &texHeight, &texChannels, STBI_rgb_alpha);
		VkDeviceSize imageSize = texWidth * texHeight * 4;

		mipLevels = static_cast<uint32_t>(std::floor(std::log2(std::max(texWidth, texHeight)))) + 1;

		if (!pixels) {
			throw std::runtime_error("failed to load texture image!");
		}

		VkBuffer stagingBuffer;
		VkDeviceMemory stagingBufferMemory;
		createBuffer(imageSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, stagingBuffer, stagingBufferMemory);

		void* data;
		vkMapMemory(device, stagingBufferMemory, 0, imageSize, 0, &data);
		memcpy(data, pixels, static_cast<size_t>(imageSize));
		vkUnmapMemory(device, stagingBufferMemory);

		stbi_image_free(pixels);

		createImage(texWidth, texHeight, mipLevels, VK_SAMPLE_COUNT_1_BIT, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, textureImage, textureImageMemory);

		transitionImageLayout(textureImage, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, mipLevels);
		copyBufferToImage(stagingBuffer, textureImage, static_cast<uint32_t>(texWidth), static_cast<uint32_t>(texHeight));

		//transitionImageLayout(textureImage, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, mipLevels);

		vkDestroyBuffer(device, stagingBuffer, nullptr);
		vkFreeMemory(device, stagingBufferMemory, nullptr);

		//transitioned to VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL while generating mipmaps
		generateMipmaps(textureImage, VK_FORMAT_R8G8B8A8_UNORM, texWidth, texHeight, mipLevels);

		loadCubemap("cubemap_yokohama_bc3_unorm.ktx", VK_FORMAT_BC2_UNORM_BLOCK, false);

	}

	void loadCubemap(std::string filename, VkFormat format, bool forceLinearTiling)
	{
		gli::texture_cube texCube(gli::load(filename));
		assert(!texCube.empty());

		cubeMap.width = texCube.extent().x;
		cubeMap.height = texCube.extent().y;
		cubeMap.mipLevels = texCube.levels();

		VkMemoryAllocateInfo memAllocInfo = vks::initializers::memoryAllocateInfo();
		VkMemoryRequirements memReqs;

		// Create a host-visible staging buffer that contains the raw image data
		VkBuffer stagingBuffer;
		VkDeviceMemory stagingMemory;

		VkBufferCreateInfo bufferCreateInfo = vks::initializers::bufferCreateInfo();
		bufferCreateInfo.size = texCube.size();
		// This buffer is used as a transfer source for the buffer copy
		bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
		bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;

		VK_CHECK_RESULT(vkCreateBuffer(device, &bufferCreateInfo, nullptr, &stagingBuffer));

		// Get memory requirements for the staging buffer (alignment, memory type bits)
		vkGetBufferMemoryRequirements(device, stagingBuffer, &memReqs);
		memAllocInfo.allocationSize = memReqs.size;
		// Get memory type index for a host visible buffer
		memAllocInfo.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
		VK_CHECK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &stagingMemory));
		VK_CHECK_RESULT(vkBindBufferMemory(device, stagingBuffer, stagingMemory, 0));

		// Copy texture data into staging buffer
		uint8_t *data;
		VK_CHECK_RESULT(vkMapMemory(device, stagingMemory, 0, memReqs.size, 0, (void **)&data));
		memcpy(data, texCube.data(), texCube.size());
		vkUnmapMemory(device, stagingMemory);

		// Create optimal tiled target image
		VkImageCreateInfo imageCreateInfo = vks::initializers::imageCreateInfo();
		imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
		imageCreateInfo.format = format;
		imageCreateInfo.mipLevels = cubeMap.mipLevels;
		imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
		imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
		imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
		imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
		imageCreateInfo.extent = { cubeMap.width, cubeMap.height, 1 };
		imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
		// Cube faces count as array layers in Vulkan
		imageCreateInfo.arrayLayers = 6;
		// This flag is required for cube map images
		imageCreateInfo.flags = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;

		VK_CHECK_RESULT(vkCreateImage(device, &imageCreateInfo, nullptr, &cubeMap.image));

		vkGetImageMemoryRequirements(device, cubeMap.image, &memReqs);

		memAllocInfo.allocationSize = memReqs.size;
		memAllocInfo.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);

		VK_CHECK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &cubeMap.deviceMemory));
		VK_CHECK_RESULT(vkBindImageMemory(device, cubeMap.image, cubeMap.deviceMemory, 0));

		VkCommandBuffer copyCmd = createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);

		// Setup buffer copy regions for each face including all of it's miplevels
		std::vector<VkBufferImageCopy> bufferCopyRegions;
		uint32_t offset = 0;

		for (uint32_t face = 0; face < 6; face++)
		{
			for (uint32_t level = 0; level < cubeMap.mipLevels; level++)
			{
				VkBufferImageCopy bufferCopyRegion = {};
				bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
				bufferCopyRegion.imageSubresource.mipLevel = level;
				bufferCopyRegion.imageSubresource.baseArrayLayer = face;
				bufferCopyRegion.imageSubresource.layerCount = 1;
				bufferCopyRegion.imageExtent.width = texCube[face][level].extent().x;
				bufferCopyRegion.imageExtent.height = texCube[face][level].extent().y;
				bufferCopyRegion.imageExtent.depth = 1;
				bufferCopyRegion.bufferOffset = offset;

				bufferCopyRegions.push_back(bufferCopyRegion);

				// Increase offset into staging buffer for next level / face
				offset += texCube[face][level].size();
			}
		}

		// Image barrier for optimal image (target)
		// Set initial layout for all array layers (faces) of the optimal (target) tiled texture
		VkImageSubresourceRange subresourceRange = {};
		subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
		subresourceRange.baseMipLevel = 0;
		subresourceRange.levelCount = cubeMap.mipLevels;
		subresourceRange.layerCount = 6;

		vks::tools::setImageLayout(
			copyCmd,
			cubeMap.image,
			VK_IMAGE_LAYOUT_UNDEFINED,
			VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
			subresourceRange);

		// Copy the cube map faces from the staging buffer to the optimal tiled image
		vkCmdCopyBufferToImage(
			copyCmd,
			stagingBuffer,
			cubeMap.image,
			VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
			static_cast<uint32_t>(bufferCopyRegions.size()),
			bufferCopyRegions.data()
		);

		// Change texture image layout to shader read after all faces have been copied
		cubeMap.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
		vks::tools::setImageLayout(
			copyCmd,
			cubeMap.image,
			VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
			cubeMap.imageLayout,
			subresourceRange);

		flushCommandBuffer(copyCmd, graphicsQueue, true);

		// Create sampler
		VkSamplerCreateInfo sampler = vks::initializers::samplerCreateInfo();
		sampler.magFilter = VK_FILTER_LINEAR;
		sampler.minFilter = VK_FILTER_LINEAR;
		sampler.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
		sampler.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
		sampler.addressModeV = sampler.addressModeU;
		sampler.addressModeW = sampler.addressModeU;
		sampler.mipLodBias = 0.0f;
		sampler.compareOp = VK_COMPARE_OP_NEVER;
		sampler.minLod = 0.0f;
		sampler.maxLod = cubeMap.mipLevels;
		sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
		sampler.maxAnisotropy = 1.0f;
		if (vulkanDevice->features.samplerAnisotropy)
		{
			sampler.maxAnisotropy = vulkanDevice->properties.limits.maxSamplerAnisotropy;
			sampler.anisotropyEnable = VK_TRUE;
		}
		VK_CHECK_RESULT(vkCreateSampler(device, &sampler, nullptr, &cubeMap.sampler));

		// Create image view
		VkImageViewCreateInfo view = vks::initializers::imageViewCreateInfo();
		// Cube map view type
		view.viewType = VK_IMAGE_VIEW_TYPE_CUBE;
		view.format = format;
		view.components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
		view.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
		// 6 array layers (faces)
		view.subresourceRange.layerCount = 6;
		// Set number of mip levels
		view.subresourceRange.levelCount = cubeMap.mipLevels;
		view.image = cubeMap.image;
		VK_CHECK_RESULT(vkCreateImageView(device, &view, nullptr, &cubeMap.view));

		// Clean up staging resources
		vkFreeMemory(device, stagingMemory, nullptr);
		vkDestroyBuffer(device, stagingBuffer, nullptr);
	}

	void createImage(uint32_t width, uint32_t height, uint32_t mipLevels, VkSampleCountFlagBits numSamples, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, VkMemoryPropertyFlags properties, VkImage& image, VkDeviceMemory& imageMemory) {
		VkImageCreateInfo imageInfo = {};
		imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
		imageInfo.imageType = VK_IMAGE_TYPE_2D;
		imageInfo.extent.width = width;
		imageInfo.extent.height = height;
		imageInfo.extent.depth = 1;
		imageInfo.mipLevels = mipLevels;
		imageInfo.arrayLayers = 1;
		imageInfo.format = format;
		imageInfo.tiling = tiling;
		imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
		imageInfo.usage = usage;
		imageInfo.samples = numSamples;
		imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;

		if (vkCreateImage(device, &imageInfo, nullptr, &image) != VK_SUCCESS) {
			throw std::runtime_error("failed to create image!");
		}

		VkMemoryRequirements memRequirements;
		vkGetImageMemoryRequirements(device, image, &memRequirements);

		VkMemoryAllocateInfo allocInfo = {};
		allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
		allocInfo.allocationSize = memRequirements.size;
		allocInfo.memoryTypeIndex = findMemoryType(memRequirements.memoryTypeBits, properties);

		if (vkAllocateMemory(device, &allocInfo, nullptr, &imageMemory) != VK_SUCCESS) {
			throw std::runtime_error("failed to allocate image memory!");
		}

		vkBindImageMemory(device, image, imageMemory, 0);
	}

	void transitionImageLayout(VkImage image, VkFormat format, VkImageLayout oldLayout, VkImageLayout newLayout, uint32_t mipLevels) {
		VkCommandBuffer commandBuffer = beginSingleTimeCommands();

		VkImageMemoryBarrier barrier = {};
		barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
		barrier.oldLayout = oldLayout;
		barrier.newLayout = newLayout;
		barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
		barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
		barrier.image = image;
		//barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
		barrier.subresourceRange.baseMipLevel = 0;
		barrier.subresourceRange.levelCount = mipLevels;
		barrier.subresourceRange.baseArrayLayer = 0;
		barrier.subresourceRange.layerCount = 1;

		if (newLayout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL) {
			barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;

			if (hasStencilComponent(format)) {
				barrier.subresourceRange.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
			}
		}
		else {
			barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
		}

		VkPipelineStageFlags sourceStage;
		VkPipelineStageFlags destinationStage;

		if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
			barrier.srcAccessMask = 0;
			barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;

			sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
			destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
		}
		else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
			barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
			barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;

			sourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
			destinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
		}
		else if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL) {
			barrier.srcAccessMask = 0;
			barrier.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;

			sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
			destinationStage = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
		}
		else if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) {
			barrier.srcAccessMask = 0;
			barrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
			sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
			destinationStage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
		}
		else {
			throw std::invalid_argument("unsupported layout transition!");
		}


		vkCmdPipelineBarrier(
			commandBuffer,
			sourceStage, destinationStage,
			0,
			0, nullptr,
			0, nullptr,
			1, &barrier
		);

		endSingleTimeCommands(commandBuffer);
	}

	void copyBufferToImage(VkBuffer buffer, VkImage image, uint32_t width, uint32_t height) {
		VkCommandBuffer commandBuffer = beginSingleTimeCommands();

		VkBufferImageCopy region = {};
		region.bufferOffset = 0;
		region.bufferRowLength = 0;
		region.bufferImageHeight = 0;
		region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
		region.imageSubresource.mipLevel = 0;
		region.imageSubresource.baseArrayLayer = 0;
		region.imageSubresource.layerCount = 1;
		region.imageOffset = { 0, 0, 0 };
		region.imageExtent = {
			width,
			height,
			1
		};

		vkCmdCopyBufferToImage(commandBuffer, buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);

		endSingleTimeCommands(commandBuffer);
	}

	void loadModels() {
		// Skybox
		models.skybox.loadFromFile("models/cube.obj", vertexLayout, 0.05f, vulkanDevice, graphicsQueue);
		// Objects
		//std::vector<std::string> filenames = { "sphere.obj", "teapot.dae", "torusknot.obj", "venus.fbx" };
		std::vector<std::string> filenames = { "sphere.obj" };
		objectNames = { "Sphere", "Teapot", "Torusknot", "Venus" };
		for (auto file : filenames) {
			vks::Model model;
			model.loadFromFile("models/" + file, vertexLayout, 0.05f * (file == "venus.fbx" ? 3.0f : 1.0f), vulkanDevice, graphicsQueue);
			models.objects.push_back(model);
		}
	}

	// Prepare and initialize uniform buffer containing shader uniforms
	void prepareUniformBuffers()
	{
		// Objact vertex shader uniform buffer
		if (vulkanDevice->createBuffer(
			VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
			VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
			&uniformBuffers.object,
			sizeof(uboVS)) != VK_SUCCESS) {
			throw std::runtime_error("failed to allocate image memory!");
		}

		// Skybox vertex shader uniform buffer
		if (vulkanDevice->createBuffer(
			VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
			VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
			&uniformBuffers.skybox,
			sizeof(uboVS)) != VK_SUCCESS) {
			throw std::runtime_error("failed to allocate image memory!");
		}
		// Map persistent
		if (uniformBuffers.object.map() != VK_SUCCESS) {
			throw std::runtime_error("failed to allocate image memory!");
		}
		if (uniformBuffers.skybox.map() != VK_SUCCESS) {
			throw std::runtime_error("failed to allocate image memory!");
		}

		updateUniformBuffers();
	}

	void setupDescriptorPool()
	{
		std::vector<VkDescriptorPoolSize> poolSizes =
		{
			vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2),
			vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2)
		};

		VkDescriptorPoolCreateInfo descriptorPoolInfo =
			vks::initializers::descriptorPoolCreateInfo(
				poolSizes.size(),
				poolSizes.data(),
				2);

		VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
	}


	void setupDescriptorSetLayout()
	{
		std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings =
		{
			// Binding 0 : Vertex shader uniform buffer
			vks::initializers::descriptorSetLayoutBinding(
				VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
				VK_SHADER_STAGE_VERTEX_BIT,
				0),
			// Binding 1 : Fragment shader image sampler
			vks::initializers::descriptorSetLayoutBinding(
				VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
				VK_SHADER_STAGE_FRAGMENT_BIT,
				1)
		};

		VkDescriptorSetLayoutCreateInfo descriptorLayout =
			vks::initializers::descriptorSetLayoutCreateInfo(
				setLayoutBindings.data(),
				setLayoutBindings.size());

		VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));

		VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
			vks::initializers::pipelineLayoutCreateInfo(
				&descriptorSetLayout,
				1);

		VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
	}

	void setupDescriptorSets()
	{
		// Image descriptor for the cube map texture
		VkDescriptorImageInfo textureDescriptor =
			vks::initializers::descriptorImageInfo(
				cubeMap.sampler,
				cubeMap.view,
				cubeMap.imageLayout);

		VkDescriptorSetAllocateInfo allocInfo =
			vks::initializers::descriptorSetAllocateInfo(
				descriptorPool,
				&descriptorSetLayout,
				1);

		// 3D object descriptor set
		vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.object);

		std::vector<VkWriteDescriptorSet> writeDescriptorSets =
		{
			// Binding 0 : Vertex shader uniform buffer
			vks::initializers::writeDescriptorSet(
				descriptorSets.object,
				VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
				0,
				&uniformBuffers.object.descriptor),
			// Binding 1 : Fragment shader cubemap sampler
			vks::initializers::writeDescriptorSet(
				descriptorSets.object,
				VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
				1,
				&textureDescriptor)
		};
		vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);

		// Sky box descriptor set
		vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.skybox);

		writeDescriptorSets =
		{
			// Binding 0 : Vertex shader uniform buffer
			vks::initializers::writeDescriptorSet(
				descriptorSets.skybox,
				VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
				0,
				&uniformBuffers.skybox.descriptor),
			// Binding 1 : Fragment shader cubemap sampler
			vks::initializers::writeDescriptorSet(
				descriptorSets.skybox,
				VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
				1,
				&textureDescriptor)
		};
		vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
	}

	//創建緩衝區
	void createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer& buffer, VkDeviceMemory& bufferMemory) {

		//創建緩衝區
		VkBufferCreateInfo bufferInfo = {};
		bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
		bufferInfo.size = size;
		bufferInfo.usage = usage;
		bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
		if (vkCreateBuffer(device, &bufferInfo, nullptr, &buffer) != VK_SUCCESS) {
			throw std::runtime_error("failed to create buffer!");
		}

		//內存需求
		VkMemoryRequirements memRequirements;
		vkGetBufferMemoryRequirements(device, buffer, &memRequirements);

		//內存分配
		VkMemoryAllocateInfo allocInfo = {};
		allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
		allocInfo.allocationSize = memRequirements.size;
		allocInfo.memoryTypeIndex = findMemoryType(memRequirements.memoryTypeBits, properties);

		if (vkAllocateMemory(device, &allocInfo, nullptr, &bufferMemory) != VK_SUCCESS) {
			throw std::runtime_error("failed to allocate buffer memory!");
		}
		//將內存關聯到緩衝區
		vkBindBufferMemory(device, buffer, bufferMemory, 0);
	}

	//用於從一個緩衝區拷貝數據到另一個緩衝區
	void copyBuffer(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size) {
		VkCommandBufferAllocateInfo allocInfo = {};
		allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
		allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
		allocInfo.commandPool = commandPool;
		allocInfo.commandBufferCount = 1;

		VkCommandBuffer commandBuffer;
		vkAllocateCommandBuffers(device, &allocInfo, &commandBuffer);

		VkCommandBufferBeginInfo beginInfo = {};
		beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
		beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;

		vkBeginCommandBuffer(commandBuffer, &beginInfo);

		VkBufferCopy copyRegion = {};
		copyRegion.size = size;
		vkCmdCopyBuffer(commandBuffer, srcBuffer, dstBuffer, 1, &copyRegion);

		vkEndCommandBuffer(commandBuffer);

		VkSubmitInfo submitInfo = {};
		submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
		submitInfo.commandBufferCount = 1;
		submitInfo.pCommandBuffers = &commandBuffer;

		vkQueueSubmit(graphicsQueue, 1, &submitInfo, VK_NULL_HANDLE);
		vkQueueWaitIdle(graphicsQueue);

		vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
	}

	VkCommandBuffer beginSingleTimeCommands() {
		VkCommandBufferAllocateInfo allocInfo = {};
		allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
		allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
		allocInfo.commandPool = commandPool;
		allocInfo.commandBufferCount = 1;

		VkCommandBuffer commandBuffer;
		vkAllocateCommandBuffers(device, &allocInfo, &commandBuffer);

		VkCommandBufferBeginInfo beginInfo = {};
		beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
		beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;

		vkBeginCommandBuffer(commandBuffer, &beginInfo);

		return commandBuffer;
	}

	void endSingleTimeCommands(VkCommandBuffer commandBuffer) {
		vkEndCommandBuffer(commandBuffer);

		VkSubmitInfo submitInfo = {};
		submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
		submitInfo.commandBufferCount = 1;
		submitInfo.pCommandBuffers = &commandBuffer;

		vkQueueSubmit(graphicsQueue, 1, &submitInfo, VK_NULL_HANDLE);
		vkQueueWaitIdle(graphicsQueue);

		vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
	}

	uint32_t findMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags properties) {
		VkPhysicalDeviceMemoryProperties memProperties;
		vkGetPhysicalDeviceMemoryProperties(physicalDevice, &memProperties);

		for (uint32_t i = 0; i < memProperties.memoryTypeCount; i++) {
			if ((typeFilter & (1 << i)) && (memProperties.memoryTypes[i].propertyFlags & properties) == properties) {
				return i;
			}
		}

		throw std::runtime_error("failed to find suitable memory type!");
	}

	void createFramebuffers() {
		swapChainFramebuffers.resize(swapChainImageViews.size());
		for (size_t i = 0; i < swapChainImageViews.size(); i++) {
			//渲染通道就緒後,修改createframebuffer並將新的圖像視圖添加到列表中:
			std::array<VkImageView, 3> attachments = {
					colorImageView,
					depthImageView,
					swapChainImageViews[i]
			};
			VkFramebufferCreateInfo framebufferInfo = {};
			framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
			framebufferInfo.renderPass = renderPass;
			framebufferInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
			framebufferInfo.pAttachments = attachments.data();
			framebufferInfo.width = swapChainExtent.width;
			framebufferInfo.height = swapChainExtent.height;
			framebufferInfo.layers = 1;

			if (vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramebuffers[i]) != VK_SUCCESS) {
				throw std::runtime_error("failed to create framebuffer!");
			}
		}
	}

	void preparePipelines()
	{
		VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
			vks::initializers::pipelineInputAssemblyStateCreateInfo(
				VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
				0,
				VK_FALSE);

		VkPipelineRasterizationStateCreateInfo rasterizationState =
			vks::initializers::pipelineRasterizationStateCreateInfo(
				VK_POLYGON_MODE_FILL,
				VK_CULL_MODE_BACK_BIT,
				VK_FRONT_FACE_COUNTER_CLOCKWISE,
				0);

		VkPipelineColorBlendAttachmentState blendAttachmentState =
			vks::initializers::pipelineColorBlendAttachmentState(
				0xf,
				VK_FALSE);

		VkPipelineColorBlendStateCreateInfo colorBlendState =
			vks::initializers::pipelineColorBlendStateCreateInfo(
				1,
				&blendAttachmentState);

		VkPipelineDepthStencilStateCreateInfo depthStencilState =
			vks::initializers::pipelineDepthStencilStateCreateInfo(
				VK_FALSE,
				VK_FALSE,
				VK_COMPARE_OP_LESS_OR_EQUAL);

		VkPipelineViewportStateCreateInfo viewportState =
			vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);

		VkPipelineMultisampleStateCreateInfo multisampleState =
			vks::initializers::pipelineMultisampleStateCreateInfo(
				VK_SAMPLE_COUNT_1_BIT,
				0);

		std::vector<VkDynamicState> dynamicStateEnables = {
			VK_DYNAMIC_STATE_VIEWPORT,
			VK_DYNAMIC_STATE_SCISSOR
		};
		VkPipelineDynamicStateCreateInfo dynamicState =
			vks::initializers::pipelineDynamicStateCreateInfo(
				dynamicStateEnables.data(),
				dynamicStateEnables.size(),
				0);

		// Vertex bindings and attributes
		VkVertexInputBindingDescription vertexInputBinding =
			vks::initializers::vertexInputBindingDescription(0, vertexLayout.stride(), VK_VERTEX_INPUT_RATE_VERTEX);

		std::vector<VkVertexInputAttributeDescription> vertexInputAttributes = {
			vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0),					// Location 0: Position
			vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 3),	// Location 1: Normal
		};

		VkPipelineVertexInputStateCreateInfo vertexInputState = vks::initializers::pipelineVertexInputStateCreateInfo();
		vertexInputState.vertexBindingDescriptionCount = 1;
		vertexInputState.pVertexBindingDescriptions = &vertexInputBinding;
		vertexInputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
		vertexInputState.pVertexAttributeDescriptions = vertexInputAttributes.data();

		std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;

		VkGraphicsPipelineCreateInfo pipelineCreateInfo = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);
		pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
		pipelineCreateInfo.pRasterizationState = &rasterizationState;
		pipelineCreateInfo.pColorBlendState = &colorBlendState;
		pipelineCreateInfo.pMultisampleState = &multisampleState;
		pipelineCreateInfo.pViewportState = &viewportState;
		pipelineCreateInfo.pDepthStencilState = &depthStencilState;
		pipelineCreateInfo.pDynamicState = &dynamicState;
		pipelineCreateInfo.stageCount = shaderStages.size();
		pipelineCreateInfo.pStages = shaderStages.data();
		pipelineCreateInfo.pVertexInputState = &vertexInputState;

		// Skybox pipeline (background cube)
		shaderStages[0] = loadShader("shaders/texturecubemap/skybox.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
		shaderStages[1] = loadShader("shaders/texturecubemap/skybox.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
		vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.skybox);

		// Cube map reflect pipeline
		shaderStages[0] = loadShader("shaders/texturecubemap/reflect.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
		shaderStages[1] = loadShader("shaders/texturecubemap/reflect.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
		// Enable depth test and write
		depthStencilState.depthWriteEnable = VK_TRUE;
		depthStencilState.depthTestEnable = VK_TRUE;
		// Flip cull mode
		rasterizationState.cullMode = VK_CULL_MODE_FRONT_BIT;
		vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.reflect);
	}

	bool checkDeviceExtensionSupport(VkPhysicalDevice device) {
		uint32_t extensionCount;
		vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, nullptr);

		std::vector<VkExtensionProperties> availableExtensions(extensionCount);
		vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, availableExtensions.data());

		std::set<std::string> requiredExtensions(deviceExtensions.begin(), deviceExtensions.end());

		for (const auto& extension : availableExtensions) {
			requiredExtensions.erase(extension.extensionName);
		}

		return requiredExtensions.empty();
	}

	VkExtent2D chooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities) {
		if (capabilities.currentExtent.width != std::numeric_limits<uint32_t>::max()) {
			return capabilities.currentExtent;
		}
		else {
			int width, height;
			glfwGetFramebufferSize(window, &width, &height);

			VkExtent2D actualExtent = {
				static_cast<uint32_t>(width),
				static_cast<uint32_t>(height)
			};
			//VkExtent2D actualExtent = { WIDTH, HEIGHT };
			actualExtent.width = std::max(capabilities.minImageExtent.width, std::min(capabilities.maxImageExtent.width, actualExtent.width));
			actualExtent.height = std::max(capabilities.minImageExtent.height, std::min(capabilities.maxImageExtent.height, actualExtent.height));

			return actualExtent;
		}
	}

	SwapChainSupportDetails querySwapChainSupport(VkPhysicalDevice device) {
		SwapChainSupportDetails details;

		vkGetPhysicalDeviceSurfaceCapabilitiesKHR(device, surface, &details.capabilities);

		uint32_t formatCount;
		vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, nullptr);

		if (formatCount != 0) {
			details.formats.resize(formatCount);
			vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, details.formats.data());
		}

		uint32_t presentModeCount;
		vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, nullptr);

		if (presentModeCount != 0) {
			details.presentModes.resize(presentModeCount);
			vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, details.presentModes.data());
		}

		return details;
	}

	VkSurfaceFormatKHR chooseSwapSurfaceFormat(const std::vector<VkSurfaceFormatKHR>& availableFormats) {
		if (availableFormats.size() == 1 && availableFormats[0].format == VK_FORMAT_UNDEFINED) {
			return { VK_FORMAT_B8G8R8A8_UNORM, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
		}
		for (const auto& availableFormat : availableFormats) {
			if (availableFormat.format == VK_FORMAT_B8G8R8A8_UNORM && availableFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) {
				return availableFormat;
			}
		}
		return availableFormats[0];
	}

	VkPresentModeKHR chooseSwapPresentMode(const std::vector<VkPresentModeKHR> availablePresentModes) {
		VkPresentModeKHR bestMode = VK_PRESENT_MODE_FIFO_KHR;

		for (const auto& availablePresentMode : availablePresentModes) {
			if (availablePresentMode == VK_PRESENT_MODE_MAILBOX_KHR) {
				return availablePresentMode;
			}
			else if (availablePresentMode == VK_PRESENT_MODE_IMMEDIATE_KHR) {
				bestMode = availablePresentMode;
			}
		}

		return bestMode;
	}

	QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device) {
		QueueFamilyIndices indices;

		uint32_t queueFamilyCount = 0;
		vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr);

		std::vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount);
		vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies.data());

		int i = 0;
		for (const auto& queueFamily : queueFamilies) {
			if (queueFamily.queueCount > 0 && queueFamily.queueFlags & VK_QUEUE_GRAPHICS_BIT) {
				indices.graphicsFamily = i;
			}

			VkBool32 presentSupport = false;
			vkGetPhysicalDeviceSurfaceSupportKHR(device, i, surface, &presentSupport);

			if (presentSupport) {
				indices.presentFamily = i;
			}

			if (indices.isComplete()) {
				break;
			}

			i++;
		}

		return indices;
	}

	std::vector<const char*> getRequiredExtensions() {
		uint32_t glfwExtensionCount = 0;
		const char** glfwExtensions;
		glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount);

		std::vector<const char*> extensions(glfwExtensions, glfwExtensions + glfwExtensionCount);

		if (enableValidationLayers) {
			extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
		}

		return extensions;
	}

	bool checkValidationLayerSupport() {
		uint32_t layerCount;
		vkEnumerateInstanceLayerProperties(&layerCount, nullptr);

		std::vector<VkLayerProperties> availableLayers(layerCount);
		vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data());

		for (const char* layerName : validationLayers) {
			bool layerFound = false;

			for (const auto& layerProperties : availableLayers) {
				if (strcmp(layerName, layerProperties.layerName) == 0) {
					layerFound = true;
					break;
				}
			}

			if (!layerFound) {
				return false;
			}
		}

		return true;
	}

	static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageTypeFlagsEXT messageType, const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData, void* pUserData) {
		std::cerr << "validation layer: " << pCallbackData->pMessage << std::endl;

		return VK_FALSE;
	}

#define SHADOWMAP_DIM 2048
	// Offscreen frame buffer properties
#define FB_COLOR_FORMAT VK_FORMAT_R8G8B8A8_UNORM
	// 16 bits of depth is enough for such a small scene
#define DEPTH_FORMAT VK_FORMAT_D16_UNORM
#define SHADOWMAP_FILTER VK_FILTER_LINEAR
#define VERTEX_BUFFER_BIND_ID 0
	bool displayShadowMap = false;
	// Keep depth range as small as possible
	// for better shadow map precision
	float zNear = 1.0f;
	float zFar = 96.0f;
	float zoom = 0;
	glm::vec3 rotation = glm::vec3();
	float lightFOV = 45.0f;
	VkClearColorValue defaultClearColor = { { 0.1f, 0.1f, 0.3f, 0.5f } };
	// Depth bias (and slope) are used to avoid shadowing artefacts
	// Constant depth bias factor (always applied)
	float depthBiasConstant = 1.25f;
	// Slope depth bias factor, applied depending on polygon's slope
	float depthBiasSlope = 1.75f;
	/** @brief Pipeline stages used to wait at for graphics queue submissions */
	VkPipelineStageFlags submitPipelineStages = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;

	VkBool32 getSupportedDepthFormat()
	{
		// Since all depth formats may be optional, we need to find a suitable depth format to use
		// Start with the highest precision packed format
		std::vector<VkFormat> depthFormats = {
			VK_FORMAT_D32_SFLOAT_S8_UINT,
			VK_FORMAT_D32_SFLOAT,
			VK_FORMAT_D24_UNORM_S8_UINT,
			VK_FORMAT_D16_UNORM_S8_UINT,
			VK_FORMAT_D16_UNORM
		};

		for (auto& format : depthFormats)
		{
			VkFormatProperties formatProps;
			vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &formatProps);
			// Format must support depth stencil attachment for optimal tiling
			if (formatProps.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
			{
				depthFormat = format;
				return true;
			}
		}
		return false;

	}

	void createPipelineCache()
	{
		VkPipelineCacheCreateInfo pipelineCacheCreateInfo = {};
		pipelineCacheCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
		if (vkCreatePipelineCache(device, &pipelineCacheCreateInfo, nullptr, &pipelineCache)) {
			throw std::runtime_error("failed to create image!");
		}
	}

	/**
		* Create a buffer on the device
		*
		* @param usageFlags Usage flag bitmask for the buffer (i.e. index, vertex, uniform buffer)
		* @param memoryPropertyFlags Memory properties for this buffer (i.e. device local, host visible, coherent)
		* @param buffer Pointer to a vk::Vulkan buffer object
		* @param size Size of the buffer in byes
		* @param data Pointer to the data that should be copied to the buffer after creation (optional, if not set, no data is copied over)
		*
		* @return VK_SUCCESS if buffer handle and memory have been created and (optionally passed) data has been copied
		*/
	VkResult createBuffer(VkBufferUsageFlags usageFlags, VkMemoryPropertyFlags memoryPropertyFlags, vks::Buffer *buffer, VkDeviceSize size, void *data = nullptr)
	{
		buffer->device = device;

		// Create the buffer handle
		VkBufferCreateInfo bufferCreateInfo{};
		bufferCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
		bufferCreateInfo.usage = usageFlags;
		bufferCreateInfo.size = size;
		if (vkCreateBuffer(device, &bufferCreateInfo, nullptr, &buffer->buffer)) {
			throw std::runtime_error("failed to create!");
		}


		// Create the memory backing up the buffer handle
		VkMemoryRequirements memReqs;
		VkMemoryAllocateInfo memAlloc{};
		memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
		vkGetBufferMemoryRequirements(device, buffer->buffer, &memReqs);
		memAlloc.allocationSize = memReqs.size;
		// Find a memory type index that fits the properties of the buffer
		memAlloc.memoryTypeIndex = findMemoryType(memReqs.memoryTypeBits, memoryPropertyFlags);
		if (vkAllocateMemory(device, &memAlloc, nullptr, &buffer->memory)) {
			throw std::runtime_error("failed to create!");
		}

		buffer->alignment = memReqs.alignment;
		buffer->size = memAlloc.allocationSize;
		buffer->usageFlags = usageFlags;
		buffer->memoryPropertyFlags = memoryPropertyFlags;

		// If a pointer to the buffer data has been passed, map the buffer and copy over the data
		if (data != nullptr)
		{
			if (buffer->map()) {
				throw std::runtime_error("failed to create!");
			}
			memcpy(buffer->mapped, data, size);
			buffer->unmap();
		}

		// Initialize a default descriptor that covers the whole buffer size
		buffer->setupDescriptor();

		// Attach the memory to the buffer object
		return buffer->bind();
	}


	VkShaderModule loadShader(const char *fileName, VkDevice device)
	{
		std::ifstream is(fileName, std::ios::binary | std::ios::in | std::ios::ate);

		if (is.is_open())
		{
			size_t size = is.tellg();
			is.seekg(0, std::ios::beg);
			char* shaderCode = new char[size];
			is.read(shaderCode, size);
			is.close();

			assert(size > 0);

			VkShaderModule shaderModule;
			VkShaderModuleCreateInfo moduleCreateInfo{};
			moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
			moduleCreateInfo.codeSize = size;
			moduleCreateInfo.pCode = (uint32_t*)shaderCode;

			if (vkCreateShaderModule(device, &moduleCreateInfo, NULL, &shaderModule))
			{
			}


			delete[] shaderCode;

			return shaderModule;
		}
		else
		{
			std::cerr << "Error: Could not open shader file \"" << fileName << "\"" << std::endl;
			return VK_NULL_HANDLE;
		}
	}

	VkPipelineShaderStageCreateInfo loadShader(std::string fileName, VkShaderStageFlagBits stage)
	{
		VkPipelineShaderStageCreateInfo shaderStage = {};
		shaderStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
		shaderStage.stage = stage;
		shaderStage.module = loadShader(fileName.c_str(), device);
		shaderStage.pName = "main"; // todo : make param
		assert(shaderStage.module != VK_NULL_HANDLE);
		shaderModules.push_back(shaderStage.module);
		return shaderStage;
	}

	/**
		* Allocate a command buffer from the command pool
		*
		* @param level Level of the new command buffer (primary or secondary)
		* @param (Optional) begin If true, recording on the new command buffer will be started (vkBeginCommandBuffer) (Defaults to false)
		*
		* @return A handle to the allocated command buffer
		*/
	VkCommandBuffer createCommandBuffer(VkCommandBufferLevel level, bool begin = false)
	{
		VkCommandBufferAllocateInfo cmdBufAllocateInfo = vks::initializers::commandBufferAllocateInfo(commandPool, level, 1);

		VkCommandBuffer cmdBuffer;
		if (vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, &cmdBuffer) != VK_SUCCESS) {
			throw std::runtime_error("failed to record command buffer!");
		}

		// If requested, also start recording for the new command buffer
		if (begin)
		{
			VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
			if (vkBeginCommandBuffer(cmdBuffer, &cmdBufInfo) != VK_SUCCESS) {
				throw std::runtime_error("failed to record command buffer!");
			}
		}

		return cmdBuffer;
	}

	void flushCommandBuffer(VkCommandBuffer commandBuffer, VkQueue queue, bool free)
	{
		if (commandBuffer == VK_NULL_HANDLE)
		{
			return;
		}

		VK_CHECK_RESULT(vkEndCommandBuffer(commandBuffer));

		VkSubmitInfo submitInfo = {};
		submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
		submitInfo.commandBufferCount = 1;
		submitInfo.pCommandBuffers = &commandBuffer;

		VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
		VK_CHECK_RESULT(vkQueueWaitIdle(queue));

		if (free)
		{
			vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
		}
	}

};

int main() {
	HelloTriangleApplication app;

	try {
		app.run();
	}
	catch (const std::exception& e) {
		std::cerr << e.what() << std::endl;
		return EXIT_FAILURE;
	}

	return EXIT_SUCCESS;
}


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